Let's Sperg Let's Sperg! Tactics Ogre: The Knight of Lodis - Theocracy, Mermaids, Betrayal, and an Evil Pointy Stick - Kiwi Occupation Edition

Mooger Meng

Now I've got your autism!
kiwifarms.net
Registrado
2 de Jun, 2020
Long ago,
there was a time when strength ruled
and evil held the world in its vile clutches…
The age of Zeteginia…
title splash.png


[Tactics Ogre: the Knight of Lodis - Overture - Hitoshi Sakimoto]

Tactics Ogre: The Knight of Lodis is a strategy RPG in the vein of the famed Final Fantasy Tactics, which shouldn’t come as any surprise since the same man – Yasumi Matsuno – spearheaded both FFT and the original Tactics Ogre. And, just as FFT got an installment on the Gameboy Advance, so did its estranged sibling. Rather than jettison its prior game’s serious plot for the adventures of a bunch of schoolchildren playing at soldier and destroying the world, however, Knight of Lodis aimed to continue with an overarching theme of political maneuvering, civil conflict, religious shenanigans, and general backstabbing dickery.

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The game is classier than this. I am not.
Did it succeed at this? Well, I only remember the plot in broad strokes, so let’s find out!


What
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An isometric, turn-based strategy RPG. As alluded to, think Final Fantasy Tactics, only with fewer ways to break the game over your knee by the halfway point.

Plot-wise, it follows the exploits of a fresh-faced soldier on his first assignment, assisting his commander and childhood friend in a peacekeeping detail on an island vassal ruled over by their theocratic empire. Naturally, things go to shit in short order, wrapping our hero in a web of intrigue, civil unrest, religious strife, and balls-out murder.

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This guy, right here? He has no idea the caliber of shit he’s in for on this trip.

I promise it will be more mature than the story of Final Fantasy Tactics Advance. I do not promise it will be good, because I haven’t played this since I was in high school.

How
Judicious use of savestates, exploiting ingame mechanics to make my life easier in some cases, ripping from a script so I don't have to waste time to re-typing the dialogue (to instead spend it on formatting posts), and avoiding the unique characters whenever and wherever possible to give Your Dudes a time to shine. I have a nostalgic spot for this game, having played it much as a young sped, and I really want to see if it holds up after twenty-odd years, so I won’t be looking to go out of my way to clown on the game.
Unless it just starts to suck.

I will show off both paths of the game, and as much of the side content as possible. Most of the side content doesn’t differ from one path to the other, and I won’t use the other characters if we have a large enough roster, but it’s kwality kahntent regardless.

Who

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You! As befitting the style of a small-man band tactical game, the player is at liberty (or perhaps necessity) to make your own people and get them horribly murdered for fun and grofit. Those retarded bored desperate brave enough to enlist will need to provide the following:

-Name (8 characters [7 total if there's a space in it, make up your goddamn mind game] if you give a fuck, or I can just adapt your forum name if you don’t. I won’t judge.)
-Sex (Male/Female) OR Demihuman OR Beast (As in, actual monsters, not furries. Don’t panic.) NOTE: Worthwhile non-human troops may take sometime to become available, and have more limited choices in general. Keep this in mind!
-Element (earth/wind/fire/water – light and dark exist, but are only options for certain units.)

… and, if you wish, the following optional questions, to determine how much I’m going to hate the start of the game:
-Bear which burden? (resolve/truth/sacrifice/affection)
-Walk which path? (belief/freedom/wealth/longevity)
-Design which plan? (strife/wisdom/hatred/prosperity)
-Swear which oath? (purity/revenge/victory/fruition)
-Share which vision? (sadness/mercy/bliss/terror)
-Shape which future? (glory/peace/change/control)

These questions are no longer relevant if you wish to have a soldier in the Kiwi Legion. Thank you for your cooperation, comrade!

I’ll be making the executive decision on people’s classes as necessary or amusing, as they obviously have requirements to get into and some of them are esoteric, frustrating, expensive, limited, or just fucking stupid, and I’m not getting locked out of having good healers or some shit because you guys can’t keep your murderboners under control or something. Also, I’m pretty sure there’s a unit limit, but fuck if I can remember how large it is – I don’t expect to go above that limit because I’m not expecting that many recruits, but if it does balloon past that amount, then, uh… I guess I’ll have to figure out how to handle that as it goes. Some people might need to die for a good cause, or I may split the roster up between the paths. We’ll see.

When
My initial aim is biweekly on Tuesdays (Burgerland reckoning), though I’ll try to push for weekly updates if possible. This won’t be a meatgrinder slog like X-COM, but I won’t make any promises about my competence at these sorts of games. Just because I can revive people doesn’t mean I'll remember to. Since the first fight or two of the game are all in Tutorialville™, the first update will mostly be getting that out of the way and introducing our intrepid hero, his soon-to-be-absent allies, and the shitheap island they've been sent to.
EDIT: As of mid-December, I'm finally confident enough with my workflow to change to updating on Mondays, at least once a week depending on how far ahead I am of the thread.


Enlist today! Seek fortune and glory in the Kiwi Legion!
 
Última edición:
Oh fuck, I haven't played this game since high school either. I'm in.

Edit: Player stats

Faust (lol irony with this game)
Male
Dark (I believe you need that to be a Necromancer, iunno it's been awhile)
Sacrifice, Wealth, Hatred, Victory, Terror, Control
 
Última edición:
Ooh I've enjoyed this game while its LPed but my Ogre Battle love is Person of Lordly Caliber. They're surprisingly good games with deeper than one would expect political plots.. thaaat later on get mildly hijacked by mythical bullshit.

As for participation!

Agarath
Female
Lightning Wind
Truth/Freedom/Wisdom/Victory/Mercy/Glory
 
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Jerm Cao
Male
human
Bear resolve
walk belief
design strife
swear purity
share bliss
shape glory
New Anime Cow Memes | Cowe Memes

Faith, Law, and order brothers
 
Name: Ecks
Sex: Male
Element: Fire
Requested Class: Lich (use the Tome of Discipline)

Give him Ray of Paralysis, then use Ripple's Staff to cast Shining to guarantee the hit.


Sacrifice, Belief, Wisdom, Purity, Bliss, Peace.

Gimmick! Gimmick! Gimmick!
 
Última edición:
Name: Peasant
Human Male
Element: Earth

sacrifice/belief/strife/purity/sadness/peace

I definitely put a lot of thought into this and didn't just pick whatever words appealed to me at the moment.
 
Dark (I believe you need that to be a Necromancer, iunno it's been awhile)
Nah, Dark/Light only affect undead and the like. Necromancy is a Dark-type spell, but Light/Dark is determined by if the affected unit was lawful or chaotic. I remember it changed be changed from one to the other with the alignment items. If there is a Necromancer class in this, it's either tied to a special character or not available to the player.

But are you going to bust out the Snapdragon swords? That's a worthy cause to sacrificed for.
I'm just sayin', most civilized people sacrifice cows. I'll spend one Snap just to show it off, at least.
Ooh I've enjoyed this game while its LPed but my Ogre Battle love is Person of Lordly Caliber. They're surprisingly good games with deeper than one would expect political plots.. thaaat later on get mildly hijacked by mythical bullshit.
That seems to be a trend with Yasumi Matsuno's games - Final Fantasy Tactics and Final Fantasy XII both had the same thing happen in the long run, which is a shame since he does political intrigue pretty damn well for videya games.
Gimmick! Gimmick! Gimmick!
If I build a "Stop Right There, Criminal Scum" caster, they'll get paired with a teleporting melee facewrecker what shoves forbidden sword arts up people's assholes. It's a contractual obligation.
Underrated game. Generally regarded as the worst of the Ogre Battle games, but still better than people gave it credit for.
I can't say much for quality, since this is the only one of the four(?) I've beaten; Never touched Lordly Calibur, and I couldn't make enough headway in March of the Black Queen or the OG Tactics on account of being a younger (and even dumber) kid at the time. I might consider OG Tactics at some point, depending on how well I handle this.
 
01 – “Join the Army”, They Said

The game has two setpiece battles before cutting the player loose with their own forces, so let’s go ahead and get one of them, and the starting plot threads of the game, dealt with.
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We begin at an unnamed port, following a pair of figures as they head up the main road, discussing recent events as they walk through the bazaar.

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“Well then, did your mother make a fuss over you?”
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"I don’t have time for that, Rictor. I’m more concerned with my new family name...When I heard the name ‘Loeher’ it just doesn’t sound right. I’d rather it hadn’t changed at all.”

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rictor 35.png “Once our ship departs, you won’t be able to see her for awhile.”
protag 35.png “We’re finally leaving...It’ll be my first time abroad.”

Rictor stops again, turning to admonish his companion.

rictor 35.png “It sounds like you think this’ll be a vacation! I’m not sure you realize what we’re getting ourselves into.”
protag 35.png “Excuse me, Commander Lasanti.”
rictor 35.png “Was that supposed to be sarcastic? This may be my first time commanding...but I am expecting a lot from you.”
protag 35.png “Count on me, Sir.”
From a nearby stall, a woman calls out to the pair.

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rictor 35.png “We don’t have time for that. We set sail early tomorrow.”
protag 35.png “......”
Ah, yes, the infamous double ellipses. Thankfully, the game never uses more than two at once that I remember; still, our hero gives this reaction a lot.

rictor 35.png “What’s wrong with you today? Why the sudden interest in fortune telling? Well, do as you like. I’m heading back. You better return soon, too.”
protag 35.png “Yes, I know.”
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Rictor heads up the staircase, while our as-yet unnamed protagonist approaches the woman’s table after a moment.

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"… hints influence their path. Welcome. Please enter your name and date of birth.”

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Aaaaaand the bint just runs off and punches a hole in the fourth wall from the word “go”. Lovely.
From here, we not only select our hero’s name and birthdate, but take a six-question quiz after it – the ones mentioned in the sign-up post. Every game in the series has this step, which determines several aspects of your hero, as well as the initial selection of troops and supplies you receive. We won’t get to make any soldiers until after the first two battles, so for now I’ll just keep hammering A until we can start cutting on fools, and go back to do this “properly” once I can start filling in the roster.

We return to a black screen, narration fading in.

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At port, Rictor and our hero march onto a ship, their soldiers already on board.

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It was more of an invasion than a reformation. Many conflicts erupted as these territories were conquered.

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Pictured: soldiers of the nation we work for.

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But, some countries submitted and accepted Lodis’ conditions. Although supervised by Lodis, they were able to maintain autonomy. The empire also pledged support if problems were to arise.

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Some rulers chose to surrender to avoid pointless sacrifice. It was no surprise that they made that decision...although that did not stop small conflicts from occurring.


The child stares at the body for a moment, then up at the clouds, before walking away.

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However, compared to the rest of the era, it was a time of peace.

Mostly peaceful protests warfare!

The narration ends here, with a short credits listing, before a flash of lighting whites out the screen, informing us that this is:

An Excerpt from the Ogre Battle Saga
The Knight of Lodis

We return to a black screen and the sound of a thunderstorm. The mast of a ship is seen through flashes of lightning as the camera pans down, the scene lighting up properly as it does. Soldiers mill on and around the deck, our hero watching them as they move into the cabin or onto the shore. He looks to the side, moving to the gangplank as Rictor comes into view.

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protag 35.png “The ship can be repaired but it may take a while.”
rictor 35.png “How about the captain?”
protag 35.png “He said we should wait for the storm to settle first.”
rictor 35.png “Well, I guess there’s nothing we can do in a situation like this.”

Ritcor turns to look at the ship, concerned.

rictor 35.png “I didn’t think the stormy season would come so soon. Our ship has been drifting for so long that I haven’t a clue where we are. We should be thankful that the ship didn’t sink.”
m soldier.png
“Commander!”


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m soldier.png We’re being attacked! We have no idea who they are or what they want!”
protag 35.png “No way!... At a time like this!?”


The camera pans to the side, into black, then pans further to show the shore, where a small force of soldiers has gathered, lead by a budget viking.

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"You must be from Lodis! I’m sorry, but we can’t let you land on this island. Die here!!!”

Yes, Stan. Stan the pirate viking wannabe, who is also fantasy Canadian with the apologizing before trying to kill you.
No, I don’t know, either.

rictor 35.png Who are you? What do you want with us?”

Rictor is, rightly, just as confused about this revalation as everyone else.

bandit.png We’re hired men. We were told to give the knights from Lodis a warm welcome!”

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And here we go! Time to make facegravy!

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Since this is a tutorial, Rictor still has some gabbering to get out of the way for anyone who is unfamiliar with tactics games or lacking in reading comprehension. It’s basic, but useful, advice for storyline battles where you’re getting your ass handed to you or otherwise can’t be fucked to murder everyone on the map.

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Naturally, being the tutorial means we only have control of our hero, with everyone else being guest units. Knight of Lodis doesn’t use unit speed to determine order – everyone on one side acts, then everyone on the other, back and forth until victory or death. Guest units move before the player’s, which can be incredibly frustrating when (not if) they do something stupid, which is often.

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Rictor, having healer AI, moves back from the front line, while our unique archer, Orson, charges forward to take a shot. Of course, he turns to offer a nugget of wisdom before commencing the murdering.
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"Some of them have bows. An arrow could come from any direction. Be alert!"

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He then draws and fires, dealing a minor hit. Bows have arching trajectories, allowing units on high ground to hit targets outside of the bow’s listed range. This is great when you’re on the high ground, and annoying as shit when you’re not. I’m sure you can guess which one happens more often.

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One of the generics trundles forward to melee, but her blow is denied. While it helps to have a shield, units don’t need one to block.

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She then gets a bop for being a failure. Unlike Final Fantasy Tactics, none of your units are considered so incompetent that they cannot counterattack. However, you don’t get any fancy shit like reactive teleports or sword-grabbing. It’s just mutually-assured facewrecking all the way down.

Also, the enemy unit earned 10 EXP for his hit. Yes, enemies can level up in battle. It usually won’t be much of an issue, but it can happen.

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Our other generic moves up behind Orson and does sweet fuck-all.

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The game barfs up another tutorial message before letting us move. Since we can’t really get anywhere, either, Alphonse (don’t get used to the default name) rushes the front line as well.

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If a unit chooses to wait, you can tell them where to face. Otherwise, they face wherever their action pointed them until something else (usually a counter) changes their facing, or their next action comes around.
With no other troops to move, we suffer our first enemy turn.

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But not before this asshole has to run his mouth a bit more.
protag 35.png Shut your mouth! I’m a true knight of Felis!!!”
rictor 35.png Calm down, Alphonse! Don’t let your temper flare!”
bandit.png Hahaha. Hey, kid… You scared?”

… And now the wannabe Canadian pirate viking is trying to sound like a paedo. Great.

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The female generic in the back, who has her own bow, holds her position and takes a pot shot at our hero. Twelve damage isn’t a lot, but as always, enough unanswered hits will add up to a corpse.
The other cliffside foe (in front of the archer) moves up to strike our injured guest.

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I’m so goddamn glad I won’t be using this daft cunt.

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The third generic, rather than going behind our exposed guest, runs down to strike at the other frontliner. He already makes a better showing.

Finally, Stan moves to Derpy’s flank to attack. His class (not available to the player, of course) has axes as its preferred weapon, so he does more damage with them and gets a neat little attack animation.
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He gets a hell of a whallop on the poor meatshield, to boot! Critical hits do more damage and force the victim a square away, if possible. Jesus, if I had to kill everyone on this map I’d be a little worried.

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Rictor moves, and targets our mauled soldier with a healing spell.

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Thankfully, Rictor is our AI-powered retard insurance for this fight, and rolls back the worst of her injuries.

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Orson moves behind an enemy to fire at Stan’s flank. Orson, get away from there, you don’t melee!

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Derpy moves to attack Stan, pausing to barf out another tutorial message.
soldier f.png
Attack the enemy from behind to avoid being counterattacked. Remember; strategy is the key to victory.”
You have zero room to talk, you gawping gobshite.

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In fact, I’m amazed you didn’t just hit yourself.

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Huh. Maybe she’s listening.

Our final generic charges forward to attack the other soldier next to Stan, and
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Oh for fuck’s sake the stupid is contagious

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Jesus H. Christ, I’m going to have to solve this shit myself, aren’t I?

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We move our (thoroughly unnerved) hero up to this random soon-to-be corpse, and get ready to make with the violence.

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Oh thank fuck, he hasn’t caught the retard virus yet.

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I’ll take it. So long as we don't catch a string of bad criticals, it’s nearly impossible to die on this map with Rictor healing for about one-sixth (or so) of Alphonse’s HP a pop. Still, if the way this has started is any indication, I’m not ruling out the possibility of someone on Team Blue eating shit.

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The generic decides that, rather than run up behind Knobhead and shank him in the ribs, he’s going to take a swing at Alphonse, eats a counter in kind, and comes off worse for the bargain.

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Dickswizzle moves to Derpy’s flank and swings, again eating more damage in return than he dealt.

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Robinna Hood runs up to the corner and fires at Orson. Sadly, soldiers with bows cannot return fire in kind, though that’s understandable with the mechanic of arching arrows the game has.

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Stan, seeing an opening, runs behind Alphonse.

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That stung. Units that are attacked from behind in melee don’t get a counter, either, even if the hit is blocked. And, since “front” can shift in a melee as units attack and counterattack, you may not always be in a position to protect your rear.
Time for the guests to move! God help us.

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Rictor moves a little, then targets Stan with an attack spell. Since he’s got a bit of a big brain from several seasons on the Jumping Jesus Dodgeball team, it leaves a helluva mark.

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Orson runs up and shows his understudy the ropes.

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Derpy decides that, rather than stay and guard Orson’s rear flank, it’s the perfect time to charge forward and cut on the archer in the corner. Since she has no melee weapon, Robinna counters by punching Derpy in the fucking jaw.

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WHAT
NO


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GET THE FUCK BACK HERE YOU RETARDED FAGGOT

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YOU’RE NOT HELPING YOU DUMB CUNT

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So, yeah! Rather than be sensible, everyone darted off like gold medal sprinters at the Special Olympics, leaving the archer and the one person who needs to survive without any fucking support!

You absolute brainlets are so goddamned lucky you aren’t staying after this battle.

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Stan only has 26 HP left, and we’re slated to deal around 25 on a hit. If the dice gods roll our way, we can put a bow on this shitshow now, and I can lament this absolute circus act of an opening battle later.

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Yeah, I should’ve expected that.

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Oh, thank fuck. Maybe this won’t go so badly. Having 83 HP left, Alphonse can more than likely survive another turn with all three of those shitheels whaling on him unless something else goes completely wrong.

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Okay, good. One of the generics attacked Rictor, who proceeds to explain to him why that was a bad idea by killing the shit out of him.

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The other generic stabs Orson in the spine.

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Robinna, on account of being boxed in, fires at Orson, who proceeds to not even act like he gives a fuck about her inferior skills.

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Stan, naturally, runs around Alponse and hatchets him in the back again.

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Rictor runs to the shore and heals Alphonse, bringing the fight out of the danger zone and preventing me from having a rage ulcer.

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Orson makes some distance and fires on the generic, who swats the arrow from the sky like a goddamned anime. Seriously, can I trade one of the other windowlickers we have for him?

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And of course, rather than commit to their gangbang in the corner, Derpy runs the fuck off to take a swing at her betters.

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Knucklehead, lacking the movement to do the same, continues his assault. Caught without a rape whistle, Robinna again resorts to punching people in the face.

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Let’s put a fucking pin in this.

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Christ alive, what a shitshow.

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Not for a lack of effort, bud. I hope they have a Tim Horton’s in hell, just for your sake.

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Unlike Final Fantasy Tactics, enemies disappear into sparkles rather than corpses. Less realistic, sure, but they also don’t take up valuable killing space. I’m split on which I prefer. The remaining foes likewise vanish into the aether, probably to haunt me again at some point down the line as carriers of the retard virus.

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As Stan was two levels over Alphonse, he earns a grip of EXP for getting the kill. Not enough over the map to level with, but after that debacle, I’ll count my blessings.

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Don’t you fucking mock me, game.

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We don’t get any money from this fight, but the leftover item from the poor bastard the Rictor shivved gets added to our pile; Cups of Life are a consumable that increase a unit’s max HP by a few points. Stan’s francisca, however, is a guaranteed drop.

We fade out from the battle screen, to Rictor and Alphonse standing on the cliffside, discussing the attack.

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As befitting a hero, Alphonse states the obvious.
rictor 35.png Our presence was requested by the people of Anser. It must be forces from the North that attacked us.”
protag 35.png “Anser is in the South and Rananculus in the North. Is the conflict between the two really that bad?”
rictor 35.png “It’s more than a conflict. There’s a sizeable forest that separates them. Winter snows block both land and sea routes. They’ve not associated with each other for hundreds of years.”


Now, I’m one to doubt that two kingdoms, sharing an island, where one has been subjugated administered by a theocratic empire, have gone for centuries without any contact whatsoever, including basic trade. That’s not even remotely how human interaction works.

protag 35.png And then, unexpectedly, soldiers from the North crossed the border...What is your father, the Duke of Felis, saying about this?”

Oh, I get it. Nepotism. Great.

Rictor turns to look at where the ocean meets the cliffside.
Screenshot 2021-09-21 17-15-33.png
rictor 35.png "It’s happened several times before, but he ignored the situation. This time, at the people’s request, he finally decided to do something.”
protag 35.png “I see. When I received these orders, I was surprised by how small our force was and that most of the knights were inexperienced, like me.”


Fuck’s sake, a bunch of FNGs got sent to deal with something their empire couldn’t be fucked to fix properly. That’s going to end well.

rictor 35.png My father didn’t want to go to the trouble of sending, so he sent me to take care of things instead. Are you worried?”
protag 35.png Not really...just curious.”
Screenshot 2021-09-21 17-19-42.png
rictor 35.png "some. It’s cheaper than sending reinforcements by ship. Since my father became the Duke, he’s been very stingy. I don’t have much admiration for him.”

Considering the quality of soldiers on the island compared to the ones you brought, they could be lepers for hire and they’d still be a better choice.

protag 35.png Will you eventually go to Galius to become a priest of the Church of Lodis?”
rictor 35.png I don’t know anymore. My father wants me to inherit his position as Duke of Felis so that he can hold the reins of power even in retirement.”
protag 35.png By the way, didn’t you say that you’ve visited Ovis before?”
rictor 35.png I was only a child. I can barely remember.”

For the record, Ovis is the island we’ve found ourselves on.

Alphonse looks to the side, then turns fully as someone rushes towards them and levels a crossbow at Rictor.

Screenshot 2021-09-21 17-27-40.png Screenshot 2021-09-21 17-29-01.png Screenshot 2021-09-21 17-29-22.png Screenshot 2021-09-21 17-29-42.png
Alphonse shoves Rictor aside, the force of the bolt toppling him into the ocean.
bandit.png Damn! That soldier got in the way...”

Screenshot 2021-09-21 17-31-43.png
A soldier comes up behind the bandit and infects him with a lethal dose of retard virus cuts him down. Rictor moves to the edge of the cliff with a few other soldiers, looking out into the water.
rictor 35.png Find him!”

Screenshot 2021-09-21 17-33-21.png

The scene fades out at the storm continues to rage.

I think that will be a good stopping point for now – I’m still trying to get a feel for how many screencaps to take of battle, and where/how many to take during cutscenes. Feel free to let me know how that’s working out.
Troop applications are still open, as well! Note that after the next update, when I properly rename our hero, the fortune teller’s six questions will no longer be necessary – I’ll edit the main post once that happens.
 

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Considering the quality of soldiers on the island compared to the ones you brought, they could be lepers for hire and they’d still be a better choice.
My time has come.

Having no clue as to the plot of this game, this feels like the setup for some glowie ops, or maybe Rictor's dad just really doesn't like him. Maybe both.
 
Última edición:
02 – Fishing for Idiots

Last time, we had a tutorial battle that wouldn’t have been out of place in a Benny Hill episode, and I underestimated just how goddamned long it would take me to make an update altogether. With that said, onward!

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The scene fades in over the roof of a building as a seagull flies past. The surf can be heard lapping at a nearby beach. After a few seconds, a young woman leaves the building and begins to walk down the slope.

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As she walks to the beach, she notices Alphonse unconscious on the sand. She kneels beside him, and the scene fades to black.

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Our hero awakens inside a building. At his question, the girl comes around to the side of the bed to check on him.

008.png

Alphonse sits up before answering her.
protag.png : “Well… not too bad.”
eleanor.png : “… Good. You’ve been asleep from a long time... This is a church in Solea. You were washed up on the beach outside.”
protag.png : “Did you save me...? Miss...?”

009.png
eleanor.png : “I’m not a nun, but I am helping the priest of this church. A… Are you from Lodis?”
protag.png : “I am a knight of Felis. … My name’s Alphonse, Alphonse Loeher. We were headed for this island by ship, but a storm hit and we lost our way. With our ship in shambles, we were attacked by pirates.”

Jesus, they’re trading ellipses already. Seven of them in five bits of chatter between two characters.

eleanor.png : “Did you fall overboard?”
protag.png : “Something like that. I’m not much of a swimmer.”
010.png
eleanor.png : “There aren’t many left, but some still live around here.”
protag.png : “Mermaid? A woman with a fish’s tail?”

Alphonse, being a hopeless nerd man of culture, perks up at the mention of monstergirls.

eleanor.png : “It was a long time ago, but once I saw a beautiful mermaid. Her whole body was shining in gold...”

011.png
The door creaks open, catching the pair’s attention as a red-armored woman enters the room.
ivanna.png : “Looks like you have almost fully recovered.”
protag.png : “Who are you?”
ivanna.png : “My name is Ivanna. I was once a soldier of Rananculus, but now I am on my own. Eleanor, may I speak with him a little?”
eleanor.png : “Of course.”

012.png

Eleanor moves back to the table, and Ivanna walks to the bedside in her place. Alphonse wastes no time trying to figure out what the hell is going on.
protag.png : “You said that you were a soldier of Rananculus? Was that with the northern White Fang Troops, the cause of this island’s troubles?”
Somehow, I doubt that Rananculus’ troops are the sole cause of shit going down on Ovis, Fonzie.
ivanna.png : “That’s right, but that was nearly 10 years ago. Eleanor told me about what happened to you. I wanted to speak with you. Felis… The Order of the Sacred Flame… You were sent here by Lodis at the request of Anser?”
protag.png : “... ...”
As a former knight, rather than a country bumpkin, Ivanna clearly keeps better tabs on recent events than Eleanor where military matters are concerned.

013.png
ivanna.png : “… there’s a group of knights in unfamiliar armor. Are they comrades of yours?”
protag.png : “Hmm...”
ivanna.png : “There are no organized troops in the South, and their accent and manners are different. Rumors spread quickly.”

Wait, what do you mean “no organized troops”? Is Anser not allowed to have any standing military, and must rely on Lodis for the entirety of its defense? No wonder they’re getting their shit pushed in!

protag.png : “We were separated by the storm. If this is true, then I must contact them.”
ivanna.png : “I have some errands to take care of in Scabellum, so I’ll go with you. I’ll come again tomorrow. See you then.”

014.png
Ivanna heads out of the building, stopping to nod to Eleanor on her way.

015.png
protag.png : “I appreciate your kindness. I will leave here tomorrow afternoon. Thank you.”
eleanor.png : “... You’re welcome.”
A silent moment passes between the pair before a voice rings out.

016.png
eleanor.png : “Father Hamen’s calling me. I have to go.”
protag.png : “Father Hamen?”
eleanor.png : “He’s the priest here… and my foster father. Ah… I’m coming!”

017.png
The scene ends as Eleanor all but bolts out of the room.

018.png
And here we are, finally at the world map! We’re not out of Tutorialville™ just yet, but we’re one step closer. We begin in Solea, with Scabellum as our only possible destination. Scabellum is a proper town and gives us access to a shop, but the red icon means we’re in for a fight as soon as we head there. Incidentally, the dotted line runs from Scabellum to the Lutra islands, presumably where Alphonse and Rictor’s ship was grounded during the storm.

With nowhere else to go but Scabellum, and nothing else to do as we lack any other troops, it’s better to get this impending slobberknocker over with. We move over to Scabellum itself, and...

019.gif
We get the series’ recurring line, in all its goofy-voiced, low-res glory.

020.png
The pair make their way into the city streets. Alphonse takes a moment to look around before speaking.

021.png
ivanna.png : “Since the White Fang troops arrived, the people in the towns around here have been more cautious. This port used to be bustling with activity...”
Heavy footfalls are heard offscreen, and Alphonse turns as soon as he hears them.

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wiz f red.png : “… without first introducing yourself!”
ivanna.png : “The woman in the middle looks like a knight of Rananculus. They’ve already filtered into this town. We may have no choice but to fight them.”
protag.png : “She’s... from Rananculus...?”

Clearly, our hero is caught off guard, having already equated the White Lion troops with the likes of Canadian pirate viking paedos.

ivanna.png : “I’d guess from her attire that she’s a spellcaster. Alphonse, be mindful of the elements. You know about the four natural forces that protect us, right?”

024.png 025.png
We’re again prompted for another tutorial message that might be of use if this is your first time playing any game that incorporates the four classical elements. It’s the usual stuff; every unit has an element, fire hates water, earth hates wind, act accordingly to maximize or reduce damage when possible.
wiz f red.png : “How annoying. If you get in our way, we’ll kill you.”

026.png

Enough jibber-jabber, let’s get to the bloodletting.

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Neither Ivanna or Alphonse can reach the enemy, so they both move up and brace for impact.

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The two male enemies likewise march themselves forward.

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The female generic has a bow, but Alphonse laughs off her frontal assault.

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All characters recover ten points of mana per turn, starting at zero. Since Mullin currently lacks enough MP to cast anything, she runs as far away as her stubby wizard legs will carry her.

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Ivanna still can’t make it into melee this turn.

038.png 039.png 040.png )
Alphonse can, though, and gets in a good whack unanswered.

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Not to be outdone, his foe scores a hit of his own and denies Alphonse’s counter.

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The enemy’s would-be marksman lands a piddling shot on Ivanna. Meanwhile, the other melee foe gets a free hit on Alphonse from behind.

047.png
Mullin continues to Zoidberg across the map for now.

048.png

At the start of turn 3, our hero comes to the belated realization that he and Ivanna are in a bit of a pickle.

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Naturally, the game isn’t going to try and shit on you with 2:1 odds this early. Rictor and Orson enter the map, directly behind Mullin and her forces.

rictor.png : “I’m glad that you’re safe!”
protag.png : “And you as well!”
rictor.png : “We’ll celebrate our reunion after we deal with these rogues.”

051.png 052.png
Ivanna finally gets stuck in. All three of our guests have higher levels and better equipment than the enemy right now, and it shows.

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Rather than do the smart thing and geek the mage, Rictor succumbs to his healbot instincts and trundles away out of “melee”.

055.png 056.png 057.png )
Orson at least decides to hit someone, rather than run about the map with dick in hand.

058.png 059.png 060.png 061.png
I move Alphonse to flank the badly wounded generic. The hit doesn’t do anywhere near enough to kill him, but it does get Alphonse his first level up.
Granted, It’s all more or less moot since I’ll be doing this over again before the next update, but it’s the principle of the thing.

062.png 063.png 064.png 065.png 066.png 067.png 068.png 069.png
The melee becomes a bit of a slapfight, with both of the enemy generics getting in hits and blocking their respective counterattacks. The enemy archer takes a shining to Rictor, but he parries her arrow with a fucking rapier. I’m not even going to question the logistics of it at this point.

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Mullin finally gets enough MP to start attacking, and pelts Rictor with a fireball for a respectable amount of damage.

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Goddamnit, Ivanna.

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Rictor fires back with his own spell on Mullin, while Orson is bound and determined to show up this young whippersnapper that thinks she knows what archery is. Meanwhile, Alphonse can’t quite cinch the kill, leaving his target with 9 HP.

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The wannabe archer continues to focus on Rictor, while both of the melee troops take their swings, and in the case of the one attacking Ivanna, eat quite the counter in response.

087.png 088.png 089.png
Mullin targets Rictor with a fireball again, but can’t aim for shit this turn.

090.png

Ivanna comes down from her perch and takes most of old boy’s remaining HP out in one blow.

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I’m starting to worry that the retard virus is transmissible through magic. Thankfully, Orson helps his boss save a little face.

096.png
This guy’s in critical HP; one more hit ought to do him.

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Oh, for fuck’s sake!

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The archer continues to focus on Rictor like a complete sped, and the enemy Alphonse tried to kill decides to suicide himself on Ivanna. The remaining melee soldier runs behind Alphonse and lands a critical, forcing him down the slope and out of range to get behind him on my next turn.

104.png 105.png )
Ah, she’s using her other spell this time.

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Thunder Flare is the wind AoE spell – unlike Fireball or Lightning Bow, it doesn’t need to have a clear line of fire to hit its target, and once the caster gets above 70 INT its range increases to a cross pattern instead of hitting a single square.

( 107.png 108.png 109.png 110.png 111.png 112.png )
Ivanna heals herself, and Rictor heals Alphonse. Much as I’d like to not die, I’d also rather have this fight over with.

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Orson heads up the alleyway a few steps, and rains a little hell down on Mullin. I don’t remember off the top of my head if a height advantage makes bows hit any harder, but that shot left her on death’s doorstep anyway. I’m in no mood to complain.

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Much to my annoyance, she’s one square out of Alphonse’s range. A quick look at the other two generics shows they’re both at 45 HP, well above one-tap territory for our hero, as well.

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I have Alphonse strike the melee enemy, so he can put his back to the wall on their turn.

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The archer continues to laser-focus on Rictor, while the remaining melee soldier also commits suicide by knight. That hit would have killed him even if Alphonse hadn’t softened him up first.
Yes, I’m a little annoyed that this could have been over already.

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Mullin heads up the stairs and opens fire on Orson, to no effect. Old man’s seen too much shit for this to phase him.

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… And of course, rather than actually finish this, the AI decides to target everyone else before Mullin. Once again out of melee range, Alphonse moves up. Good God, I can hardly wait to not be at the complete mercy of guest units.

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Rictor denies another shot from his stalker, while Mullin connects her Fireball this time for respectable damage.

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Ivanna moves closer, Rictor sends his fan to the great Jesusball arena in the sky, and Orson finally puts and end to this.

152.png

Yes, yes it is. Now fuck off and die, please.

153.png
Once again, we don’t get any money, but we do get the items that were left lying around. Sadly, we won’t get to be keeping them in this timeline.

154.png
After the battle, Rictor and Alphonse meet in one of the nearby buildings to discuss matters.
rictor.png : “After we were attacked, we boarded a small craft and came to this port, where we spoke to the mayor. The townspeople have been willing to provide information, but not money or soldiers.”
protag.png : “Are they too cowardly to protect themselves?”
rictor.png : “They take our protection for granted. Since the island was subjugated by the Holy Lodis Empire, Ovis has fallen under the jurisdiction of Felis.”
protag.png : “I’ve heard that some towns still have a grudge against Lodis because of the Reformation.”

So, pretty much what happened with France in Laspak’s play of Victoria, I’m starting to gather. Rictor folds his arms as he thinks out loud.

155.png
rictor.png : “… this is Lodis’ territory, but it’s also true that Southerners want nothing to do with Rananculus.”

protag.png : “They dislike both us and the people of the North.”

Rictor unfolds his arms, returning his focus to the here and now.

rictor.png : “As for the task at hand...Our mission is to investigate and resolve the conflict here. According to our information, the number of foreign soldiers and pirates has increased over the last year or two. We also heard that pirates were spotted here a few days ago, so we hid and waited for their return. Then you showed up.”
protag.png : “The White Fang Troops are under the direct order of the Lord of Rananculus. He must have some hand in the current problems...”
rictor.png : “The Batraals… They’ve ruled Rananculus for generations. The current lord is Naris. Before inheriting that title, he was the head knight of the White Fang Troops.”
protag.png : “I doubt this is merely a show of power… So, have you discovered their intentions?”
rictor.png : “No. I’m not certain of anything yet. They’ve been acting in small groups. Their leader’s a knight, but the rest seem to be disorderly fellows, maybe bandits. Oddly enough, they’ve made no demands, they’ve just been excavating ruins and collecting old books.”

This information sets off Alphonse’s nerd alarm. He can spot a pretender a mile off, you know.

protag.png : “Well, I doubt they’re here merely as historians. What do you estimate their numbers to be?”
rictor.png : “We know little about their strength or true objective, but we do know that the troops which are causing the recent problems are stationed by the ruins southeast of Naja. Their leader is Nichart Briffaut, a knight of Rananculus.”

Nichart Briffaut? Nichart Briffaut. Jesus, these names are fucking goofy. I guess that’s how you know it’s a Japanese game...

protag.png : “Will you attack them head on?”
rictor.png : “No, if we attack them directly, the enemy will have the advantage because they’re more familiar with this area. Therefore, my plan is to attack them from the flanks. That way, they’ll have their backs to the ocean. I’ll go through the forest, and you’ll cross Vespa Hill and attack from the west.”
protag.png : “But, we are too few to divide in half.”

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Woo, pocket GF money!

rictor.png : “Prepare your troops using these campaign funds. Enter the ruins while we lure their main force out. Capture their leader and find out their purpose.”
protag.png : “Alright.”

159.png
Finally, the training wheels come off! We now have proper access to the world map, shops, and troop roster, which means next update I can start enrolling our new recruits. I’ll run leave the fortune teller’s questions up until this coming Friday or Saturday before blitzing through the tutorial missions with our true and honest protagonist, then start getting our troops up to speed to tackle the next story mission.
 
The fortune teller's questions are no longer relevant for anyone who wants a character. Next update should drop Tuesday, barring any DDoS fuckery.
 
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