Roguelikes and Roguelites General - Discussion, recommendations, and suggestions

But can you summon skeletons that summon skeletons so you can summon skeletons while you're summoning skeletons?
Not as far as I know but if you play as a succubus you can recruit other succubi and each succubus can charm an enemy and make them a follower so in the right circumstances you can potentially snowball it into an army of succubi and npcs.
 
But can you summon skeletons that summon skeletons so you can summon skeletons while you're summoning skeletons?
Reminds me of Nethack where demons can summon demons that then summon other demons, sometimes even more powerful ones, so you can run into one minor demon, think no big deal, but then a few rounds later you're dealing with Yeenoghu, Demogorgon and Orcus and a bunch of other shit as well.
 
Can you give any pointers, or is there are guides out there for total noobs like there is lparchive.org/angband for Angband?
Looks pretty tl;dr, you really don't need to know all that much to get to the end of Angband tbh. Most straightforward of all the big traditional roguelikes imo, generally applies to other *bands too.

There are various guides on Youtube and on Steam, but the fun part about this game is about coming up with your own overpowered BS to counter overpowered BS that the game throws at you.
Common roguelike design; always appreciated
 
Looks pretty tl;dr, you really don't need to know all that much to get to the end of Angband tbh. Most straightforward of all the big traditional roguelikes imo, generally applies to other *bands too.
Thanks, but I was asking about Path of Achra. I've won Angband with every class except rogue when I got bored, since. The lparchive linked helped me a lot. If you liked it, check out the TOME 2.0 lparchive from the same guy, just reading about the ways you can break the game like a twig is hilarious:
Fun fact: Liz Fong-Jones is a contributor to modern Angband. Check out the credits screen.
 
Most recently I've tried out Ring of Pain and the Demo by Winnie's Hole by the same developers.

Ring of Pain is a pretty interesting Dungeon Crawler. Aside from the standard increasing difficulty with your depth into the dungeon, each floor takes the form of a deck of cards you have to navigate through in order to collect items, currency, fight enemies... etc
The runs are short and fast, although the narrative is a bit lacking with the story feeling like a less interesting Brutal Orchestra. But it's pretty entertaining, not really a deck builder if your looking for a new deck building rogue-like to try out, the items are just more equipment of which you can only have one of each per equipment slot.

Their newer game Winnie's Hole, is an actual deck builder although I think it has a pretty interesting take on deck building with the inspiration the game takes from Tetris. Instead of playing cards from a hand, at the start of your turn your cards randomly place themselves onto your a segmented board which takes the form of a brain.
You can then play the cards on the Brain Board using a Tetris piece in your hand, although once you play a Tetris Piece you can't get it back until you empty your hand.
In between combat you have an exploration phase where you use the Tetris pieces available to you in order to explore a map where you collect experience pieces, extra blocks to add to your Tetris pieces, and event tiles.
I don't really get why it's themed after Winnie, but that was probably more eye catching then honestly themeing it as the Tetris Rogue-like deckbuilder it is.
 
What language or engines are most traditional roguelikes coded in?
@${Sandy}
Rogue, Moria, Hack, Nethack, Angband, ADOM, Omega were all coded in C.
Pre-2000s there wasn't really any roguelike engine. The first C/C++ library made explicitly to ease roguelike development was libtcod, or at least the first I've heard of.
C/C++ would've been the default option in the 80s/90s, or for forks of older projects, but it's persisted as the roguelike language of choice into the 20th century. I actually don't know of any roguelikes that are both 1) open source and 2) complete that are written in any other language. There have been a few attempts in C#/.NET at least (ADOM2 iirc).
 
1.0 version of Caves of Qud was released today.
I completely forgot about this game after the fiasco a while back, mostly because it was also blatantly unfinished and the devs were too busy politicking to work on the game, did they just throw it out into the wild because they couldn't be bothered with keeping it as an Early Access game or is it an honest to God 1.0?
 
I completely forgot about this game after the fiasco a while back, mostly because it was also blatantly unfinished and the devs were too busy politicking to work on the game, did they just throw it out into the wild because they couldn't be bothered with keeping it as an Early Access game or is it an honest to God 1.0?
Which fiasco is that?
They consistently made weekly updates for CoQ for years and 1.0 version is fully playable from start to finish.
 
Which fiasco is that?
A minor one, devs got pissy because Sseth's fanbase came into their discord and...did nothing really, but the devs locked it down and started making weird claims like "nazi raid" and whatnot. The devs are the part of usual suspects, you know the ones. Which is unsurprising considering their publisher. In terms of annoyance they tend to keep to themselves more than other furfags which that is surprising, but there's still moments where they pop their head over the counter, shout some inane shit, and then go back to their echo chamber.
the CoQ guys (lol) seem to have their heads screwed on straight and their updates are timely
Some of their heads are screwed on somewhat, but not all. When I was interested in the game, updates were "timely" because they had barely anything of substance, it took them most of the game's EA cycle to actually finish a lot of the main things but I swear to fucking God they put more effort into patching any loophole that could kill the furfag dev's tranny OC than anything. The community is also filled with troons and whatnot but c'mon, like anyone of us would look into the major parts of any community. You know the Templars? You'll straight up get banned for mentioning them in a positive light, as well as asking to join them. The reason? Same as the Enclave for The Frontier:
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"We wrote them to be objectively evil nazi scum so you're supporting those ideas by asking to be buddy buddy with them." Don't even get me started on the modding side. The game itself is a bit of a mess to me which is why I gave up on it, it's not bad but it's more of a chore to play than not. To me anyways, rather not support these faggots regardless. I should get my friend who's deeper into the retardation to make an account solely to post his stories of their fuckery.
 
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Double post for topic separation, has anyone tried Soulash 2 before? The demo was interesting but since it's an Early Access game I'm wary of it. And you know what? Fuck it, drop your recommended Roguelikes, am in the mood to play some good ones.
 
Double post for topic separation, has anyone tried Soulash 2 before? The demo was interesting but since it's an Early Access game I'm wary of it. And you know what? Fuck it, drop your recommended Roguelikes, am in the mood to play some good ones.
I’m having a great time with REDACTED, it plays like a dream on the Deck and it’s ball bustingly hard (or I’m just bad, same thing)

Also Neon Abyss is good too, I really like it
 
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