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Bosses look like something purchased off of the asset store, or at least the queen crawler and chimera do. Those are the only ones I've seen, dunno how many there are.
I'm mixed on the Siren. I hate the fucked up meat Jack-in-a-box design, but I don't completely hate that she has to stand still to attack, but that's just my Firebug ground fire bias speaking. Fully agree on the bosses though. The Chimera feels the worst of the bunch to me. I thought the Impaler would give me the most trouble, but they're mainly an issue when you're playing multiplayer because the player count determines how many spawn on the final wave. If you're solo it's one, if it's a full lobby it spawns 3. None of the new bosses have the same charm as Hans Volter, the Patriarch, or even the Matriarch.
Bosses look like something purchased off of the asset store, or at least the queen crawler and chimera do. Those are the only ones I've seen, dunno how many there are.
There's only three at the moment. The Impaler and Chimera honestly look like they were leftovers from from the cutting room floor of a Doom game.
Tip for bosses, don't sleep on Explosive Locks. Four locks can chunk almost half of any boss's life bar and it gives you a few seconds of breathing room before they bust down the door.
There's also the Impaler (or Impalers, since there are 3 of them), the design is ok but the gimmick of shooting the glowing parts doesn't really work if 3 of them spawn.
I thought the Impaler would give me the most trouble, but they're mainly an issue when you're playing multiplayer because the player count determines how many spawn on the final wave. If you're solo it's one, if it's a full lobby it spawns 3.
Notice how Season 3 advertises "New Enemy".
Not new Zed. Not new Boss. New Enemy.
If they bring those stupid fucking robots back, i'm never buying this piece of shit.
I had no idea that KF2 development was taken out of Tripwire's hands and given to Saber Interactive. That's really interesting and definitely explains a lot. I have come to hate Saber Interactive so much it's unreal. They make so much dogshit and have their hands in so many completely mid experiences.
I've been playing KF3 a fair bit and it's fine, but I miss some of the sillier aspects of 2... looking forward to how this version might come into it's own.
and i found another complaining about kf3. https://youtube.com/watch?v=SHDPAinrecca bit unrelated but if that nigger can get married then i should still have hope (it's a joke you shits).
"This might sound silly but Killing Floor 3 isn't British enough"
No, no it isn't silly videoman. There is a reason there was a lot of endearment to KF1, Clair Obscur, Pathologic, and several others that might fall into personal opinion but still have cult-hit status, Prey, Sleeping Dogs etc, is that they were clearly identically, unashamedly, fully immersed itself in a specific culture which helps carve out it's own identity in a crowd.
KF3 is the perfect example of generic global appeal diversityslop lineup, that isn't interesting or particularly appealing to anyone. A fate I knew was coming with KF2's lineup and censoring of even the most inoffensive 'naughty' words.
I've been playing KF3 a fair bit and it's fine, but I miss some of the sillier aspects of 2... looking forward to how this version might come into it's own.
That's about my impressions of it. It's not unfun, it just feels lacking. Even by Tripwire standards this is pretty bare bones in terms of features. You would think at the minimum they would have text chat working at launch. Even if Tripwire swears and pinky-pwomises us shit down the line in the form of a relatively vague road, it doesn't make sense for things like not having match length selection or being able to edit your perks (and also weapon loadouts) without backing out to the redundant lobby system.
I already bitched about the technical and content issues a few posts back, so I'll focus on something more positive. I'm slowly coming around to Ninja. It's still essentially Berzerker with pretty much the same damage mitigation and healing options. Melee in this game feels the strongest it's ever been, even while using the default knife (sorry, no more unique knives for each perk). Ninja's gadget is surprisingly good and sets up good damage options and crowd control. Having throwing knives and shuriken as a secondary feels kind of weebish, but at least they work decently and can be retrieved from enemies and the environment. I haven't really messed around much with the bow because the twin katanas are just that nice. Good hurtzone on the attacks and the animations are passable (the reload animation is cool though).
>Liked Rising Storm 1
>Rising Storm 2 is a meh game they run into the ground
>Liked Killing Floor 1
>Liked Killing Floor 2
>Killing Floor 2 gets run into the ground
>I still like it but all the DLC guns were overpriced and felt like I was doing charity
>Killing Floor 3 gets released
>It's a massive flop
Such a shame tripwire are massive fuck ups. Maybe 82 will turn out alright without them involved.