🌟 Internet Famous Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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Joshua Kate Dale reproduced via Jim, and Jim doesn't seem to be making moves to create another dead man.
Jim, by his own admission, doesn't make many friends. He doesn't seem to be very outgoing. Anyone who hangs around Jim would be hanging around his ever-shrinking pool of friends, and anyone exposed to that who could be made open to the idea of transitioning would have been convinced to alongside Jim, not by him.

In truth, men seeking other men to transition has nothing to do with it being the only way to reproduce (funny as the mental image from Alien is). They think it's actually helping, and it affirms their decision. Jim has people to affirm his lifestyle nearby, and he hates humanity with no desire to help them.
 
In truth, men seeking other men to transition has nothing to do with it being the only way to reproduce (funny as the mental image from Alien is). They think it's actually helping, and it affirms their decision.
I think we're just missing each other by millimeters here.

I did say it's how they reproduce, but I didn't make clear that yes, theyre only doing it for the validation and attention they'll get from others.

Oh and... you know. Someone else who now fully understands the ever louder whispers in his brain telling him he fucked up so badly and that this does end with the Almighty Ack.
 
Thatd give him so much headpats. Wonder why he hasnt.
Lazy. Jim is the worker bee all the other worker bees sting to death because he doesn't contribute anything to the hive.
They think it's actually helping, and it affirms their decision.
Some do, but there are definitely others who are purely predatory and get off on "cracking eggs". Not sure which category LKD falls into, though; he actually chopped his dick off so that signals True Believer.
 
I wonder why he hasnt sought out a victim to lay eggs in.

Joshua Kate Dale reproduced via Jim, and Jim doesn't seem to be making moves to create another dead man.

Thatd give him so much headpats. Wonder why he hasnt.
That'd require him to give the spotlight to someone else and he needs to be the center of attention at all times. And as was said, he's a lazy shit.

Anyone else would have been smart enough to realize that being Jim was central to his brand. He's the host of the Jimquisition, touted himself as "Jim Fucking Sterling, Son!" after being called that by Digital Homicide, and had spent over a decade building his identity on the internet. And then he threw it all away for victim status, and refused to give it up when it proved, time and again, to be detrimental. But admitting he was wrong is beyond him. So the slow crash proceeds.
 
The fact Jim continued using the Jimquisition branding right up until he went on his not-quite-hiatus tells you everything you need to know about the authenticity of his trans journey.

He wants the perceived benefits of being a dainty UwU 6'5 kween but there's no way he was sacrificing the brand SEO he'd built up over a decade.
 
dainty UwU 6'5 kween
ol' Jimbo is nowhere near that height, unless you meant his circumference
1781869934403.png
here's our fat boy next to Max Scoville, who actually is 6'5"
 
ol' Jimbo is nowhere near that height, unless you meant his circumference
Ver archivo adjunto 9165105
here's our fat boy next to Max Scoville, who actually is 6'5"
Shocking to see Jim like that again, as a normal person, a completely functional human just talking to people. It's been almost two decades, and I'd still listen to that person talk about videogames today. This person is dead, Jim's feminist queer steampunk bully creature killed it. "Sterling" -s brand is completely over even if he (male) hasn't realized it, he (male) is only one Youtube algorithm change away from complete total irrelevancy. This event approaches faster and faster as Google begins introducing more AI features into Youtube Search.

Side note: I've been doing experiments with Gemini. Not good or scientific experiments, but some research. I've been looking up very obscure videogames across Google, YT and Gemini and comparing the results. Gemini usually gets it right whereas Search (Google or YT) simply shuts down. It's old news that most Google / YT results past the first 10 are totally fake, and using Gemini I've noticed Google / YT 's pool of allowed search results keeps reducing. This is already making it tough for me to find old videos, and it will eventually kill Jim's Youtube channel entirely. Google is actively divesting itself from user-created content for AI content, eventually they will crack that nut and Google will just be 10-20ish channels of AI Sports, AI Police Drama, AI Family Drama, AI Spanish, AI News, etc. Already being done on IP TV channels, especially right wing ones like Newsmax.
 
The fact Jim continued using the Jimquisition branding right up until he went on his not-quite-hiatus tells you everything you need to know about the authenticity of his trans journey.

He wants the perceived benefits of being a dainty UwU 6'5 kween but there's no way he was sacrificing the brand SEO he'd built up over a decade.

He is absolutely not trans. Ironically, he doesn't have the balls for it.

He's a straight, white, fat male, who is merely chasing the oppression points.
 
He's a straight, white, fat male, who is merely chasing the oppression points.
I don't even think its oppression points. He's just desperate to fit in and retain what 'friends' he still has. That's how trannies get a lot of isolationist social weirdos, soft bully them into social compliance by constantly talking about anyone who doesn't suck the girldick being the worst monsters ever, and anyone who isn't willing to have their friends try and 'crack their egg' is a fake supporter. Blend in a little love bombing when they start toeing the line towards tranny, and its all over for socially awkward people. LKD grooming him was probably the most positive attention he'd gotten as a person rather than as a creator in decades.
 
LKD grooming him was probably the most positive attention he'd gotten as a person rather than as a creator in decades.
And all of it specifically for that goal. Which is amusing.

The tranny who was your friend and supporter was only those things in order to defile you and make you be his friend and supporter.

Jim, in the off chance that you ever read these boards... There's still time. You can make friends in real life without self-segregating into the worst tier of civilization. You can recover and be a survivor story for clout.


Step 01 is to disassociate with the people who mean you harm. And the very tippy top of that list... Is Johsua. Kate. Dale.

Fuck him for what he did to you. Fuck him for being a desteable prick. And until you can manage it... fuck you too. For your weakness.
 
He was particularly upset on this week's Podquisition.

Xbox closing studios sent him into a bit of a meltdown. I've timestamped the beginning of the section below but it goes on a bit so 53:38 is when Jimbo starts talking about it. Also a good example of when Conrad puts his logical business hat on and you can tell that Jim is seething about it in the background. Skip to 1:00:10 if you want to hear him peak his microphone sperging about Xbox's CEO ("that AI-humping cock", in Jim's words).

Also, I've realised that JKD just agrees with whoever spoke to him last. Looks like he got his spine removed along with his cock. Was very funny hearing him open a can and start slurping whilst the other two were trying to make serious points though.

 
I picked out some good quotes from the meltdown. Everything is Jim's words unless otherwise indicated, and I ignored most of the swearing because it adds nothing to the discussion.
I've always considered Microsoft to be an intruder in MY industry. They've no right to be here; their presence in video games has been a net negative for the entire medium.
I'm no great fan of Microsoft or Xbox, but without them series like Halo and Gears probably wouldn't exist --not to mention the kind of tyrannical shit Sony would have got up to without competition-- so I doubt the majority are on your side here Jimbo.
Not just Microsoft but also companies like Tencent, any of them that have done this thing of acquiring half the industry, strip-mining and shutting down the studios...I consider it industrial sabotage. It is on par with corporate espionage. It should not be legal.
As is often the case I partly agree with Jim on this, except all the histrionic bullshit about these actions being criminal. I just don't see the financial benefit in acquiring studios only to shut them down after one or zero completed projects, unless it's to hoard IPs.
You absolutely should not be allowed to lay off anyone in the same year you are spending billions to acquire a corporation. If you have billions to spend [...] you have enough money to save all those jobs.
They absolutely do have the money, but if those roles are no longer needed why would they continue to be employed?
All of this needs to be regulated. If we were in a rational world Microsoft itself would be shut down. The executives would be facing tribunals, lawsuits, legal proceedings.
No comment, I just thought it was funny how insane this was.
It should not be legal, it is absolutely immoral.
Laws don't care about your morality, Jim.
LKD: Microsoft's reasoning for showing the new Hellblade trailer was it might make it easier to find a buyer for the studio.
Conrad: That's not an unreasonable rationale.
Jim: It's fucking abusive.
Conrad expanded on his statement to say it's still a shitty thing to do, but I thought this was perfect as is.
[LKD mentions Compulsion and Double Fine also being on the chopping block, struggles to name anything of note either studio have produced.]
I'll leave it up to you to decide if this was to keep the flow of conversation going or because he doesn't play video games so actually doesn't know what Double Fine do.
Conrad: I kind of have an expectation there are a lot of people working [at Double Fine] who are just happy that the ride has gone this long. The fact they managed to go as long as they did, and get the projects done that they did feels miraculous.
Jim: [Double Fine] has a target on its head bigger than many other studios, not because of anything it's done wrong, but because it is exactly the kind of studio that makes exactly the kind of games that companies love to buy and shut down. It is their prime prey.
Double Fine have made 3 games in the 7 years since they were acquired by Microsoft: Psychonauts 2 (which wouldn't exist without MS,) Keeper, and Kiln.

You'd be forgiven for not knowing what the last 2 games are because going by their descriptions on Wikipedia they're glorified Flash games. Psychonauts 2, on the other hand, is DF's best-selling game ever, but the only hard figure we have is 1.7M copies sold in 2022. Even if we generously double that by 2026, that's 3.5M units sold in 7 years.
It's like seeing the canary down the well die. Now Double Fine has finally gotten got and that just tells you how bad things are.
Of all the studios you could say this about, it's so bizarre to pick Double Fine. Tango Gameworks or even Ninja Theory maybe, but Tim Schafer's studio has been a millstone round the neck of every company they've partnered with since he founded it.

I like some of his games but they don't fucking sell.
FUCK [ASHA] BY THE WAY. THAT AI-HUMPING COCK. SHE IS A FUCKING MONSTER AND, AGAIN, HAS NO FUCKING BUSINESS IN THIS INDUSTRY...sorry, I HATE her.

I clipped this section because it's worth archiving. You can tell how much Jim wanted to call her a cunt but he can't because that's simply not ladylike and he is a lady.
 
Of all the studios you could say this about, it's so bizarre to pick Double Fine. Tango Gameworks or even Ninja Theory maybe, but Tim Schafer's studio has been a millstone round the neck of every company they've partnered with since he founded it.

Double Fine are notoriously late and overbudget on everything. And like you said, don't make the sales either. They're very lucky to still be operating at all.

They might have had a compelling moment on the show if someone in the room was willing to challenge Jim there. OH WELL
 
You absolutely should not be allowed to lay off anyone in the same year you are spending billions to acquire a corporation. If you have billions to spend [...] you have enough money to save all those jobs.
If I spend a fuck ton of money buying a company, and do an audit to see what everyone is doing and how things are going, and I find an entire department sitting on their asses jerking off, that department no longer exists. I do not care if they have families, I do not care how badly they needed the job, fuck em.
 
I clipped this section because it's worth archiving. You can tell how much Jim wanted to call her a cunt but he can't because that's simply not ladylike and he is a lady.
you made me listen to Jimbo's voice for the first time for the first time in... almost a decade? (whenever it was where he made the vide about digihiom losing which ended with him pretending he held the company in his hand and graciously decided to not crush it, stating "not worth it") and i can confidently say he sounds exactly the way he looks, looked, and always will look - a bloated bong blob, wigs/makeup/faggy clothing notwithstanding
there was ZERO change in mannerisms or the tone of his voice, his tranny "persona" isn't even thin coat of paint, it's a plastic sandwich bag that's not sealed properly so the contents began to rot
 
Double Fine are notoriously late and overbudget on everything. And like you said, don't make the sales either. They're very lucky to still be operating at all.
Double Fine have the longest track record for this, but the same is true of all the studios Microsoft has shuttered since acquiring.

Arkane acquired in 2021 as part of the Zenimax buyout; 2 games released, 1 in production (that is now probably dead):
Arkane Microsoft Productivity.png
Tango Gameworks acquired in 2021 as part of the Zenimax buyout; 3 games released since (1 mobile title):
Tango Gameworks Microsoft Productivity.png
Double Fine acquired in 2019; 4 games since (one was published by Bandai Namco, presumably before the buyout, so I didn't include it):
Double Fine Microsoft Productivity.png
Compulsion Games acquired in 2018; 2 games produced since (We Happy Few published by Gearbox, so presumably cost MS nothing):
Compulsion Games Microsoft Productivity.png
And finally Ninja Theory acquired in 2018; 5 games produced since (3 are VR), 1 in production (probably now dead):
Ninja Theory Microsoft Productivity.png
To be fair to all these studios AAA development does take considerably longer in Current Year, but the fact remains the majority output of these studios were titles that either failed outright or were so niche they never had a chance of being profitable enough to justify their continued existence.

Microsoft's hands certainly aren't clean in all of this, but people like Jim have it ass backwards as usual: it's only because of companies like Microsoft and Tencent scooping them up that these studios were able to stay open as long as they did.
 
To be fair to all these studios AAA development does take considerably longer in Current Year, but the fact remains the majority output of these studios were titles that either failed outright or were so niche they never had a chance of being profitable enough to justify their continued existence.
It was a loss-leader type strategy, the general gist was that it didn't matter whether these studios made money in any individual event, they'd eventually get a hit like Hi-Fi Rush, and in the interim CoD and Halo would keep the lights on for everyone. Then Halo ate Infinity shit, and CoD lost hundreds of millions of dollars of potential revenue via gamepass. Suddenly, there wasn't money to fill the gaps the same way anymore. The strategy only works when you have enough serious players constantly bringing home the big bucks.

Honestly, they'd have faired better if they'd taken a page from the books of older hollywood models. To take a page from Shamus Young, if I was crowned the King of Gaming tomorrow and given free reign to restructure things, I'd restack the various studios to be genre focused - Arkane would be the Immersive Sim guys, and that studio makes immersive sims. If a dev doesn't want to make an immersive sim, go work somewhere else. This is a proven model when given time to simmer out, look at Laurian as the choice-RPG kings right now. Apply the same model all around, with some requisite rescaling for market niches, and likely a lot of closures as it turns out most of these studios don't have a functional specialization, or are excessively competing with themselves. We've known for a long time from Hollywood that creating specialized producers that focus on something tends to accumulate talent and institutional knowledge that just improves it over time. Blumhouse has budget horror in the bag, Michael Bays production company is a strong force in dumb action blockbuster, and knows how to do it well. Rather than constantly gutting your studios existing institutional knowledge to chase a new trend forcibly, stand up new studios and allow interested talented to migrate naturally. You don't want to take your RPG systems strongman and force him to make a live service, you want to take the junior who doesn't really mesh working with RPG systems under him and give him an escape path for something he's more passionate about.

Immediately following off that, address concerns from the creative side of the industry about opportunity for creativitiy with another page lifted from old Hollywood. When you've got this senior creative talent that want to do something you don't have a vertical to adequately describe, or don't see much sense in, but they're adamant about it, lay out a simple agreement for a passion project. If they have/do steer a couple projects to success, let them have a small team, budget, and a project to do something weird and new to see if its a success, or just get that creative itch out. If they fail, its not a big loss and you bring them back onto making what they were commercially good at, and if its a success, you can consider expanding that place, or taking it as a one-off win. There's no shame in a studio/team being dismantled after a freak success that won't be repeated. The industry isn't completely Alien to this line of thinking, its more or less how Obsidian made Pentiment, I'd just formalize it a bit more.

There may be some room to better decouple IP from individual studios, but I think its a mixed bag - Halo and Gears both have interesting strategy adaptions, and lots of games have worlds that are ripe for expansion. Perhaps a sort of mainline/sideline content approach, keep the core identity of a franchise with its genre and originators, but allow side-exploration by other studios as one-off niche titles.

Right now the industry is suffering in a lotta different ways from having tried to force-pivot everyone to a specific genre and type of game. We're seeing creative collapse as a lot of the artists and thinkers involved just don't fucking care about the space they're being forced into and have no passion for it, and are just doing their best to copy what they've seen work without understanding why, just look at every hero shooter like Concord. We're seeing design space collapse as people who don't know why the gameplay loop is enjoyed try and shallowly copy it because they have no other options, and you get awkward things like Marathon where you've got a nice PvE combat loop saddled with awkward PvP and an increasingly irrelevant extraction loop as they ratchet up the free gear kits to try and retain players. And we're now seeing the biggest chunk of suffering from it come around as they've all gone and massively oversaturated the live service market, to the point that they've actively demolished it by burning so many players out, while starving them of the rest of the genre space across the board. Capcoms been getting a lotta praise and attention over the last year for doing financially better than they've done in years, their games are generally huge sellers and success stories despite their issues, and literally all they've done is just release normal singleplayer games, normal multiplayer franchise sequels, and generally just not given up their proven money makers to chase a fractionally likely bigger one.

Even with the crown to do all this though, the mass layoffs in the industry wouldn't change. Human wants are unlimited, but human time is not, and money most certainly is not. A smaller team can get by on a much smaller audience with a niche product that can be priced higher due to niche appeal, but there's a limit to the price hike, and only so many games that can be played at once. Even with flawless talent distribution, we're massively oversaturated on people, and that's before accounting for the fact that most of this talent isn't genre-specialized or passionate in a way that'd actually make anything good.

If I spend a fuck ton of money buying a company, and do an audit to see what everyone is doing and how things are going, and I find an entire department sitting on their asses jerking off, that department no longer exists. I do not care if they have families, I do not care how badly they needed the job, fuck em.
Everyone is entitled to be allowed to sell their labor. Nobody is obligated to buy it. Someone has to find a way to turn the labor you provide into a product to be sold to get the money to pay you for it. If you don't want to be beholden to that process, you are already allowed to skip all that and just sell the product of your labor directly. But there usually isn't a market for prepackaged Scrum meetings or whatever the fuck middle manglements flooded a lotta these studios. If someone is passionate about making games, the tools exist to let them do so for free. If all you're actually passionate about is 3d modelling, or programming, and not games specifically, get a non-games job if games ain't working out. If you're a capable person, you're set.

You'd think a youtube creator like Jim would know better than most that effort != value, considering how highly uncorrelated time spent on anything posted online is to the response it'll get. 15 minute shitposts go viral, talented or insightful media gets 25 views. All that matters is what the audience wants, not how hard you did it.
 
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