Pokémon goof thread - “Game Freak is really bad at world building"

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Ghost-types are invulnerable to Normal and Fighting type moves, implying they're incorporeal and stuff goes right through them. If that's so, then why do other attacks work on them? Shouldn't Water Gun or Peck go right through them too?
 
3161585 - Nessa Porkyman Porkyman_Sword_and_Shield Red Shadman.jpg
 
I remember seeing somewhere that GF insists there's a timeline, so maybe they weren't overbred back then. Consider all the poke people breed and release.
I always liked the idea of being able to breed hybrid pokemon (fire/electric pyroar/luxray cross?), or special markings, or something like that. It's a mechanic I don't feel is really fleshed out enough. It doesn't have to be Flight Rising levels of combinations but maybe one or two for each guy and a handful of hybrids?

It would give the daycare a meaning beyond shiny/31IV/egg move hunting. You could also slack a little on designing new guys this way. If you didn't want the market to get oversaturated, maybe make the rarer colors or all crossbreeds sterile? Idk it seems cool to me.

Way too late to implement anything like that though.
 
Also, Why did Sentrets and Furrets appears in Kanto Route 1?

They could've been released pets people brought over from Johto (since they're next door) and had gotten tired of. Or maybe Viridian City's just home to a black market because, well, Giovanni had the Team Rocket headquarters in his gym, and when he disbanded Team Rocket, they had to release Pokémon in their possession. Some of them may have been Johto Pokémon and so they just bred like crazy. Same goes for the Sevii Islands.

They could just be migratory being one continent (especially when you consider you can only find Murkrow outside of Celadon), but eh.
 
I always liked the idea of being able to breed hybrid pokemon (fire/electric pyroar/luxray cross?), or special markings, or something like that. It's a mechanic I don't feel is really fleshed out enough. It doesn't have to be Flight Rising levels of combinations but maybe one or two for each guy and a handful of hybrids?

It would give the daycare a meaning beyond shiny/31IV/egg move hunting. You could also slack a little on designing new guys this way. If you didn't want the market to get oversaturated, maybe make the rarer colors or all crossbreeds sterile? Idk it seems cool to me.

Way too late to implement anything like that though.
That would honestly make breeding a hell of a lot more interesting, but that would require too much work for Gamefreak...

And while on the subject of breeding, am I the only one who doesn't like incenses? Yeah I know they were invented to explain why certain baby pokemon weren't available in previous gens, but considering how many retcons GF has made since then like fairy types, the Gen III pokedex and adding evos in Gen IV via methods that were already available in previous gens, why not just retcon incenses and regulate them to stat-enhancing items only? And would it really be too much to ask to just retcon some evos like Leafeon to just evolve via leaf stone? And from what I understand, a new stone was introduced recently called an ice stone, so why not just have Glaceon evolve with that? Considering all the retcons, I don't think anyone would really mind a few more that add a bit more logical consistency into the game.
 
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Also why is the Indigo Plateau much more different in three years? Like there was a long ass Route before the main building and then it just disappears in Gold and Silver.

The Victory Road's different, too. In three years, they got rid of the Strength puzzle and the Ace Trainers all bailed. What was so wrong with it that they had to change the "final test", as Victory Road is known as?
 
And while on the subject of breeding, am I the only one who doesn't like incenses? Yeah I know they were invented to explain why certain baby pokemon weren't available in previous gens
I have a dumb theory about pokemon species "out-evolving" first stages eventually, so "incense" is actually a complex-ass chemical that messes with embryonal development, and stat effects are a weird side they have. One more cool thing lost in countless lore additions.
 
The Victory Road's different, too. In three years, they got rid of the Strength puzzle and the Ace Trainers all bailed. What was so wrong with it that they had to change the "final test", as Victory Road is known as?
Probably Lance used up the budget to make his Champion’s room extravagant. Lance always siphons the League budget on himself.
 
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Probably Lance used up the budget to make his Champion’s room extravagant. Lance always siphons the League budget on himself.

So then he has to go mooch off his cousin and that's part of the reason they're always butting heads and not just because they insult each other's fashion choices.

I also imagine Lance's hair gel costs a good fistful of money.
 
While I didn't play anything past Black and White, I did keep track of mega evos, and one thing that bothered me was that Mega Gyarados was not a water/dragon type, instead being a water/dark type. I mean I get that it wasn't a water/dragon type in gen 1 because it would have no weaknesses (even though it doesn't do anything related to flight so it might've just as well have been water...) but here years later you have the chance to finally turn it into a dragon and make it match up with its long standing dragon theme and the fact that its in the dragon egg group (like they did with Charizard) but instead they just go with dark. Also from what I understand goodra is some kind of slime dragon from Gen VI yet its not a dual type water/dragon or poison/dragon. The second feels like a missed chance at a unique and interesting typing.
 
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That would honestly make breeding a hell of a lot more interesting, but that would require too much work for Gamefreak...

And while on the subject of breeding, am I the only one who doesn't like incenses? Yeah I know they were invented to explain why certain baby pokemon weren't available in previous gens, but considering how many retcons GF has made since then like fairy types, the Gen III pokedex and adding evos in Gen IV via methods that were already available in previous gens, why not just retcon incenses and regulate them to stat-enhancing items only? And would it really be too much to ask to just retcon some evos like Leafeon to just evolve via leaf stone? And from what I understand, a new stone was introduced recently called an ice stone, so why not just have Glaceon evolve with that? Considering all the retcons, I don't think anyone would really mind a few more that add a bit more logical consistency into the game.
Yeah, my idea would either require
  • months more of design/modeling time
  • making every rare coloration super generic and uninteresting (smack the same texture onto everything or just put a random little marking on its face)
  • gamefreak to actually give a shit and innovate
I just always thought the Breeder trainer type was cool but pointless because they're like "oh look at the lustrous shine on my igglybuff's fur" and I'm like ?? it looks exactly the same as everyone else's but okay dude.

Also the Glaceon/Leafeon thing is so annoying because they only evolve in a certain area, so it's very likely that either you'll only get one much later in the game or you'll not have the appropriate area in the game at all.
While I didn't play anything past Black and White, I did keep track of mega evos, and one thing that bothered me was that Mega Gyarados was not a water/dragon type, instead being a water/dark type. I mean I get that it wasn't a water/dragon type in gen 1 because it would have no weaknesses (even though it doesn't do anything related to flight so it might've just as well have been water...) but here years later you have the chance to finally turn it into a dragon and make it match up with its long standing dragon theme and the fact that its in the dragon egg group (like they did with Charizard) but instead they just go with dark. Also from what I understand goodra is some kind of slime dragon from Gen V yet its not a dual type water/dragon or poison/dragon. The second feels like a missed chance at a unique and interesting typing.
There is a poison/dragon type in Kalos, a seahorse thing called Dragalgae. It's decent.
What I really don't like is how, with fairy types added for balance, they keep dumping in huge amounts of dragons.
I thought dragon types were supposed to be rare and powerful? Psuedo-legendary? But now it's like GF wants dragon types to be everywhere for balance AND keep them as psuedo-legends, which doesn't really work.
 
I actually thought Slugfucker's waifu was a poison & dragon.

Because, you know, it looked one and it's coated in slime?
IKR? Its like grimer crossed with a dragonite.
Besides, there's Dragalge if you really wanted a poison dragon.
I looked it up. It looks nice I guess, but it still would've been nice to have the obvious purple slime dragon be the first poison dragon type.


Yeah, my idea would either require
  • months more of design/modeling time
  • making every rare coloration super generic and uninteresting (smack the same texture onto everything or just put a random little marking on its face)
  • gamefreak to actually give a shit and innovate
I just always thought the Breeder trainer type was cool but pointless because they're like "oh look at the lustrous shine on my igglybuff's fur" and I'm like ?? it looks exactly the same as everyone else's but okay dude.

Also the Glaceon/Leafeon thing is so annoying because they only evolve in a certain area, so it's very likely that either you'll only get one much later in the game or you'll not have the appropriate area in the game at all.
Couldn't have said it better myself.
What I really don't like is how, with fairy types added for balance, they keep dumping in huge amounts of dragons.
I thought dragon types were supposed to be rare and powerful? Psuedo-legendary? But now it's like GF wants dragon types to be everywhere for balance AND keep them as psuedo-legends, which doesn't really work.
That honestly kinda bothered me too. Also why are fairy types strong against dragon types? I mean I get that its for balance but that takes away from what makes dragon types special and it doesn't really make sense in narrative since there's no folklore or fairy tale accounts irl I can think of that have fairies beating dragons outside of Disney's Sleeping Beauty.
 
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That honestly kinda bothered me too. Also why are fairy types strong against dragon types? I mean I get that its for balance but that takes away from what makes dragon types special and it doesn't really make sense in narrative since there's no folklore or fairy tale accounts irl I can think of that have fairies beating dragons outside of Disney's Sleeping Beauty.
Beheading Type wasn't family friendly enough.
If anything I feel like the more logical choice would have been to retcon Dragon types to be weak to Steel types? There's a little sense there because sometimes in mythology only a certain type of metal can kill a dragon (iron, for example), abd Steel types really only had 2 (now 3) strengths. How did the Fairy types really balance anything that wasn't "Dragons too OP"? They fucking neutered Dark types which weren't even that good to begin with but that's all I can think of.
 
Sometimes I wonder if Game Freak really wanted Bug-type Pokémon to be super effective against Psychics because if true, they'd have given more Bug-type moves than Twineedle, Pin Missile, Leech Life, and String Shot. The glitch making Psychic Pokémon OP is pretty funny, but Bug Pokémon were really underwhelming in Gen I. Hell, I don't think Bug Pokémon got the respect they deserved until Gen IV.
 
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