@Tachibana
Yeah the map at the start of Xenoblade 2 was screwy, they didn't have the layered information able to be properly displayed. Because right in the first area you have the huge tree that also has a sprawling internal root system you can explore. Stuff on the map was easily overwritten or obscured.
The default battle UI wasn't hard to use though, Xenoblade is about managing cooldowns and chaining stunlocks on enemies. For the real big end game enemies you could start fighting them in the first area if you were able to keep them stunned because that increased the damage output by a large multiplier making it able so you could hit 40 levels above yours.
Exploration I would put it to be less than X's but it had way more open areas than 1. But yeah the gatcha system was ass and the fact that you needed specific types of blades to open certain areas meant you kept needed to juggle who was in your party.
The thing is though stuff like Animal Crossing has become a far bigger franchise in a much shorter amount of time, but the most popular installment has nearly everything stripped away that made the original n64/GC game interesting. So having watered down ass become a Nintendo staple while Xenoblade is still an outlier doesn't really bode well for having their exclusives push the envelope like they used to.
Like 2 million is enough to warrant a sequel, but around 5 million is where an installment greatly boosts the series presence and tends to lead to other things. You need a great many more millions in order to have penitraited the core of the nintendo fandom itself.