Paralives - Has anyone heard of it?

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Ver archivo adjunto 9056524The very first character you have in the tutorial looks like a pooner. Maybe I've been on the farms too long but I see wispy body hairs and I think pooner.
Mustache Man is a natal male iirc, he's shown up in quite a few of the patreon posts showing off the paramaker clothing options and he's got a normal male body. He seems to kind of be a silly mascot-esque character, as he shows up in a lot of in-game art like a gym poster where he's shredded and also as a 1600s count in one of the abandoned floors in the town castle.
 
Paralives has sold 250k copies in 8 hours:

1779758326853.png

But with how long the development was for the game, how much was the development costs for it, and what would be the break even number in terms of needed sales?
 
Paralives has sold 250k copies in 8 hours:

Ver archivo adjunto 9058554

But with how long the development was for the game, how much was the development costs for it, and what would be the break even number in terms of needed sales?
It's one of those games that got way more discussion going than actual game appeal. You'd think DRG peaked at 400k players the way people talk about it, but then they released a 'bullet heaven' game and whatever rogue core is and lo behold, both fell flat on their ass. Digimon Time Stranger was "hyuuuuge", yet sold.. 3-4 million? People acted as if it was the next Persona 5.
 
The paralives defense squad is in full force in steam reviews harassing anyone that leaves a negative one, on their subreddit they are encouraging each other to only leave positive reviews, insisting anyone leaving a negative one is just mad at "woke" shit or a sims 4 shill... why are these "cozy games" types always so unhinged?
Surely genuine feedback is helpful to the team and not just blind glazing?? I genuinely do not understand why this genre attracts such lunatics.
 
insisting anyone leaving a negative one is just mad at "woke" shit or a sims 4 shill...
Especially a brave move cause the sims genre is literally.. the sims. The best move is to try and bait people away from sims or making them try other games as well because the sims is a life-long hobby, obsession, cult, education, personality, life partner and what not to thousands of women. They got the time and interest in trying other games-

and yet there's pick-me grifter cuntlords who go "Nooo, stick with sims, LADY! This is OUR tea!"
 
Paralives's Early Access is out now, is currently on sale at 10% off:

https://youtube.com/watch?v=JdM39bSS-JY
They also added some Among Us related content, but 6 years too late:

https://youtube.com/watch?v=WmmKgntMsKs
And of course the game has the same Chestfeeding options that The Sims 4 added:

Ver archivo adjunto 9056387

No custom pronouns though, so no Sa/Ar or Iz/Zat for your Jeet Paras.
It's just a matter of time until the custom pronouns. This game has a nice feel for the short amount of time I can play today, makes me nostalgic for Sims 1. However, since this is early access and the first day, it's buggy as shit. I went ahead and shelled out the cash for it since it's 10% off. It's not EA and it's not Korean and requiring me to have a supercomputer to run.
I am not a fan of artstyle but I am glad that there are new Sims competition regardless - Paralives seem to have a strong vision they're going for and gameplay elements and something you'd have to strategize for, Rimworld storytellers, social reactions, the way character personality/stat work (which has upside and downside) etc that seems to make it more than just sims clone.

Though, I don't think pronouns and chestfeeding is going to leave this genre without a huge cultural shift, for any game with detailed character customization because it became expected. Even Inzoi, which is a Korean game, has a version of this. (you can be NB - although It's just a cosmettic identity to how characters are referred and pregnancy system is tied to body which is still male/female still.) The gender ideology cat is out of the bag and for these people, the idea is that 'inclusion is better than not becauses it's about giving option to the players... So I think the only way this can change would be a new game that devs actually has a vision of what do you with gender.
What I miss is how much Sims 1-3 focused on the comedy aspect and drama, where you can make your characer a lazy dirty slob, annoyingly drama queens, etc. Sims 4 tried to double down the 'quirkly' aspects of Sims at first but fell flat, and now all the 'life sim' games that are in the market today (Sims 4, Inzoi, Paralives) seem to focus on selling cozy idyllic aesthetic where everyone is a beautiful lil beans.

Speaking of personality system, I feel like it's interesting that they split trait selection to 'skill are they are good at', vibes/emotions, social style, talents - this is making characters feel more 'balanced' rather than 'pick and choose' anything of Sims 3 - you can just spam skill traits and have no personaltiy traits, or you can just do the latter, or you can have only negative stuff. and I don't think it's bad for what they are going for because writing behavior AI is hard. but I also feel like there should be more e.g. specific likes, dislikes, want, fear and aspiration and traits that affect their daily behaviors, how they do things, what they gravitate to in autonomy system, and with current personality system I feel like you can't specific that yet. but generally I feel that it is a bit 'idealized'.
 
Especially a brave move cause the sims genre is literally.. the sims. The best move is to try and bait people away from sims or making them try other games as well because the sims is a life-long hobby, obsession, cult, education, personality, life partner and what not to thousands of women. They got the time and interest in trying other games-
comparisons to the sims are inevitable but yeah they should play more on their strengths and upsell the crazy ladies on how good paralives is on it's own, what can you do with it to tell or build stories and whatnot, leave the comparisons to people that do that and do not engage.
 
The Paralives Soundtrack has been available on streaming sites for a few days. I'm kinda feeling a bit meh about it, it seems like it tries to mimic the chill and relaxed feeling of inZOI's and The Sims 3's soundtracks, but the music seems to fall short at hitting those feelings.

Patch 0.1.2's Patch Notes are up.

Bug Fixes

  • Made improvements to memory management to eliminate a memory leak and reduce crashes.
  • Fixed a bug where some interface windows could not be closed.
  • Fire: Parafolks now have a chance to autonomously extinguish items on fire instead of always panicking or fleeing.
  • Fire: Stairs can no longer catch on fire because it caused pathfinding issues when trying to extinguish them.
  • Fire: Fixed a bug where flames could spread outside of your lot.
  • Fire: Fixed some of the issues around firefighters not extinguishing fires.
  • Fire: Calling firefighters or extinguishing fires can now be done more easily without being always cancelled by Parafolks panicking.
  • Chinese localization: Players should now be able to type Chinese characters for their Paras’ name in the Paramaker and in the other text fields as well.
  • In a new save file, players will now correctly receive an in-game letter from the devs.
  • Fixed a bug where lips would become white when trying different mouth presets.
  • Updated and added the names of some Patreon supporters in the credits.
  • Fixed the default angle of the grid on certain empty lots to make sure it's aligned with the street (this fix will only be applied to new save files).
  • Added a divider to cover the windows in the train to reduce motion sickness while in the Paramaker.
  • Fixed an issue where Parafolks could become naked when randomizing the character in the Paramaker.
  • Parafolks will no longer become embarrassed when sleeping or using the toilet outside. It was disabled for now since Paras sometimes thought they were outside but were not, causing these emotions in the wrong moment.
  • Fixed a bug where Parafolks were leveling their personality extremely fast resulting in infinite notifications.
  • Made improvements to the save system to reduce occurrences of corrupted save files.
  • Fixed a bug where items would get duplicated when changing swatches and the copy could not be deleted.
  • Fixed an issue where the Relationship editing panel would remain open in the train intro, preventing players from finishing the train ride.
  • Optimized one aspect of the pathfinding code to reduce lag spikes when Townie Parafolks calculate their path in the town.
  • Fixed various missing English localized strings.
  • Parafolks will no longer refuse to purchase a snack from a vending machine when too hungry.
  • Parafolks will no longer refuse to sleep in long chairs when too tired.
  • Fixed a bug where Parafolks will continue using the telescope even after astronomy club town events have ended and the telescopes have disappeared.
  • The operating system will no longer show the “App is not responding” popup when the game is loading to the main menu. Also, this initial loading screen now takes up to 20% less time.

Known issues*

*We are aware of many other issues but we will only list some of them here.
  • Crashes and freezes
    • Today’s patch should reduce crashes and freezes.
    • Make sure your computer meets the minimum system requirements listed on our Steam page.
  • Stutters in live mode
    • We will be working on more optimizations to reduce these lag spikes over the next few months.
  • Save files not loading
    • We are investigating and working on fixing these issues. Today’s patch might reduce the chances of future save files getting corrupted.
  • Build mode: Advanced widget
    • If you move or rotate items using the advanced widget, these items might not remain at their position when reloading the save file. Use this widget with caution until we can fix it (no timeline for that yet).
  • Parafolks get stuck and can’t do anything
    • Press the “Unstuck” button in the ESC menu.
  • Fire is hard to take control over
    • We did some improvements in today’s patch but please use the cheat ExtinguishAllFires if other fire-related problems persist for you.
  • Parafolks thumbnails do not always update
    • We are investigating and working on a fix.
  • Mac inputs
    • Some Mac users have trouble with clicks and rotating the camera.
    • We will be working on that issue. In the meantime, playing with a mouse instead of the trackpad could help.
Thanks for your patience with these issues and for the feedback you send us! We received over 150 000 bug and suggestion reports so far! It’s a great tool for us to identify the issues that get reported the most and fix them in priority. Thank you for helping us improve Paralives during Early Access!

The 150k bug and suggestion reports sounds like a red flag, but are those numbers the usual for an Early Access Life Simulation game?
 
I just hate that they’re catering so heavily to the “my oc is named Astrid Luna and she’s an uWu bean” rosacea-faced crowd.

It doesn’t bode well for what their concerns will be gameplay and expansion wise moving forward. Like polycule crap will be more important than a fleshed out vacation pack, or pride garbage will be more important than a solid seasons expansion.
 
I just hate that they’re catering so heavily to the “my oc is named Astrid Luna and she’s an uWu bean” rosacea-faced crowd.

It doesn’t bode well for what their concerns will be gameplay and expansion wise moving forward. Like polycule crap will be more important than a fleshed out vacation pack, or pride garbage will be more important than a solid seasons expansion.
Unfortunately that's a lot of what the "casual Sims player" market is these days.
 
I hope they can hire more people to help bug fix now with the steam money. The build mode is promising, but it's buggy as fuck too. I've had doors, stairs and props randomly start flying off in the air and unable to be deleted. Even after restarting the game they're just stuck there. Ceiling and floor geo will corrupt from basic editing. It can be rough, but the tools are really fun when they work. I love how much random clutter objects they give you for setdressing. I just hope it won't take years for the basic game to function more.
 
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