ditto
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It's a shame what Roblox has became, because I remember all of the neat and wacky ideas for games back in the early 2010s. A huge part of Roblox died for me the moment the insert tool broke, and then they raised the price floor on clothes to a whopping 10x what it used to be despite backlash. They never really cared about their userbase due to how they would never listen to any form of criticism and enforced anything no matter how hated it was. Hell, the emotionally sensitive forum Janny they put in charge of one of their forums should've been a sign too.Back when I was playing it in early 2009/10 it was geared more towards young adults, but the moderation was ass because they'd either do too much or too little. Things like getting banned for a few days became common, and in around 2014/15 iirc they removed the forums (think blockland forums but free, so it was a lot shitter) just so they wouldn't have to moderate it anymore. The moderation pretty much ruined any appeal to people over 17/18 years old and it made the community the shitshow of children it is now. One thing that always kinda pissed me off was how if your game made any money for the company and featured violence and gore, it would stay up, but if someone not well known made a game even barely referencing violence it would be taken down for "violent content", even if your game just had one splash of blood, or used red circles on characters to represent being shot, it'd be taken down. It's really gotten shitty from what I heard, so I imagine these days the only people playing the game are the same children who get put in front of auto play on their iPads for hours at a time.
>hey whitey, throw that ballThe Janny Handbook in all it's glory
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I'd say that site went from "decent easy-access game-dev platform for kids/teens" to the awful money-grabbing shithole it is today when they removed tickets. It made the site go from one where a kid could make a bunch of the platform's currency just by making a game that a lot of other kids played, to one where the only way to make money from a game is to have in-game purchases that people buy. So every game is now some soulless generic skinner box designed to convince small children to shell out large sums of digital currency.It's a shame what Roblox has became, because I remember all of the neat and wacky ideas for games back in the early 2010s. A huge part of Roblox died for me the moment the insert tool broke, and then they raised the price floor on clothes to a whopping 10x what it used to be despite backlash. They never really cared about their userbase due to how they would never listen to any form of criticism and enforced anything no matter how hated it was. Hell, the emotionally sensitive forum Janny they put in charge of one of their forums should've been a sign too.
Enabling developers to monetize it what really began the downfall IMO, similar to Youtube. Now, in both cases the administration is absolutely shit, but opening the floodgates for microtransactions was just asking for a community demolition.Back when I was playing it in early 2009/10 it was geared more towards young adults, but the moderation was ass because they'd either do too much or too little. Things like getting banned for a few days became common, and in around 2014/15 iirc they removed the forums (think blockland forums but free, so it was a lot shitter) just so they wouldn't have to moderate it anymore. The moderation pretty much ruined any appeal to people over 17/18 years old and it made the community the shitshow of children it is now. One thing that always kinda pissed me off was how if your game made any money for the company and featured violence and gore, it would stay up, but if someone not well known made a game even barely referencing violence it would be taken down for "violent content", even if your game just had one splash of blood, or used red circles on characters to represent being shot, it'd be taken down. It's really gotten shitty from what I heard, so I imagine these days the only people playing the game are the same children who get put in front of auto play on their iPads for hours at a time.
At first I thought I had missed some new dogwhistle chan slur. Whatever it could possibly mean pyramids would be a good one.That would explain why "pyramid" looks like it is under "explicit discrimination" instead of at the end of the previous sentence.
Putting what should be monetized in the hands of children (iirc literally anybody can put "robux passes" in any game they create.) was like putting a 12 gauge in the hands of Chris-Chan and expecting everything to be okay and above board.Enabling developers to monetize it what really began the downfall IMO, similar to Youtube. Now, in both cases the administration is absolutely shit, but opening the floodgates for microtransactions was just asking for a community demolition.