Marvel Rivals - Superhero slop meets overwatch

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The people crying online about Moon Girl not being in-game are insane, either you make her a part of Devil Dinosaur's already massive hitbox and I guess landing a shot on her would be critical; or you go the other route and she is purely cosmetic. Making her a Persona-style navi was the best compromise they could make. This season is neat, Devil Dinosaur surprised me with just how fun he is to play.

I predicted earlier in this thread that the game would die when the Chinese slave labour couldn't keep up but my estimate of two years was wildly off, we are already seeing cracks. It wasn't worth posting in here but last seasons Emma skin was a complete disaster, after promising it a year ago with the last Hellfire Gala, they showed us a clearly rushed and unfinished skin that was locked behind a week's wait just for it to be replaced with an improved version. Story is that they were going to adapt a very risqué but popular look of hers from the comics but decided against it last minute and cannibalized the assets they made for it into other skins.

This seasons we've seen one new team-up and a balance patch that feels like it was put together last minute. Barely any big changes, random buffs for already strong heroes, and some adjustments to characters that are currently broken in the live game, like Mr Fantastic whose damage is way bellow what they said it was amended to. Phoenix rules the top of competitive and after 3 seasons of begging for nerfs, they buffed her. If you play competitive at any rank you cannot play Gambit due to bans and triple support is meta no matter the skill level; no changes to Gambit and a buff to Mantis, one of the best triple supports.

In an ideal world they would slow down with the constant new content and take their time to drop a new season. Maybe do old school style content drops like Valve and just release stuff when it is ready. Playstation recently updated their UI to show how many people play a game in your region weekly and Marvel Rivals apparently has nearly 1.5 million players in the UK alone so I think NetEase will just keep cranking out updates a month at a time until they lose a significant amount of players.
 
I predicted earlier in this thread that the game would die when the Chinese slave labour couldn't keep up but my estimate of two years was wildly off, we are already seeing cracks.
It depends on whether the average marvelslop enjoyer cares that much or not and what they're willing to tolerate. TF2 died in 2018, but you still having niggers to this day spending entire paychecks on new lootboxs. Overwatch still has 50K players on PC despite the constant fuck ups and shitting on their own community.

A shitty/mid skin here and there isn't going to stop the consoomer from consooming. Marvel is a much bigger IP too.

The people crying online about Moon Girl not being in-game are insane, either you make her a part of Devil Dinosaur's already massive hitbox and I guess landing a shot on her would be critical; or you go the other route and she is purely cosmetic.

Moon Girl likely wasn't added due to not wanting to age her up/their reputation of not want to add kids into their games and the sick fucks who would make nude mods for her.

The bigger outrage in my opinion is Cyclops being leaked as a duelist. They've got this brand/IP where theres almost no creative restrictions, but they keep shitting duelists almost every season. Gambit works as strategist even though it makes no sense that his kinetic energy can heal allies. Rouge got a hold of some sort of device and it enhanced her powers making her a vanguard.

Months where a duelist releases and when a vanguard/strategist are night and day. White Fox's first 2 weeks led to matches of almost constant 2-3 strategists which was great and I'm seeing that with Devil Dino is constant matches of 2-3 vanguards.

Black Cat's month was non-stop ass and nothing but 2-3, sometimes 4 duelist matches. Making popular characters vanguards/strategists forces these console niggers out of their duelist comfort zone and to adapt to something else so they improve as a player overall.

This in my opinion will kill the game overtime.

I can't comment about competitive because I haven't tried it and have no desire to.

Edit:

One thing I'm glad they addressed now was the PC client optimization, My 4070, i9-13900, and 32GB RAM should be able to handle this without stuttering or frame dips after 2-3 hours of play, but thats just par for the course these days. I uninstalled the HD Texture pack and all that shit went away.

I'm willing to bet that pack contains 4K unoptimized AI upscaled textures that make the game run like shit. that's why its 1/3 of the game's size.
 
Última edición:
like Mr Fantastic whose damage is way bellow what they said it was amended to
The funny thing is that they fucked up and made it so that only his left arm got buffed because his arms have different hitboxes. They've hotfixed it now though.
The bigger outrage in my opinion is Cyclops being leaked as a duelist.
There's rumors running around that he might end up being a strategist like Gambit because of the Punch Chronovium in this season's lore, which looks to have a healing cross in the middle.
punchchronovium.png
 
Devil Dinosaur will be nerfed on Friday.
The Timestream is in flux once again, and the battlefield is getting a cosmic recalibration! The prehistoric fury of Devil Dinosaur has been tempered, and we're reining in the long-range poke from Star-Lord and Phoenix. Meanwhile, brawlers like Rogue and Blade are getting the green light to get up close and personal! From the depths of Atlantis to the far reaches of the cosmos, here's everything you need to know about the latest balance shifts!



ADJUSTMENTS

VANGUARD

Angela

Asgard's Assassin is now swifter and sturdier than ever! Angela's survivability and mobility get a slight boost.
- Reduce Assassin's Charge cooldown from 6s to 4s.
- In Shielded Stance, increase shield value from 300 to 350. Upon canceling the shield, increase shield recovery rate from 50/s to 60/s. Reduce the interval between shield uses from 1.5s to 1s.

Devil Dinosaur

Looks like Moon Girl needs to put her big buddy on a slight diet! We're slightly reducing Devil Dinosaur's damage, survivability, and crowd control to balance the experience for other Vanguards facing him.
- Remove the knock-down effect from Impact Beam.
- Increase Buddy Barrier cooldown from 10s to 12s.
- Reduce the Percentage Damage per second of the Bleed effect from 3% to 1.5%.

Magneto

The mutant revolution will not be stopped! We're increasing the functionality and threat level of Magneto's Ultimate Ability.
- Increase Meteor M (Ultimate Ability) maximum duration from 4s to 5s; increase the damage dealt when fully charged from 300 to 350.

Rogue

Sugah, she's tougher than ever! Anna gets a slight increase in her mobility and survivability.
- Decrease the cooldown of Fatal Attraction from 14s to 12s.
- Reduce energy consumption when using Defensive Stance from 60/s to 50/s. Increase absorbed damage energy conversion ratio from 35% to 55%.



DUELIST

Black Cat

Felicia's luck might have finally run out! We're increasing the Fortune cost to purchase relics, decreasing her Fortune acquisition efficiency, and lowering her survivability and damage.
- Reduce Cat's Cradle damage from 50 to 40; remove one charge, changing it to a cooldown, and reduce the cooldown from 10s to 8s.
- Reduce Phantom Pursuit damage from 75 to 70.
- Increase the Fortune cost for Chernobog's Crystal, Ring of Zona, and Mento-Fish from 200 to 300. Increase the Fortune cost for Faltine Flame Orb from 100 to 300, and it can no longer Reveal enemies behind objects.
- Reduce Calling Card (Ultimate Ability) dash targeting distance from 60m to 40m. Participating in eliminations no longer refreshes the remaining duration; instead, it adds 3s to the current remaining time, up to a maximum of 10s.
Increase the Ultimate's second hit base damage from 30 to 70, but remove the Percentage Damage (for 250 Health enemies, total damage of 2 attacks is reduced from 110 to 100; for 600 Health enemies, total damage of 2 attacks is reduced from 180 to 100). Additionally, reduce the Fortune gained from this attack from 300 to 200.

Blade

The Daywalker is ready to carve up the competition! We've slightly increased Blade's close-range combat capabilities.
- Increase the Unstoppable duration provided after each use of Scarlet Shroud from 0.4s to 1s.
- While in sword stance, increase the initial hit damage of Daywalker Dash from 20 to 30, and increase the damage per spin from 8 to 10 (total damage increased from 52 to 70).

Daredevil

The Man Without Fear will need to rely a bit more on his other senses now! We're reducing Daredevil's ability to scout enemy team positions while roaming the outskirts, and lowering his engagement distance and post-engagement survivability.
- Reduce Radar Sense's maximum detection range from 50m to 40m.
- Reduce Sonic Pursuit's dash targeting distance from 20m to 12m.
- Reduce "Objection!"'s duration from 1.5s to 1.2s.

Elsa Bloodstone

The Bloodstone legacy grows stronger! Elsa is getting an increase to her Instinct accumulation speed for a slight bump to her baseline performance.
- Reduce the damage required to upgrade the passive skill Inherited Instinct from 1667 to 1111 (the damage-to-rating conversion multiplier is increased from 0.0006 to 0.0009).

Human Torch

Flame on, Johnny! We are slightly increasing Human Torch's mobility.
- Reduce Flaming Meteor cooldown from 20s to 15s.
- Reduce Plasma Body single charge energize time from 10s to 8s.

Moon Knight

Khonshu demands a bit more precision from his avatar! Marc is getting a reduction to his damage capabilities.
- Reduce Crescent Dart single-shot damage from 25 to 23.
- Reduce Moon Blade damage from 80 to 70.
- When Crescent Darts and Moon Blades bounce between enemies or Ankhs, adjust the damage attenuation per bounce from 80% to 70% (Moon Knight will now deal less damage when bouncing attacks among multiple targets or off Ankhs).

Namor

The King of Atlantis commands the tides with greater frequency! Namor's Monstro Spawns are getting a slight coverage increase.
- Increase the Aquatic Dominion cooldown reduction granted when Trident of Neptune hits enemies from 1s to 1.3s.

Phoenix

The cosmic flames are burning a little less brightly from afar. We're slightly reducing Jean's flanking sustain and mid-to-long-range damage capabilities.
- Reduce the Healing Over Time provided after detonating Sparks from 10/s to 5/s.
- Cosmic Flames Damage Falloff: Adjust maximum damage falloff at 30m from 75% to 65% (the distance to KO a 250 Health enemy with two critical hits is shortened from 18m to 16m; at maximum falloff, single hit damage is reduced from 45 to 39; the number of hits required to KO a 250 Health enemy is increased from 5 to 6).

Star-Lord

Time to get a little closer for those legendary plays! Peter's baseline mid-to-long-range damage capabilities are getting toned down.
- Element Guns Damage Falloff: Adjust maximum damage falloff at 25m from 65% to 50% (this does not affect his Ultimate Ability).



STRATEGIST

Adam Warlock

The Golden Gladiator's cosmic karma flows more smoothly! We're slightly increasing Adam's damage-to-healing conversion efficiency.
- Increase the Avatar Life Stream charge time reduction when Cosmic Cluster hits enemies from 0.48s to 0.6s.

Cloak & Dagger

The divine duo brings even more light to the shadows! Cloak & Dagger are seeing an increase in baseline healing capabilities.
- When Lightforce Dagger directly hits allies, reduce the single-target healing from 16 to 12, and increase the spell field healing from 16 to 20 (for directly hit teammates, the healing remains the same, but the AoE healing is increased).
- Increase the healing boost ratio provided by Veil of Lightforce ability from 15% to 20%.

Deadpool (Strategist)

The Merc with a Mouth is handing out even more band-aids! Wade is seeing a slight increase in his baseline healing capabilities.
- In gun form, increase Bouncing Bobblehead continuous healing provided by the spell field from 40/s to 50/s (standard); and from 50/s to 55/s (upgraded).

Gambit

The Ragin' Cajun's biggest hand is losing a bit of its sting! We've reduced the offensive capabilities of Gambit's Ultimate.
- Reduce the bonus damage multiplier provided by Ragin' Royal Flush (Ultimate Ability) from 25% to 20%; reduce the movement speed bonus from 40% to 30%.

Ultron

The Age of Ultron is facing some minor technical difficulties! Ultron's drone coverage range is taking a hit to lower the buff capabilities provided to allies, and we're reducing his Ultimate Ability charge speed.
- Reduce Imperative: Patch maximum drone attach distance from 35m to 30m.
- Increase Imperative: Firewall cooldown from 10s to 12s.
- Increase the energy cost of Rage of Ultron (Ultimate Ability) from 4000 to 4300.

White Fox

Ami Han's mystical charms are a little more contained! White Fox's baseline crowd control capabilities are being slightly reduced.
- Reduce the Charm and Invincibility spell field radius of Spectral Surge from 0.8m to 0.6m.



TEAM-UP ABILITIES

ADJUSTED OR REMOVED

Explosive Entanglement (Gambit - Magneto/Rogue)
The mutant drama is cooling down just a bit!
- Reduce the healing and damage provided by Hearts As One (Rogue). Reduce the percentage damage dealt per attack from 3% to 2%; reduce the spell field healing provided per attack from 55 to 25.
 
@HealthHazard

This is late, but I have a feeling why emma's hellfire gala skin, devil dino's team up, and the avenger's gamemode is shit and half baked is because they're putting 110% effort into Cyclops who is the more popular character and the summer swimsuit skins which sell a shit ton.

They did apologize for the first avenger's game mode being shit and have delayed the 2nd gamemode as well.
 
@HealthHazard

This is late, but I have a feeling why emma's hellfire gala skin, devil dino's team up, and the avenger's gamemode is shit and half baked is because they're putting 110% effort into Cyclops who is the more popular character and the summer swimsuit skins which sell a shit ton.

They did apologize for the first avenger's game mode being shit and have delayed the 2nd gamemode as well.
Interesting, Cyclops and the swimsuit skins clearly are the focus this season, but I have no idea how much effort and time is needed for these things.

If I had to guess the team is split into two, one team purely focusing on keeping up on the new hero every month deadline, and another team for skins.

The Overwatch team said it took a year to get a skin from concept to release. I’m sure NetEase aren’t as worried about quality control as Blizarrd, those disco skins leaked 2 months early and they looked mostly finished so I imagine it takes them 6 months at most.

As for hero creation the hard part of concept is already done for you, the comics themselves. So it’s just manpower needed to get it sketched out, tested, and polished ready for release. Overwatch takes anywhere from a year to three years getting a character just right, Rivals heroes are probably tested months in advance but only get their assets and models close to release, if I had to guess. In both cases I’m sure NetEase are much more efficient and get content made quicker, the trade off being shoddy performance and poor quality control.

I’d love to know how many people actually work on Rivals compared to Overwatch, making monthly seasons must have them in non-stop crunch.

I’m on holiday right now but I’ll try out Cyclops for a bit when I get back, he’s my favourite X-men. I heard Devil Dinosaur got raped this patch but Emma, Rogue and Angela are a lot stronger now so I can maybe finally lord Angela and Rogue and have all the tanks mastered. Also the swimsuit skins for Strange, Cap and Emma look awesome; I have no shame in saying I will be buying all three.
 
As for hero creation the hard part of concept is already done for you, the comics themselves. So it’s just manpower needed to get it sketched out, tested, and polished ready for release. Overwatch takes anywhere from a year to three years getting a character just right, Rivals heroes are probably tested months in advance but only get their assets and models close to release, if I had to guess. In both cases I’m sure NetEase are much more efficient and get content made quicker, the trade off being shoddy performance and poor quality control.
I second this, a shit ton of heroes that haven't been released got leaked back in season 2 (1+ year ago), so they likely plan months in advance and playtest dozens of characters at a time.

I’d love to know how many people actually work on Rivals compared to Overwatch, making monthly seasons must have them in non-stop crunch.
They probably go non-stop even if they have a shit ton of skins done, They just have a giant growing backlog of things to release, Just in case.

I’m on holiday right now but I’ll try out Cyclops for a bit when I get back, he’s my favourite X-men. I heard Devil Dinosaur got raped this patch but Emma, Rogue and Angela are a lot stronger now so I can maybe finally lord Angela and Rogue and have all the tanks mastered. Also the swimsuit skins for Strange, Cap and Emma look awesome; I have no shame in saying I will be buying all three.
Cyclops is fun and is definitely getting nerfed, he's a bit broken right now.

The Vault 616 event is going on until the 26th and they brought back all of the old summer skins including the events. I bought the punisher and Invisible woman summer skins as well as the queen's codex and anicent powers awaken because I want that hela, thing, and vemon skins. The others are sick too.

I only care about the lady loki and emma skin for this year. Theres a cyclop themed event called X-press Juice coming out next week too. I might buy the summer re-run events.
 
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