Marathon 2025 - Bungie's new AAAA Extraction shooter

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They will say pve loot can't integrate with PVP servers and yet you have sweat rooks not laying anything on the line soloing the average casual trio.

Like just make the pve content sufficiently difficult enough and then there will still be enough of a risk that's it's not unfair to bring that loot into pvp because if the game is all about risking your shit why do rooks even fucking exist?

I don't feel like putting all of the pve content in a self contained cuck chair is the way to go if you want more casuals. It's not like it's going to be raining yellow items and I think if you do get a couple you have every right to try bringing it into pvp because you're still probably gonna lose it sooner or later.
 
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They will say pve loot can't integrate with PVP servers and yet you have sweat rooks not laying anything on the line soloing the average casual trio.
Rooks are fucking terrible this season, ive seen maybe a dozen of them in all the raid's ive played. Sweat or not, my 3 stack is going to gape that guy's asshole, they are just that bad right now.

The only way they get loot is by beating people to the punch in pinwheel or by hoovering up all the trash teams leave behind like the pathetic scavenger they are.

That whole "risking your gear" thing kind of goes out the window at some point if you aren't playing with purple and golds, it's always been this way. a entire blue sponsor kit is only 12k.


just make the pve content sufficiently difficult enough and then there will still be enough of a risk that's it's not unfair to bring that loot into pvp because if the game is all about risking your shit why do rooks even fucking exist?
Casual players already complained about how the PvE was too hard and got it nerfed. Imagine if you required a 3 stack to do PvE content.

The average PvE shitter already cant handle the prospect of having to find a team to play with, now you're forcing them into it? Will never happen.


I don't feel like putting all of the pve content in a self contained cuck chair is the way to go if you want more casuals. It's not like it's going to be raining yellow items and I think if you do get a couple you have every right to try bringing it into pvp because you're still probably gonna lose it sooner or later.
It's what they've been begging for and crying about since this game was first announced.

PvErs want the cuck chair, they want a safe space where nothing can intrude on the fantasy of them being Master Chief/the Security officer.

I don't mind rewards from PvE splashing into PvP, it's just a matter of how much reward are we talking about? At the beginning of the Season there was no reason to do anything, but the PvE because it rewarded so heavily, I spent the first like 40 or 60 levels in PvE jail, so did all the other PvPers. It was raining yellow and purple items.
 
People are even less likely to buy MTX in a game that has the sword of damocles over it.
I think you put a lot more faith in Marathon fans than you should. There might only be about 30ish-thousand Blast Havers left, but you only need a fraction of them to be whales to keep the lights on.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
 
I think you put a lot more faith in Marathon fans than you should. There might only be about 30ish-thousand Blast Havers left, but you only need a fraction of them to be whales to keep the lights on.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
maybe for a normal company, Bungie is so wasteful they might have multiple teams of people for the MTX just eating into costs by being paid every week.
 
but I dropped it the instant I got my platinum trophy because there was literally nothing to do in the endgame except 3 raids and one limited event which was actually well designed but sucked to play because instead of completing the objectives you needed to do to progress everyone ran down the clock killing enemies til you got booted out.
Borderlands TPS of all games had this problem too. BL2 had a ton of staying power because they regularly released new raids and expansion packs for years and years. TPS had exactly one raid and it was just a buffed version of the final boss. I cannot understand what gamedevs are thinking when they release games designed around longevity and then don't do longevity shit.

Profitability, on the other hand, is never happening. Even breaking even would be worth celebrating at this point I imagine.
Can anyone prove that Bungie is actually losing money besides them doing layoffs that every AAA company is doing right now? I heard this shit about Destiny for ten years and yet they're still here.
 
Can anyone prove that Bungie is actually losing money besides them doing layoffs that every AAA company is doing right now?
I mean that is part of the proof they're losing a lot of money. Companies don't just lay off hundreds of employees for fun or even for short term losses. Ubisoft didn't fire hundreds of employees and sell a large chunk of itself to Tencent because their stock prices are doing great. EA isn't owned by Trumps son-in-law and a Saudi prince now because they were just tired of being their own bosses. These massive layoffs and sales happen because all these companies have been eating hundreds of millions of dollars in investment losses and devaluation for years now. Sony even wrote off about 775 million off Bungies 'value' this year over its massive mishandling of Destiny and Marathon flopping. Nearly a billion dollars of investors money vanished into smoke.

For example:
Bungie had roughly 900 employees before this latest round of layoffs, those employees and positions existed because Bungie both needed and could afford to staff those positions while maintaining profitability. Even if we assume Bungie isn't hemorrhaging money, they still wouldn't be firing hundreds of employees just because Destiny 2 is finished. They would need those employees in the future to tackle another large scale project like Destiny again, and to run support for Marathon or other smaller projects they may be working on. A company that isn't bleeding money like a sieve would just shuffle the currently unneeded employees to make-work and support projects until they can spin up their next big project, like Destiny 3, because it's better to retain that talent and internal knowledge for the long term even if you have to eat a loss in the short term. Afterall, to tackle another Destiny sized project you're going to need a Destiny sized team again anyway.

Hundreds of employees being let go at once means that Bungie needs to recoup money as soon as possible, that they can't afford to keep them on long enough to even begin their next project, or that Sony does not have the confidence in Bungie to justify further investment and they're cutting Bungie down as quickly as possible. Neither Bungie nor Sony is ever going to give a first hand admission of them being colossal fuckups and losing hundreds of millions if not billions of dollars. That opens them up to legal liability and potential lawsuits from their own investors. However, these layoffs and other incidents around the company are signs of whats going on behind the scenes.
 
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