Project Zomboid - The farming simulator disguised as a zombie survival game

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I realized a while back how dumb zombie apocalypses are. It's a special genre in that the logic holes just multiply the more you think about it, there's no salvaging it. I liked Max Brooks but the thing is this:
Imagine how big your town is.
Now think, there's like 2.5 people per household.
So look at all these houses.
That's the zombie population. 2.5 per every one of these. IRL, they'll be concentrated around their own houses and specific civic/infrastructure like buildings (churches, hospitals, police stations, etc.).
You will not have magic zombies for every burger restaurant and office and what not. There might be zombies in one, because something lured it out there or a person was hiding and died in it or whatever, but that person doesn't "exist" in htis world because of the burger joint but because of a house they lived in.

You do that little thought experiment and it becomes clear that even though, say, 60,000 zombies to stab in the head in your rural town sounds like a lot, that is going to be such a diffuse, fragmented horde unless these are cascading moaner zombies and that's still assuming they're scattered around.

"Real zombie apocalypse" is going to be a very, very lonely world where either you're being pursued by T H E H O R D E or you're dealing with tons of totally abandoned houses, even neighborhoods or a place has one or two in it or you open a random door and fifty spill out on you.

It'd make a shite game.
It would make for more of a horror experience than an action one, Reminds me of I Am Legend and how creepy it was knowing that monsters were lurking in the shadows and could surprise you any moment.
 
I realized a while back how dumb zombie apocalypses are. It's a special genre in that the logic holes just multiply the more you think about it, there's no salvaging it. I liked Max Brooks but the thing is this:
Imagine how big your town is.
Now think, there's like 2.5 people per household.
So look at all these houses.
That's the zombie population. 2.5 per every one of these. IRL, they'll be concentrated around their own houses and specific civic/infrastructure like buildings (churches, hospitals, police stations, etc.).
You will not have magic zombies for every burger restaurant and office and what not. There might be zombies in one, because something lured it out there or a person was hiding and died in it or whatever, but that person doesn't "exist" in htis world because of the burger joint but because of a house they lived in.

You do that little thought experiment and it becomes clear that even though, say, 60,000 zombies to stab in the head in your rural town sounds like a lot, that is going to be such a diffuse, fragmented horde unless these are cascading moaner zombies and that's still assuming they're scattered around.

"Real zombie apocalypse" is going to be a very, very lonely world where either you're being pursued by T H E H O R D E or you're dealing with tons of totally abandoned houses, even neighborhoods or a place has one or two in it or you open a random door and fifty spill out on you.

It'd make a shite game.
It would make for more of a horror experience than an action one, Reminds me of I Am Legend and how creepy it was knowing that monsters were lurking in the shadows and could surprise you any moment.
 
I realized a while back how dumb zombie apocalypses are. It's a special genre in that the logic holes just multiply the more you think about it, there's no salvaging it. I liked Max Brooks but the thing is this:
Imagine how big your town is.
Now think, there's like 2.5 people per household.
So look at all these houses.
That's the zombie population. 2.5 per every one of these. IRL, they'll be concentrated around their own houses and specific civic/infrastructure like buildings (churches, hospitals, police stations, etc.).
You will not have magic zombies for every burger restaurant and office and what not. There might be zombies in one, because something lured it out there or a person was hiding and died in it or whatever, but that person doesn't "exist" in htis world because of the burger joint but because of a house they lived in.

You do that little thought experiment and it becomes clear that even though, say, 60,000 zombies to stab in the head in your rural town sounds like a lot, that is going to be such a diffuse, fragmented horde unless these are cascading moaner zombies and that's still assuming they're scattered around.

"Real zombie apocalypse" is going to be a very, very lonely world where either you're being pursued by T H E H O R D E or you're dealing with tons of totally abandoned houses, even neighborhoods or a place has one or two in it or you open a random door and fifty spill out on you.

It'd make a shite game.
It would make for more of a horror experience than an action one, Reminds me of I Am Legend and how creepy it was knowing that monsters were lurking in the shadows and could surprise you any moment.
 
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