-- LAND UNITS --
- SPGs damage and hardness was reduced. Even with the changes it stands as a good Hard Attack dealer with great pierce capabilities
- MLRS received a huge Soft Attack increase and an ability to deal damage to state buildings. With its combat width being changed from 3 to 2 and huge fort attack buffs MLRS will be much more viable now
- SPAA soft/hard attack was reduced
- APCs play a much more significant role now. They provide good soft attack, breakthrough, recovery rate, and speed. Combined, it stands as a great unit for quick pushes with encirclements, facilitating a breakthrough or even participating in volunteer missions around the world
- IFVs overall stats were nerfed. Even with the changes, IFVs excel at holding your frontlines
- Recon Tanks received a massive organisation buff and can now operate without any other units in the template. Combined with increased speed and lowered cost, new changes make them very viable for tags that have to carefully balance out their military production, like Japan or countries of Europe.
- Main Battle Tanks have much more Organisation now. Modern Tank guns have better reliability
- Exoskeletons have reduced prices and increased stats
- Motorized Infantry defence was increased, combat width was changed from 4 to 3. Now it stands as a decent mobile Defence unit for its price
- Amtrac Battalion became a fully self-sufficient unit with great stats and bonuses for their role
- Amphibious Tanks were improved in multiple ways. Combat Width was reduced from 4 to 3, organisation and terrain specific bonuses were significantly increased.
- Starting Reliability of all Mechanized Equipment and Tanks was lowered
- Movement speed of all Mechanized Equipment and Tanks was lowered
- Armour of APCs and IFVs was reduced. Their piercing was improved
- Recon tank armour was slightly improved
- Supply usage by Light Mechanized, Mechanized and Tanks was increased
- Doctrine Mastery Gain is increased, especially in division/ship/air wing training
-- COMBAT TLDR --
- 2 width units tend to be damage dealers with low org that work great with other units in the template
- 3 width units tend to be self sufficient units with high enough org to fulfill their role
- 4 widht units are Mechanized and Main Battle Tanks that can truly shine with some attack/org help from other units
-- MISC --
Integrated the 'TFR Fixes' submod from Lifestrike, fixing loading and saving among other issues. We salute you!```