Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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Interesting graphic I just found regarding exclusives released in the first year. Doesn't include Star Fox.

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I know it isn't technically a Nintendo exclusive, but it is very odd to just blatantly leave out Mario + Rabbids Kingdom Battle from the Switch lineup. Could also mention Snipperclips as another exclusion, though at least that one is digital so makes some sense. Basically, Switch 1 had a bit better of a lineup then the post is leading on...

GameCube is also lacking the obscure Nintendo exclusive Cubivore: Survival of the Fittest which released in February of 2002.
 
I know it isn't technically a Nintendo exclusive, but it is very odd to just blatantly leave out Mario + Rabbids Kingdom Battle from the Switch lineup. Could also mention Snipperclips as another exclusion, though at least that one is digital so makes some sense. Basically, Switch 1 had a bit better of a lineup then the post is leading on...

GameCube is also lacking the obscure Nintendo exclusive Cubivore: Survival of the Fittest which released in February of 2002.
It's a sign of the times that you can't rely on random images you find from Google searches. Society has truly fallen...
 
Because my initial statement was how newer consoles are just borrowing games from other systems rather than sticking to just making new things, and you're lumping other games that aren't even what I'm talking about.

Sticking 64 next to Sunshine and going "oh yea totally the same game" is like going "A Link To The Past is totally NES Zelda" or "Sonic Heroes/Unleashed is totally the Adventure games you guys!". While the gameplay MIGHT be similar to them, they are fundamentally different games in their own right.
and my point is that Mario Sunshine wasn't wholly original because it took many of the fundamental cues like the ones I listed from 64 and was built with those and any design choices or level design they had in mind (Like with FLUDD and the Goop), and a lot of those follow ups IPs listed from the graphic were similarly as guilty with Wave Race GC being a followup to Wave Race 64, Mario Party 4 coming off the heels of Mario Party 3 in terms of the fundementals outside of the obviously different minigames and how the boards were designed, or Smash Melee being a highly refined version of 64 with the tighter controls and more stages and game modes to the point that again, It was literally called Great Fray Smash Brothers DX in Japan.

Yes, they ARE different games, but you CAN tell that they were built off of thier predecessors, to an extent that you can lump them together and with enough time, could have been able to be released on the N64 in a world where the Cube alongside the other 6th generation consoles released a few years away from when they were released because they were followups to previous entries to an IP that had entries or was on a prior console, just like a lot of Wii/Wii U/Switch games that had many followups to IPs that did get games or spinoffs series games that were different, but obviously based on what came before just like the switch 2 jewed DLCs would have been normal DLCs for the Switch in a world where the Switch 2 never existed and the games currently released purely for the S2 would have been released for the Switch.

Wonder Switch 2 is just Wonder Switch 1 with in-game content that could have been made DLC for the base game since the Switch 1 isn't dead and forgotten. Mario Kart 8 Switch 1 is just Mario Kart 8 WiiU with more tracks that could have been given to the WiiU if it didn't flop and suck so hard. you can not, in good faith, claim Sunshine and 64 is the same thing as these two examples.
and by the same token, you cannot argue in good faith that Animal Crossing on GameCube isn't just the N64 Doubutsu no Mori but released worldwide and with more content with a second, Japan-Only updated version that uses the E-Reader. and content from the localized verion that could have been in the original had they not used the pittifully low N64 carts and/or just released the game with all the content everywhere, nor can you argue that Mario Sunshine is a game that has 100% entirely different gameplay systems than 64.
 
and my point is that Mario Sunshine wasn't wholly original because it took many of the fundamental cues like the ones I listed from 64 and was built with those and any design choices or level design they had in mind (Like with FLUDD and the Goop), and a lot of those follow ups IPs listed from the graphic were similarly as guilty with Wave Race GC being a followup to Wave Race 64, Mario Party 4 coming off the heels of Mario Party 3 in terms of the fundementals outside of the obviously different minigames and how the boards were designed, or Smash Melee being a highly refined version of 64 with the tighter controls and more stages and game modes to the point that again, It was literally called Great Fray Smash Brothers DX in Japan.
That's kind of a weird position. You would expect sequels to build off the fundamentals of previous games. You're edging up on saying that anything that isn't a new IP that isn't trying to copy something else is automatically not "really" a new game.
Also, I don't see why Melee being Smash Bros. DX is really that big of a point. Like I get you're gesturing at cases where Japanese games would be called DX to denote an enhances port, like Sonic Adventure DX or Pokken DX, but that's obviously not what Melee. In fact, 64 to Melee is probably the most different feeling jump in the entire Smash Bros. series compared to any later entries, I would say even Melee to Brawl feel like closer games.
 
That's kind of a weird position. You would expect sequels to build off the fundamentals of previous games. You're edging up on saying that anything that isn't a new IP that isn't trying to copy something else is automatically not "really" a new game.
I mean, you do got a point, but It's hard not to take the sequel/followup portions of GameCube's launch library to say... The Wii's Launch library, which also had many sequel/folowups to their GameCube counterparts originally released exclusively for it (with many of them originally starting life on GC before being migrated to the Wii early on or in cases like Twilight Princess, released on both due to the Wii launching late too late into development) and not say that being sequels or followups to a game/spinoff, they were borrowing from the previous console to bolster the library of original games actually made for the console like the Wii brand of games. They are different games, but they borrow from the past in a way that is substantially more justified, but still very much worth noting instead of pretending the launch librarry had entirely new and original content, compared the Switch/Switch 2 outright taking games from thier predecessors to pad out the library for the games actually made for them with the only difference being that there's fewer and more spread out original games like the crippleball game and the followups are comming at a slower and slower pace..
 
I mean, you do got a point, but It's hard not to take the sequel/followup portions of GameCube's launch library to say... The Wii's Launch library, which also had many sequel/folowups to their GameCube counterparts originally released exclusively for it (with many of them originally starting life on GC before being migrated to the Wii early on or in cases like Twilight Princess, released on both due to the Wii launching late too late into development) and not say that being sequels or followups to a game/spinoff, they were borrowing from the previous console to bolster the library of original games actually made for the console like the Wii brand of games. They are different games, but they borrow from the past in a way that is substantially more justified, but still very much worth noting instead of pretending the launch librarry had entirely new and original content, compared the Switch/Switch 2 outright taking games from thier predecessors to pad out the library for the games actually made for them with the only difference being that there's fewer and more spread out original games like the crippleball game and the followups are comming at a slower and slower pace..
I agree there's a difference between new games building off a previous game and old games with some extra content. I feel like you're splitting hairs on something where you ultimately agree with the main point of the person you're arguing with. It sounds like you're being really autistic about the phrasing of "borrowing from a previous console" where you feel the need to make a point that many of these launch titles could have hypothetically been on the previous console, but outside of the jump from 2D to 3D isn't that kind of true of any new console? So it feels like a really pointless thing to split hairs over.

The original point at the end of the day was that the launch titles on earlier games were more often something new you couldn't get on a previous console. Like, Dinosaur Planet was first made as an N64 game before being reworked in Star Fox Adventures, so you could say it's "borrowing" from the N64, but at the end of the day if someone wanted to play SFA they had to buy a Gamecube for that since it's not on N64, and since the finished game had a graphical fidelity not possible on N64 isn't hard to say you're being cheated. Contrast how Twilight Princess was designed for Gamecube and they decided to port it to Wii and not throw away the Gamecube version, probably influenced by the weird changes they felt the need to make to the Wii version like flipping the game world. So if you wanted to play Twilight Princess, you didn't need to buy a Wii to play it, you could play the Gamecube version and really that was the better version. Something like Pokemon Z-A for Switch 2 is the same, but its unoptimized gameplay runs a little better on Switch 2 so it is the better version, but at the end of the day you can just play the Switch version so it's not a big draw for buying a Switch 2. And now contrast both to something like Mario Wonder on Switch 2, where it is something where if you want to play Mario Wonder with that extra content you have to buy a Switch 2 to play it, but it's literally a game that was on Switch 1 and has nothing about it that requires it be on Switch 2 to run, so it feels like being scammed in a way to only put that extra content in the Switch 2 port when it could just as easily been DLC for the original Switch version. Those are kind of the different scenario here where the Switch 2 is being judged harshly for seeming to have more games that fall into those latter two categories.
 
Yoshi is doing OK. Same OC score as the last game (Crafted World), but with a higher amount of critics recommending it so far.


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It seems like a very cute game, but I don't know if it'll be as varied gameplay-wise as Princess Peach Showtime was (Good-Feel is confirmed to be the developer). Seems like a comfortable 6 or 7/10 type of experience.
 
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