- Registrado
- 3 de Ene, 2024
Updates
- did some testing for cargo, found/fixed multiple critical bugs, maybe cargo is finally fixed?
- tbh the airlocks/conveyors vanishing was severe retardation on my part as at some point I updated the shuttle to try to sell all obj/machinery on board (so you could sell vending machines and stuff), which included its conveyors/airlocks. this kills the
crabshuttle
- tbh the airlocks/conveyors vanishing was severe retardation on my part as at some point I updated the shuttle to try to sell all obj/machinery on board (so you could sell vending machines and stuff), which included its conveyors/airlocks. this kills the
- syndicate shuttle and nuclear bomb interfaces should work on 516 now
- metabolisms now process chemicals at the /mob/living/carbon level, rather than being restricted to /mob/living/carbon/human
- space lube slip stun nerfed from 20 seconds to 4, xeno stun recovery doubled vs normal mobs (this was previously balanced to the rather glacial pacing of classic baystation)
- stuns generally halved now as they were updated to decrement based on mob tick interval, which is currently 2 seconds, this is better long term since we could now later speed up mob ticks and stuns would stay the same
- this will require further balance tbqh but we will see how it plays out as I am generally favorable to shorter stuns
- acid metabolizes in blood much faster now
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