Pragmata

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Finally got around to it. I expected some disposable AAA weekend distraction type shit you forget about immediately but I was surprised how much I liked it.

In terms of design it's kinda... retro? Like, the levels are mostly linear, but huge and some of them end up pretty interconnected and vertical, and if you see some shit that looks like you can jump on it you almost certainly can. See something that looks like a side path before a checkpoint and there's probably a whole bunch of shit there, you won't fall through the girder you're trying to jump to.
Exploration is rewarded, there's thingies worth collecting everywhere, and it never once hit me with that "oh okay fuck me I guess they wanted me to go left first instead of right" shit.

All this is true until the last two levels anyway which start having invisible walls and basically turn into a modern game. Which is fairly understandable because they're open places with a lot of wrecked architecture of the type older games would just put a bunch of kill walls around anyway. But it's also where the story turns lame and anime (it's good up until that point, but mostly because they shut the fuck up and let you wonder about more interesting ideas that don't develop).

The combat's eventually great. It starts off too easy but ramps way up. Seems like I judged correctly by guessing this wouldn't be a good KB+M game, on a controller it works.
There's a lot of enemy types, they're all varied and add significant complexity to mixed encounters, and there are actual bosses and they actually fucking kick ass to fight. I even did all the optional VR mission things; I usually hate those.
You can nuke shit with your special weapons and hacking node thingies, but you usually want to save them and the way they handle this is cool: they effectively become obstacles you want to avoid while hacking, but they're worth keeping equipped, so you pay with constant extra complexity and decisions re whether it's worth cutting through one.

Use green weapons to make hacking easier. It cuts number of tiles during hacking minigame. I wish I learned it earlier and not in the final part of the game
Man she does say "oh I wish we had something equipped that shrinks grids" every time you lock onto an enemy with a big grid.

I never used em though. I went with a heat build (but with the handgun) and the thing that makes heat executions do splash damage. That way the fat guys are usually nearly dead by the time you clean up all the little ones (plus executions are always a good way to keep your gun charged) and it still works well on bosses without changing anything.
 
Knuckled down and beat it last week to get it off the docket to make room for summer releases. God damn, I forgot how stupid fun Capcom final boss spectacles used to be. Just a big assed, "Fuck it, we're rocketing up the Burj Khalifa in space shooting a monster with a laser three times as big as we are."
 
I'm getting the PC version when I have some extra cash just for this mod.

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Did anyone manage to perfect the final Training Sim mission? There's no achievement for it, but I wanted to do it just for the satisfaction of perfecting them all. So far it's the only one I haven't gotten just because of how brutal it is. Specifically it's the combat encounter after the section with the flying drones you're supposed to shoot in a row to save time.
 
Did anyone manage to perfect the final Training Sim mission? There's no achievement for it, but I wanted to do it just for the satisfaction of perfecting them all. So far it's the only one I haven't gotten just because of how brutal it is. Specifically it's the combat encounter after the section with the flying drones you're supposed to shoot in a row to save time.
I went through it just to see how bad it was and noped out, it's way too long. Everything else I perfected, but that last one would probably take me at least two hours and a ton of frustration due to being a massive time limited no hit gauntlet.
 
I went through it just to see how bad it was and noped out, it's way too long. Everything else I perfected, but that last one would probably take me at least two hours and a ton of frustration due to being a massive time limited no hit gauntlet.
As ball-bustingly frustrating as it is, I hold it up, alongside all the other Training Missions, as proof-positivethat the game's combat and platforming mechanics are surprisingly fun and give the game a sense of identity. You even learn things in the Training Sim missions you might not learn in the main game, like how hacking those healing drones as they're healing kills them in one hit, and does damage to the bot they were healing. I didn't even grasp what the Hack Mines did or how to effectively use them by stacking hacking nodes, until the Training Sim that featured them.
 
As ball-bustingly frustrating as it is, I hold it up, alongside all the other Training Missions, as proof-positivethat the game's combat and platforming mechanics are surprisingly fun and give the game a sense of identity. You even learn things in the Training Sim missions you might not learn in the main game, like how hacking those healing drones as they're healing kills them in one hit, and does damage to the bot they were healing. I didn't even grasp what the Hack Mines did or how to effectively use them by stacking hacking nodes, until the Training Sim that featured them.
They're surprisingly good and fun but yeah that exact stuff is also why all the combat ones are a huge jump in difficulty (to perfect anyway) since they want you to do things you probably aren't used to, sometimes with weapons you haven't even tried yet when they unlock. Or even enemies you're seeing for the first time, like those healing dudes.
So I stopped trying to ace them after an earlier combat one seemed annoying, since it seemed like there's no point to actually doing that? Still I got perfect on most of the others often the first try, even up to the end.
But that's good though. I appreciate that the objectives are split like that so you don't actually have to fuck around if you don't want to. Like I said, I usually hate VR missions in most games. This one does em right; short and sweet.
 
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