Business Microsoft is laying off 4,800 employees - Most of the job losses are in Microsoft’s Xbox and commercial sales organizations.


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A year after cutting around 9,100 employees, Microsoft is making further layoffs today as it begins its new financial year. The software maker is laying off around 4,800 employees today, approximately 2.1 percent of its workforce. Most of the employees affected by today’s cuts are in Microsoft’s commercial sales business or the company’s Xbox division.

In an internal memo to employees, Amy Coleman, executive vice president and Microsoft’s chief people officer, blamed the job losses on a changing technology industry and the “need to adjust resources and roles and shift how we operate” to respond to how AI is impacting companies like Microsoft. “I also want to be direct that the roles eliminated today are not being replaced by AI,” says Coleman. “At the same time, what is true is that AI is changing how work gets done.”

The layoffs will impact around 1,600 Xbox employees today, with plans to eliminate a total of around 20 percent of Xbox jobs by the end of the financial year. Microsoft is also selling off four Xbox studios and weighing up selling another studio as it looks to “reset” its Xbox business after years of struggles. You can read more about the Xbox layoffs and impacted studios here.

“Decisions like these are never easy, and you have my commitment that we are constantly looking for ways to reduce the need for job eliminations,” says Coleman. “Whenever possible, our priority is to place people into new roles aligned to the company’s highest priorities and greatest areas of opportunity. Over the past year, we have redeployed more than 4,000 employees into new roles, including another 500 this month.”

Microsoft had also been trying to avoid layoffs with its voluntary retirement program. US employees whose combined years of service added to their age totals 70 or more were eligible for voluntary retirement, and the package will include five years of access to Microsoft’s healthcare coverage, a lump sum cash severance payment, and six months of vesting for unvested stock options.

“More than 30 percent of eligible employees chose to participate in our recent voluntary retirement program, and we will continue exploring similar approaches in the future,” says Coleman. “While this doesn’t change the difficulty of today’s news, we will continue to do everything we can to create opportunities for our people, reduce the need for job eliminations where possible, and responsibly support those affected with care and respect.”
 
It's OK Xbros, releasing the first Halo for like the seventh time will save Microsoft.
 
The layoffs will impact around 1,600 Xbox employees today, with plans to eliminate a total of around 20 percent of Xbox jobs by the end of the financial year. Microsoft is also selling off four Xbox studios and weighing up selling another studio as it looks to “reset” its Xbox business after years of struggles.
It is so unbelievably gratifying to see these fucks who held their customers in contempt for the better part of a decade and never thought they'd be accountable to market forces ever again getting their just deserts.

Burn the entire industry right to the ground.
 
Crazy that a latecomer to the console market could go from nothing, to major player, to collapsing. It's like they didn't learn a fuckin thing
 
4800 employees today, approximately 2.1 percent of its workforce. Most of the employees affected by today’s cuts are in Microsoft’s commercial sales business or the company’s Xbox division.
I'm always shocked at the amount of people developing videogames. What could you even be using that many people (or jeets) for?
 
I'm always shocked at the amount of people developing videogames. What could you even be using that many people for?
This figure is split between the Xbox div and their Commercial Sales division.

Commercial sales is mostly jeets. These are your licensing and compliance teams who harass business owners to increase their licenses with scare tactics like "Just in case you grow later and forget... you wouldn't want to be out of licensing compliance now, would you?". I am the person who these people call constantly and try to wordplay their way into making me buy extra CAL's or something because "then you won't ever have a compliance problem..."


When I state that I don't have a compliance problem now, they try to threaten me with an audit. Which "can be avoided if you buy some more CALs... just in case... you know?". I don't cave. I've been audited 3 times by Microsoft in the last 15 years because I simply refuse to give into this bullshit.

Fuck these people. Microsoft's commercial sales division is a mafia of incompetent jeets.
 
I'm always shocked at the amount of people developing videogames. What could you even be using that many people (or jeets) for?
Some of these Xbox studios teams report to fourteen levels of management. Fourteen levels of literal demons like this creature captured at her adult daycare facility:
 
Called this the second they put an Indian in charge. People will gravedance since games have been woke and sucked for a while now, but that's not really what this is about. That money will be redirected to Hyderabad one way or another.
 
I'm always shocked at the amount of people developing videogames. What could you even be using that many people (or jeets) for?
In the xbox division, mostly middle manglement. Every big studio there has more or less fallen to the "Nine mothers can make a baby in a month" fallacy, and put huge structures in place to try and make it happen. Combine that with constant tech chasing and the near impossibility of properly padding creative works (If you give an artist 3 weeks for a project they think will take 1 week, then they'll expand their own scope of goals to use all three weeks, and end up needing nine to actually finish) means its just been inflating headcount, constantly.
 
I'm always shocked at the amount of people developing videogames. What could you even be using that many people (or jeets) for?
Microsoft over the last decade has spent tens of billions of dollars just buying up video game studios - they own Zenimax (Bethesda and ID), Obsidian, ActivisionBlizzardKing, and then like 30 more.

They currently own three full time studios that do nothing but make Call of Duty (plus a suite of support studios).
 
Fourteen levels of literal demons like this creature captured at her adult daycare facility:
This is scratching only the surface of horror - there is a metric ton in all game dev studios of these busybodies that pretend they are doing something important while fucking around for 8 hours and attending meetings fish-faced that do not really contribute anything and at best they are a human notepad, taking notes. Even if tasked with something 'go get me info about X' is beyond their comprehension as they will forget about it or come up few days late with only partial results. You could comfortably fire most of middle-layer management to no loss as companies bloated out to such degree that one person is doing work while seven (and in several cases, dozen more) other are just punching the clock and cashing in, spending all their day socializing or recording vapid videos like these. Some projects really feel like money laundering schemes given how very little work is being done despite insane headcounts.

Really optimistic that they got rid of busybodies, and not replace them with more jeets.

I want to have American game developers who are passionate about producing games (even if hamstrung by DEI writers) and putting their hearts into it. This generation of video game developers is utterly fucked by glohohomo C-suites and shareholders that chase 'bigger = better' while the developers are growing jaded in a landscape where no John Carmack will popup overnight anymore because they're smoldered by people who get paychecks multitude higher while not comprehending importance or brilliance of their work.
 
Última edición:
Tweet from the Xbox jeet leader


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Goes on forever doesn't it.
This is an important email I sent today to all employees at XBOX:Team,We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.First, we will reset our content portfolio.Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.Second, we will reset our platform.We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.Third, we are resetting how we operate.As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.History is full of companies that mistake longevity for inevitability. We will not be one of them.Asha
 
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