Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I mean it's stupid, but let's also not pretend like people wouldn't bitch and moan if these old games cost more than a dollar or something. Or having to pay at all for old software.
This literally happened when Pokemon FireRed and LeafGreen got thrown onto the eshop for 5 bucks and in seperate languages, because it was CLEARLY an anti-consumer move to get more mon-


oh, it was okay when Iwata did it. and oh, was that the original Metroid II in that list, I wonder what fangame that was DMCA'd was related to that?
 
This literally happened when Pokemon FireRed and LeafGreen got thrown onto the eshop for 5 bucks and in seperate languages, because it was CLEARLY an anti-consumer move to get more mon-

https://youtube.com/watch?v=W_tD0yFf9V8
oh, it was okay when Iwata did it. and oh, was that the original Metroid II in that list, I wonder what fangame that was DMCA'd was related to that?
They are 20 bucks each on switch
 
Ver archivo adjunto 9052446

Nintendo had the perfect emulation console for their classic catalog, yet they decide to be greedy and piecemeal them for a subscription service.
I can’t believe I will agree with Scott The Woz on this one, but the Nintendo Virtual Console was a bitch point during the Wii U because everyone asked why should we buy these games when they can just make a subscription service. It feels like Nintendo actually listened only for it to backfire as apparently everyone now wants to separately purchase NES games again.

I guess they could have included an option to purchase them, but at that point if you really want to own it, either get the original physical copy or just emulate it. Why lock it digitally to a breakable console? This whole thing is clearly just to add incentive to the online and get normies to play old games easily. I would assume most on this thread are tech savvy enough to find better, alternative means.

And before the Nintendo piracy argument, yes they take things down, but you can literally type in any Nintendo game and ROM and still easily find copies. Nintendo only seems to go after things if you make way too much of a fuss, which sadly, Twitter tards cannot help themselves.
 
Nintendo only seems to go after things if fans outclass them.
FIFY.
This literally happened when Pokemon FireRed and LeafGreen got thrown onto the eshop for 5 bucks and in seperate languages, because it was CLEARLY an anti-consumer move to get more mon-
Lol it doesn't matter if Iwata was the one doing it or not, goytendo's greed is goytendo's greed. No one is excusing it. And now look at where things are. The point is that it CONTINUES to get worse. Pay $20 for that 20+ year old 2D game cow. Get milked.
1779766439212.png
I Will Never Pay. I Will Emulate. Yar Har - Fiddle Dee Fucking Dee.
 
Lol it doesn't matter if Iwata was the one doing it or not, goytendo's greed is goytendo's greed. No one is excusing it. And now look at where things are. The point is that it CONTINUES to get worse. Pay $20 for that 20+ year old 2D game cow. Get milked.
Ver archivo adjunto 9059062
I Will Never Pay. I Will Emulate. Yar Har - Fiddle Dee Fucking Dee.
Gee, even if i initially got the price of the emulated rereleases wrong (and acknowleged it), it's almost like SATORU IWATA started a lot of the problems "Modern Goytendo" and can be traced right back to his buisness moves and people are willing to overlook it now when he did the same thing and claim that the company died with him because he's six feet under even when presented as proof he did the same things under his rule.

And I guarentee you that there will people be doing the same when Furkashima dies too.
 
It's disingenuous to complain that "first people wanted things one way, then Nintendo did it and then everybody wanted it the other way again."

Here's the actual (still valid) complaint: it's ridiculous to charge more than a dollar for a 40 year old video game, and it's ridiculous to charge so much for a subscription service to a "virtual console" service that fails to offer the entire former system's library on-demand (within reason -- I've no doubt plenty of rights holders would be cunts about allowing access at all, or wanting a slice of the vig at least). Nintendo's current "subscription" offerings don't offer anything remotely close to the system's whole library (except the fucking Virtual Boy ... whoopie!).

The entire North American NES ROM set is about 237MB uncompressed. The whole fucking thing fits on a plain old CD-ROM. You gonna tell me there's some technical or infrastructural hurdle preventing you from just serving that up as a download, with a viewer along with it (no need to write one, there's plenty of free, open-source frame-perfect emulators available), as a one-time purchase or even just a fucking subscription?

Ridiculous. It's pure greed, and nothing more, which is why people get angry about it.

Side note: Grok tells me the SNES set is about 1.7GB and the N64 ranges from 5 to 13GB depending on collection variant (duplicates, multiple versions, etc.). With the latest Call of Duty weighing in at well over 100GB, there's still no excuse for this.
 
The Starfox redesigns look like shit.

Nintendo hasn't ever been known for their high fidelity graphics but they did at least have a cohesive and charming art direction. The whole team looks like fucked up taxidermy now.

Ver archivo adjunto 8969524
I remember when someone had that as their PFP.

Wes Anderson star fox
Wes Anderson movies always have this off-putting feel to them. I remember this with both Fantastic Mr. Fox AND Rushmore.

I made an updated image to show the Switch 2’s first year vs. other Nintendo consoles:
The flipside of that is that after the first year, releases tend to dry up. The GameCube had the hardest time with this and never really recovered.
 
It's disingenuous to complain that "first people wanted things one way, then Nintendo did it and then everybody wanted it the other way again."

Here's the actual (still valid) complaint: it's ridiculous to charge more than a dollar for a 40 year old video game, and it's ridiculous to charge so much for a subscription service to a "virtual console" service that fails to offer the entire former system's library on-demand (within reason -- I've no doubt plenty of rights holders would be cunts about allowing access at all, or wanting a slice of the vig at least). Nintendo's current "subscription" offerings don't offer anything remotely close to the system's whole library (except the fucking Virtual Boy ... whoopie!).

The entire North American NES ROM set is about 237MB uncompressed. The whole fucking thing fits on a plain old CD-ROM. You gonna tell me there's some technical or infrastructural hurdle preventing you from just serving that up as a download, with a viewer along with it (no need to write one, there's plenty of free, open-source frame-perfect emulators available), as a one-time purchase or even just a fucking subscription?

Ridiculous. It's pure greed, and nothing more, which is why people get angry about it.

Side note: Grok tells me the SNES set is about 1.7GB and the N64 ranges from 5 to 13GB depending on collection variant (duplicates, multiple versions, etc.). With the latest Call of Duty weighing in at well over 100GB, there's still no excuse for this.

The thing that really chaps my hide about Nintendo and emulation (historically) that they will cry about emulating their back catalog but do not offer it for sale, with any sales coming from third-party sellers. At that point, they already sold the product, there's no way for them to make additional money on it, with the Virtual Console being a godsend because for the first time they could resell you the same game without any effort. Before this, the only way to do this would be some sort of port, which would be an investment in itself, and you, the consumer, aren't getting the same product (often inferior).

The Nintendo Classics line does offer a few games that never were localized in the U.S., like Devil World or Mother ("EarthBound Beginnings") but looking at the list, they didn't bother bringing over non-localized titles, so no Famicom Wars, for instance...this absolutely feels like a "fuck you" move because Daiva Story 6: Imperial of Nirsartia is on there in Japanese, and then even that's a "fuck you" because a ROM can be patched into a different language.

Even the stuff that was originally published by Nintendo stuff isn't complete. If you exclude stuff with licensed (the original Mike Tyson's Punch-Out!! and the stuff that uses peripherals, like Duck Hunt, there's still stuff missing...comparing lists I'm seeing Cobra Triangle, Snake Rattle 'n' Roll, Zoda's Revenge: StarTropics II. That's just the NES, and that's the best case scenario of any console.

The SNES lacks the Final Fantasy titles which they had for the "Super NES Classic Edition", they don't have Super Mario RPG: Legend of the Seven Stars because they want you to buy the Switch remake, the fact that Super Soccer was outright removed is a grim reminder that anything can disappear at any time long before the servers shut down.

The Game Boy does have Tetris and Tetris DX meaning that there's no real excuse as to why the NES lacks their Tetris port and the Super NES lacks Tetris Attack, plus it has The Legend of Zelda: Link's Awakening DX itself as opposed to forcing you to get the remake. And of course no Pokémon.

In the Game Boy Advance category, there have been just four games within the last year (and one of them didn't reach the U.S., Magical Vacation), but there's still PLENTY of Nintendo-published titles that aren't available, even when accounting for licensing. Mario Golf: Advance Tour, Pokémon Pinball: Ruby & Sapphire, Advance Wars...

I know buying Super Mario Bros. 3 yet again is a hard sell, but I'm weary of Nintendo Classics' "You will own nothing" mantra. It would be a great gimmick if Nintendo had some sort of thing where for any Nintendo Classic title you could spend a few dollars to just BUY the game and keep it on your Switch (2) permanently, but they don't want the paypiggies running off from the farm.

Plus, I don't think anyone (well, the majority at least) really demanded Virtual Console be replaced with a streaming service. One of the problems with Virtual Console was that there just wasn't many titles available. When the Wii was launched with Virtual Console, we were promised three games a week, which by November 2010 would mean over 600 additional titles to the service between Sega Genesis, SNES, NES, and N64. Good deal, and divided between the four of them you'd get an average of 200, weighted toward the older consoles rather than the N64.

The reality was that at least for North America, the final count by August 2013, nearly SEVEN years after the release of the Wii was 427, substantially less than what was predicted, with less than 100 for NES, about 70 for SNES, about 75 for Genesis, and less than two dozen for N64. What happened was that fairly early on was that these numbers were cut with WiiWare releases, before the schedule was abandoned entirely. Compounding these problems was that they added several more consoles. So even when there were new Virtual Console releases for games like the Sega Master System that no one cared about back in the late 1980s, and even less now.

Then there were the removals. We got nine Commodore-64 games that were released through 2009, and then less than four years after the last one was added, those were removed from the service without replacement.
 
I do wonder, was it actually successful enough to warrant keeping around? I don't think we EVER got estimates on how many sales VC even made when it was active, let alone what games were getting the most sales, hell I was able to find some articles about how it supposedly wasn't that successful in the long run because nobody really cared about it beyond the handful of nintendo games people did want to play and not much else due. and as you said, Nintendo wasn't that great at releasing VC rereleases even back then as they wern't that good at keeping a consistent schedule to the point it was quite noticeable on every console VC was on. the most consistant I ever seen the VC get new games in the US was early in the Switch days when Konami just dumpped a bunch of TurboGraphfx-16/PC Engine games that was already availible in Japan long after the Wii U failed.

Then add the third parties like Capcom deciding to just make thier own collections that bundle a bunch of games together in one package and price and often more packed into them or just making thier own ports or remakes for more than one console or PC-Only, let alone emulation on PC being free if you know where to look for ROMs more or less made it redundant for more seasoned gamers, and then the pool of games that could be brought on would be ethier versions of existing games you could also get anywhere else, games that are pretty obscure beyond what the layman would know. or just the games said third-parties were too lazy to do ethier one or the other .

For a easy example, you could buy all 6 classic Mega Man games on the 3DS with the VC for $5 a pop for $30... but that's redundant when you could have spent $15 on the 3DS version of the Mega Man Legacy Collection digitally (or 30 if you truely wanted to own it physically for the good the 3DS cartidges are when it comes to thier lifespan) with all of the added extra content it had (including the nintendo exclusive amiibo shit you can bypass ethier by emulator or NFC tags and original MM6 boxart). Guess which one sold almost 2 million copies, even with the not on one platform aspect MMLC has.


Part of that could also explain why they went full greed on the FireRed/LeafGreen emulated rereleases for $20 because they genuinely expected nobody to buy it once the announcement happened and would rather have had it be on NSO if it didn't do well... then 4 million people thought that was a good deal so what do I know.
 
Plus, I don't think anyone (well, the majority at least) really demanded Virtual Console be replaced with a streaming service. One of the problems with Virtual Console was that there just wasn't many titles available. When the Wii was launched with Virtual Console, we were promised three games a week, which by November 2010 would mean over 600 additional titles to the service between Sega Genesis, SNES, NES, and N64. Good deal, and divided between the four of them you'd get an average of 200, weighted toward the older consoles rather than the N64.

The reality was that at least for North America, the final count by August 2013, nearly SEVEN years after the release of the Wii was 427, substantially less than what was predicted, with less than 100 for NES, about 70 for SNES, about 75 for Genesis, and less than two dozen for N64. What happened was that fairly early on was that these numbers were cut with WiiWare releases, before the schedule was abandoned entirely. Compounding these problems was that they added several more consoles. So even when there were new Virtual Console releases for games like the Sega Master System that no one cared about back in the late 1980s, and even less now.

Then there were the removals. We got nine Commodore-64 games that were released through 2009, and then less than four years after the last one was added, those were removed from the service without replacement.
Japan also got some MSX titles as well that remained there. Virtual Console may have been flawed, but I'd take it any day over a subscription service.
 
I do wonder, was it actually successful enough to warrant keeping around? I don't think we EVER got estimates on how many sales VC even made when it was active, let alone what games were getting the most sales, hell I was able to find some articles about how it supposedly wasn't that successful in the long run because nobody really cared about it beyond the handful of nintendo games people did want to play and not much else due. and as you said, Nintendo wasn't that great at releasing VC rereleases even back then as they wern't that good at keeping a consistent schedule to the point it was quite noticeable on every console VC was on. the most consistant I ever seen the VC get new games in the US was early in the Switch days when Konami just dumpped a bunch of TurboGraphfx-16/PC Engine games that was already availible in Japan long after the Wii U failed.

Then add the third parties like Capcom deciding to just make thier own collections that bundle a bunch of games together in one package and price and often more packed into them or just making thier own ports or remakes for more than one console or PC-Only, let alone emulation on PC being free if you know where to look for ROMs more or less made it redundant for more seasoned gamers, and then the pool of games that could be brought on would be ethier versions of existing games you could also get anywhere else, games that are pretty obscure beyond what the layman would know. or just the games said third-parties were too lazy to do ethier one or the other .

For a easy example, you could buy all 6 classic Mega Man games on the 3DS with the VC for $5 a pop for $30... but that's redundant when you could have spent $15 on the 3DS version of the Mega Man Legacy Collection digitally (or 30 if you truely wanted to own it physically for the good the 3DS cartidges are when it comes to thier lifespan) with all of the added extra content it had (including the nintendo exclusive amiibo shit you can bypass ethier by emulator or NFC tags and original MM6 boxart). Guess which one sold almost 2 million copies, even with the not on one platform aspect MMLC has.


Part of that could also explain why they went full greed on the FireRed/LeafGreen emulated rereleases for $20 because they genuinely expected nobody to buy it once the announcement happened and would rather have had it be on NSO if it didn't do well... then 4 million people thought that was a good deal so what do I know.
Keeping the servers online for Virtual Console couldn't have been more expensive than what they're doing now. If Virtual Console for the Wii (not sure about the Wii U) was losing money, it wouldn't have been on the Wii U. The Wii U's Virtual Console could've made up where the Wii's didn't, but if I recall, you COULD transfer the Wii Virtual Console titles, but now they were in a separate "Wii mode" file and not just giving you a chance to re-download the titles.

In fact, if the Wii U started out with the exact same library the Wii had, they could've had both a strong library out of the gate and still could've surprises in store, like finally releasing the localized Mother prototype that emulator chads have been using for years (either through the prototype or "EarthBound Zero").

Bringing up the "retro rerelease" titles that usually have old ROMs and a NES emulator is a good point, but that reminds me of how they did have that Super Mario 3D All-Stars release but only as a limited run.

Hell, going back even further, they also pulled that stunt with The Legend of Zelda: Collector's Edition and despite it being essentially a limited-time mail-in title, still published a guide and everything.

The reality is that people still want to play old Nintendo games, it was one of the first real "retro" games that people were interested in playing and would consider buying again, and you could see even in the late 1990s companies were launching these sorts of products with varying degrees of success (Activision released Atari 2600 Action Pack in 1995 with fifteen of their oldest games for Atari, for instance).

Even if there's some weird Japanese mentality where they don't ever want to give computer users a legitimate way to play old Nintendo games the fact that compilations aren't readily available for modern consoles baffles me.

As a PC user, none of this really affects me (I'm about to play me some Majora's Mask right here right now) but it's still retarded.
 
Atrás
Top Abajo