Paralives's Early Access is out now, is currently on sale at 10% off:
https://youtube.com/watch?v=JdM39bSS-JY
They also added some Among Us related content, but 6 years too late:
https://youtube.com/watch?v=WmmKgntMsKs
And of course the game has the same Chestfeeding options that The Sims 4 added:
Ver archivo adjunto 9056387
No custom pronouns though, so no Sa/Ar or Iz/Zat for your Jeet Paras.
It's just a matter of time until the custom pronouns. This game has a nice feel for the short amount of time I can play today, makes me nostalgic for Sims 1. However, since this is early access and the first day, it's buggy as shit. I went ahead and shelled out the cash for it since it's 10% off. It's not EA and it's not Korean and requiring me to have a supercomputer to run.
I am not a fan of artstyle but I am glad that there are new Sims competition regardless - Paralives seem to have a strong vision they're going for and gameplay elements and something you'd have to strategize for, Rimworld storytellers, social reactions, the way character personality/stat work (which has upside and downside) etc that seems to make it more than just sims clone.
Though, I don't think pronouns and chestfeeding is going to leave this genre without a huge cultural shift, for any game with detailed character customization because it became expected. Even Inzoi, which is a Korean game, has a version of this. (you can be NB - although It's just a cosmettic identity to how characters are referred and pregnancy system is tied to body which is still male/female still.) The gender ideology cat is out of the bag and for these people, the idea is that 'inclusion is better than not becauses it's about giving option to the players... So I think the only way this can change would be a new game that devs actually has a vision of what do you with gender.
What I miss is how much Sims 1-3 focused on the comedy aspect and drama, where you can make your characer a lazy dirty slob, annoyingly drama queens, etc. Sims 4 tried to double down the 'quirkly' aspects of Sims at first but fell flat, and now all the 'life sim' games that are in the market today (Sims 4, Inzoi, Paralives) seem to focus on selling cozy idyllic aesthetic where everyone is a beautiful lil beans.
Speaking of personality system, I feel like it's interesting that they split trait selection to 'skill are they are good at', vibes/emotions, social style, talents - this is making characters feel more 'balanced' rather than 'pick and choose' anything of Sims 3 - you can just spam skill traits and have no personaltiy traits, or you can just do the latter, or you can have only negative stuff. and I don't think it's bad for what they are going for because writing behavior AI is hard. but I also feel like there should be more e.g. specific likes, dislikes, want, fear and aspiration and traits that affect their daily behaviors, how they do things, what they gravitate to in autonomy system, and with current personality system I feel like you can't specific that yet. but generally I feel that it is a bit 'idealized'.