RTS (Real-time Strategy) General - Gookclick anon can't find us here.

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Started playing Stronghold: Definitive Edition today, its a great game. I feel like this is what I really wanted to be playing as a kid instead of AOE2, because I would always just build big cities and fortresses in scenario mode. Hadn't even heard of the Stronghold games until recently seeing some promotional stuff for Crusader: Definitive Edition.

The voice acting puts modern games to shame.

Edit: Got a loud "Oh shit!" out of me the first time I'd seen the siege engines and the ladder guys sprinting towards my walls. Talk about a difficulty spike, the rat bastard ran straight through me.

Same. Played it last year and it was the first one of the series I played. It scratches my autist urge to build castles, set up elaborate traps and defend against the hordes.

Stronghold is to AOE what Men of War 2 is to COH
 
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I've been having some fun playing through the Command & Conquer Remastered Collection. What a great set of games. I also tried them using OpenRA.
It's a shame that the original videos had to be upscaled with AI magic.

Is Tempest Rising worth a try?

Is Stormgate finally dead now?
 
Never played a stronghold game before, is it like a more in depth Age of Empires? Kind of looks like that type of game, but with more mechanics and longer games?
Haven't watched the trailer yet, but Stronghold is more of a ... mix of tower defense/simple econ sim than a RTS. There are RTS elements involved, but a lot of it is just building more of your shit than your enemy and then letting them kill whatever you point it towards. Basically an arcade castle builder, if you will. They Are Billions and Diplomacy Is Not An Option are clearly spiritual successors, in that sense.
 
I've been playing From Glory to Goo, put off getting it for ages even though it was like 12AUD because I don't like the pixel art but it absolutely shits all over Thry Are Billions and similar games. Highly recommend.
 
If you like C&C, you'll like Tempest Rising.
Yeah, solid game. Both the Tempest Dynasty and the GDF manage to mix up and integrate both their respective C&C counterparts to create something that's both easily identifiable yet extremely unique, if that makes sense.

Also, the Mammoth Tank copy pulls double duty as a copy of the SC Siege Tank by deploying into an artillery piece, which is badass.
 
Never played a stronghold game before, is it like a more in depth Age of Empires? Kind of looks like that type of game, but with more mechanics and longer games?
Basically but the castle building is extremely detailed. If it existed in the middle ages it exists (undermining walls, oil pots, trebuchets as a thing if I recall that you have to build on site, ladders, tower galleries, etc.)


Edit: On that trebuchet thing, the reason I care is that games often treat siege engines as field artillery (lol) or at best movable siege artillery that you limber and unlimber like a cannon, but siege engines were usually things you had to build ON SITE. That's often what ends the siege; you're just trying to buy time before their trebuchet was set up.
 
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The Stronghold 4 demo is out on Steam. I haven't had a chance to play it yet, so I can't say if it's any good or not.
I am tbh pretty shocked, I thought for sure 3 was the death of them based on the stories I heard about development and the state of their finances

Supposedly its still firefly, I wonder if its the same dudes or just the husk picked up in some IP selloff or something
 
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