/r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

i could be wrong, but i think HP is modified by decimal value, not percentage, even though it is displayed as a percentage, so +50% HP would in effect be +0.5 HP
if you see the asymmetrical warfare left side doctrine in OWB, it gives +300% HP buffs, but in effect they add about 3 HP to battalions

recommend you visually confirm it
I had a quick look at TFR's leader traits file, they have it in the range of 0.05 to 0.1, so I decided to bump up the trait to 0.1.
 
I don't get people saying mercenary paths are overdone. The only other mods I know of that have playable merc paths are TNO and Old World Blues' Eureka in California. And for OWB, the only path for major expansion requires you to stop being a mercenary country.
 
So is TNO Redux a thing yet or is that still a meme?
There are two, actually.
TNO: Rises Again is the house brand made by Kiwi Farmers. It has Atlantropa and features a lot of cut content from leaked builds among other things. Play it if you want old school kino and be sure to thank GoodWinSon for his hard/autistic work.
TNO: Requiem has the pre-Antarctica map and the new economy system, but refused to integrate newer official releases. If focuses more on creating its own content with post-unification Russia being their bread and butter.

Both are on the Workshop and update fairly regularly so just try out whichever seems the most fun to you. :)
 
We already got Chinks making translations of the mod!
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Link
@GoodWinSon You should probably push out those updates I sent to you now, since the mod seems to be gaining traction.

Edit: Doing some research for the next update to the mod, and stumbled upon this funny picture.
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Rest in power, anti-Czarist bastards will pay ✊✊
 
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>TNO has a large nation breakdown into warlords of all stripes including anarchists, national socialists, mercenaries, crazy genocide super nazis, various communists, various democrats, statocrats, technocrats, and separatists.
>TFR has a large nation breakdown into warlords of all stripes including anarchists, national socialists, mercenaries, crazy genocide super nazis, various communists, various democrats, statocrats, technocrats, and separatists

TNO2 is real and it's called TFR
So is TNO Redux a thing yet or is that still a meme?
Play it now https://steamcommunity.com/sharedfiles/filedetails/?id=3583339918
@GoodWinSon You should probably push out those updates I sent to you now, since the mod seems to be gaining traction.
Done. By the way, would you mind contributing a small smidge of art? I want to give the RSP, VUP, VAAF, Die Grunen, LER, and DAP their own party logos. NSDAP would obviously maintain the swastika, but I don't really have anything for the others.
Rest in power, anti-Czarist bastards will pay ✊✊
Czar did nothing wrong and was COUPED by THIRD WORLD GLOBALISTS. If Czar was still here, 1.1 would have released weeks ago :semperfidelis::semperfidelis::semperfidelis:
 
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Done. By the way, would you mind contributing a small smidge of art? I want to give the RSP, VUP, VAAF, Die Grunen, LER, and DAP their own party logos. NSDAP would obviously maintain the swastika, but I don't really have anything for the others.
I'm not an artist, but I could try. The greatest extent of my GFX work has been making icons for TFR and TNO, which is a couple degrees removed from designing logos.
 
If it means anything, your artistic abilities far surpass my own. Give it a shot if you can.
I neglected to mention, but I made an update to the mod. It was a pain to make again, since I had to account for a bunch of scenarios and then I realized that I made it too railroaded so I had to code in a failstate, but it's done now.
-Germany can now invite Turkey into the EU if the CHP won the election in 2023.

-An AfD or Die Grunen led Germany can now put the RVC under Denis Kapustin or the Freedom of Russia Legion under Maximilian Andronnikov into power in Moscow, their ideologies are neo-Nazism and ethnonationalism respectively.
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-If Russia won the 1EW against NATO, and the UoA didn't go Cognoscienti, and a Volt-led Europe took the focus "Aggressive realpolitik" (To avoid bugs if Fehlinger comes to power), Gaddafi will begin moving to unify the Arab world, beginning with Egypt (If he hadn't already conquered it) and the Levant. Once Gaddafi takes out Egypt and the Levantine countries, he will invade Sudan, Somaliland, Somalia, and Mauretania. He immediately annexes Eritrea and Dijibouti since they may or may not exist depending on how the Nile War went. Once he invades Mauretania, he also annexes Western Sahara. Gaddafi then invades Iraq and Kurdistan (If they are independent), and then the countries on the Arabian Peninsula (Excluding Hezbollah al-Hejaz). Once Gaddafi has declared war on them, he will soon thereafter declare war on Iran and their Middle Eastern puppets, if Iran holds him off or inflicts 100k casualties on him, they will white peace but this is unlikely. Once Gaddafi pushes Iran to 40% capitulation, he will take Iranian Kurdistan and Khuzestan (If Baathist Iraq didn't already take it). This will prevent the fascist and communist Europe from invading any countries in the Levant since Gaddafi will annex them!

-If Iran is a part of CSTO, they will leave it once Gaddafi invades and rejoin upon Gaddafi's victory. Additionally, if they are at war with Germany/Volt EU they will white peace them out once Gaddafi invades.

-After winning against Iran, Gaddafi will start a border conflict with Turkey for Hatay, taking it if he wins.

-After winning against Iran, Gaddafi will move his capital from Tripoli to Cairo, Jerusalem, Damascus, or Baghdad.

-Once Gaddafi unifies the Arab world, a custom news event will fire with an accompanying superevent.

-If Gaddafi fails to conquer the other countries in the region within a certain time period, he will sign a white peace with the surviving countries but keep the ones he had already conquered, with an accompanying news event.

-If Russia won the 1EW against NATO, Gaddafi will seize Ceuta and Melilla.

-If Baathist Iraq took Syria, they will invade the counties of the Arabian Peninsula and Jordan, excluding any Iranian puppets.

-If NATO toppled the Iranian government, the IRGC remnants will move to topple the Iranian republic if Russia pushes far enough in the 2EW and establishing the Revolutionary Republic of Iran, before moving on to subduing the separatist republics in Iran with a custom news event.

-If Russia holds Berlin, the IRGC remnants will also attack the Hormuz protection zone.

-If Germany chooses to keep the Iranian republic instead of installing the Shah, Maryam Rajavi of the MEK wil be installed, she has two custom leader traits.

-If the Iranian government eliminates the IRGC remnants, they will get a custom news event.

-If Germany forms the EU, they will rename all of their political parties to those of the European Commission. This only applies to the country screen and not the Bundestag menu or the ideology icons.

-Bug fixes and small tweaks galore, again please be careful if you're playing as Cognoscienti or Fehlinger and have Toolpack at the ready.
@GoodWinSon, I know I just asked you to push the other update out, but I just got done making this today, so I'd appreciate it if you could push this out today with the above patch notes.
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I don't get people saying mercenary paths are overdone. The only other mods I know of that have playable merc paths are TNO and Old World Blues' Eureka in California. And for OWB, the only path for major expansion requires you to stop being a mercenary country.
There's been a pervasive trend of teenage nostalgia-fagging, particularly when it comes to games like Metal Gear Solid. It's less that it's specifically overplayed in TNO, and more than they're just really, really annoying, despite being in every military roleplay-adjacent space. Pandering to these people is very gay.
 
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