🐱 Ideologically And Politically, Mass Effect Is Stuck In The Past

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Mass Effect is often heralded as one of the best series in video game history, and for good reason. Its world and lore are dense and fascinating in a way that contends with traditionally revered science fiction, while its character-driven narrativeoffers a lesson most modern game studios could do with learning. That all three games hold up in 2021 - 15, 11, and nine years after their original debuts - is an unequivocal testament to those facts.

But Mass Effect is a series that is stuck in the past like a bug in sealed amber. In some ways - hell, in most ways - it’s easy to marvel at a moment that has been trapped in time, and all of the colour and spectacle that come with it. Beneath the gloss and sheen of the polished Legendary Edition, however, there is a history that remains unchanged. Even with necessary historiographical amendments like the removal of gratuitous buttshots in scenes about trauma, that history is clearly legible and disappointingly typical when examined with even the most lazily critical eye.

It’s worth pointing out that Mass Effect, at the time it originally launched, was brave. Despite being largely conformist to heteronormativity, it allowed you to experiment with sexual orientation in ways that were unheard of before, even if its LGBT+ options feel dated by today's standards. Together with Dragon Age - which was arguably more diverse than the first two Mass Effect games - it played a huge role in shaping the industry as we know it today, where games focus on attraction and love as opposed to predetermined straightness tied to people who look like they belong on a fitness magazine cover.

But Mass Effect’s courage stopped there. Sure, you can go Renegade, but it never quite reaches Fuck The Police. You can punch an annoying reporter, dismiss a companion’s death as necessary and unimportant - hell, you can even consign the Citadel Council to death. But even if you do these things, even if you intentionally act as Renegade as the game allows you to, you’re still bound to the predetermined and prescribed onus of being a hero. Sure, you can withhold knowledge from the Council, but this is more conducive to becoming a heroic demagogue than anything else. In Foucauldian thought, “there is no power relation without the correlative constitution of a field of knowledge, nor any knowledge that does not presuppose and constitute at the same time power relations.” The entire dynamic between Shepard and the Council is one born of perceived power held, and so it is at odds with any idea of unity - whether you act in tandem with the Council or alone, there is never any bona fide challenging of a broken status quo, let alone a means of actually implementing a new system. I mean, even if you go full rogue and support Cerberus every step of the way, at the heart of Mass Effect, after all is said and done, you’re Alliance brass through and through.

A lot of this lies in the context of what it actually means to be Renegade, which is to be an asshole far more so than it is to be a rebel. Aside from a few interrupts that require intense commitment to the Renegade path, most of the “bad” actions in Mass Effect are laughable. It’s Hugo Stiglitz from Inglorious Bastards, where you hold a gun to your acquaintance’s gut while maintaining a death stare, except you also might say something like “no way in Hell, shitbag!”

And that’s as far as it goes, for the most part. No matter how Renegade you are, there is no way to play this game that does not support the military-industrial complex. There is no way to play this game that does not acknowledge that law enforcement is stunted not just by bureaucracy, but by systemic corruption, racism, and self-preservation that enable and perpetuate it. True enough, the impending doom of life as we know it may not be the ideal time for unbridled anarchy, at least in a fictional video game burdened with telling a coherent story. And yet anarchy would free Shepard far more so than killing the Council ever would. The most anarchic Mass Effect ever gets is in the opening of Mass Effect 3, and that’s only because it occurs as a part of a set piece that is, for the most part, completely personless.

Mass Effect as a whole is a game that teems with space fascists. You can disagree with them, sure, and occasionally kill, convict, or disempower them, but you cannot suggest or implement a counteractive ideological structure that is conducive to the construction of a world beyond the existing status quo. Kill the Council, they get replaced. Stop the crooked cop, C-Sec posts a job opening. Maybe that’s a message in and of itself - that the powers that be always will be. In a game about saving the world, though, it becomes defeatist even in the wake of galactic victory. What is the point in saving a universe that is inherently awful? Why do the things we do just for the Council’s mantle to be inherited by another self-interested, right-wing bigot hellbent on steering politics and space capitalism in their species’ favour? The end of the world is about more than heroes and villains, and there’s no point saving something for it to be empty of critical thought and devoid of the lasting influence necessary for enduring change. There were problems in Mass Effect before the Reapers came - just take a walk around the Citadel in the first game or visit Tuchanka in the second. You can earn a husband the right to bury his wife or convince two krogan warchiefs to get along, at least temporarily - but you do nothing about the societal structures enabling these issues or the universe-spanning conflicts they perpetuate. Despite the game’s ostensible claims and the species diversity in your own particular squad, there is no harmony. The core ideology of Mass Effect is to play nice on the universal stage but plot secretly on the world one, for each and every world in existence. It is politically volatile and ideologically juvenile.

It’s not ideologically incomplete, though. On the contrary, Mass Effect is packed with opposing ideological state apparatuses, defined by Louis Althusser as societal structures from which we derive a sense of self as opposed to propagating our own. From the Alliance to the turian military, to krogan tribes and the quarian flotilla, each species in Mass Effect is defined by a proprietary order designed to be in inherent conflict with each other one. This leads to a degree of interpellation that breeds self-centrement, an internalized collective value that is at odds with all similarly internalized collective values to the point of universal distrust. The geth hivemind is far more revolutionary than the Systems Alliance ever could be because it is built around unity and leaves no logical room for exclusion based on perceived differences. If Lacanian thought suggests that there is no reality without an existing discursive system, the geth’s uniformly open and unprejudiced rhetoric leaves language built to facilitate derogatory discourse in a metaphorical Stone Age, where collective progress is buried beneath thousands of years’ worth of internal conflict rallied to a unanimously recognized redirection towards other species.

All of this is visible in a microcosm on the Normandy. Garrus isn’t a rebel who left C-Sec because he is still a cop, at least in terms of his values. He’s rogue and disheartened by bureaucracy, but he is still a staunch advocate of the law it protects and is protected by. Zaeed Massani is a militant merc with all of the prejudices borne of that profession, Ashley Williams is a space racist, Kaidan Alenko is a by-the-book stickler who killed a superior officer without being able to recognize the aftermath of that action beyond acknowledging it as something done in the heat of the moment. Tali, brilliant as she is, is clinically sceptical to the point of impulsive aggression based on unchallenged, internalized views. Renegade as they may seem, it’s jaded mercs like Wrex and hyper-violent youths like Grunt who are the real punks of Mass Effect, being able to recognize the difference between ostensibly bad actions and the real evil they are committed to oppose. Aside from them, crew diversity is largely used to facilitate species racism by proxy.

This is an old series, one that came out in 2007 and ran through to 2013. It was not made in the impression of contemporary events and causes. That’s why its value now predominantly lies in how evidently dated it is, how we can look to it and say “this is tactless,” not because the devs were tactless, but because the time was different. Wrex and Grunt recognize that, as Margaret Atwood would say, “in a gradually heating bathtub you’d be boiled to death before you knew it.” The real enemy is not the Other - the real enemy is not even Saren, or the Reapers. The real enemy is the systemic structure in place that problematizes recognizing evil and acting to expunge it, because the whole point of this story - as evidenced by Andromeda and the Liara-starring trailer for the next Mass Effect game - is that there is always another adversary. If Qui-Gon Jinn somehow wound up in the wrong space opera, he'd probably say there's always a bigger fish.

Mass Effect is an excellent video game series filled with compelling stories. It is a cultural artefact worth studying for years to come, and it belongs in a museum for the astronomical impact it has had on the video game industry. But its exhibit needs to represent its worldview, too, because it is an important relic of an era that is not yet bygone. It is a game that was marked as brave for the time it came out, but that, by contemporary standards, is not very brave at all. That’s not on the devs who launched the first game 15 years ago, but it is on us to remember, articulate, and challenge these standards in order to refrain from repeating the same mistakes in future. When all is said and done, Shepard is never Shepard without being defined by a structure, whether that be an institution or a gamified meter designed to paint them in a light that drowns out the basis that is quietly but truly defining them and the universe they inhabit.

Ultimately, Mass Effect is a series that is brilliant but not bold. It is a series that is riveting but not revolutionary, and dramatic but not definitive in a way that reshapes video game sci-fi ideologies into a form more suited to a world in which we must approach reality with challenging, confrontational, and commanding intellectual thought. Historically, as per real world sensibilities, Mass Effect is a series that is essential for the future, but that is primarily because ideologically and politically, it is stuck in the amber of the past - there is no why until we strive to answer it.
 
This just in - game which is made by the most Leftist major game dev studio which says that the ”happy” ending of the series is mind-controlling everyone to bring about peace and utopia is still not “progressive” enough.

actually, the funniest part of this is that when ME1 came out, people attacked the game for allowing same- sex romance and all the game reviewers flipped out. And now the game reviewers are the ones flipping out about its politics.
 
This just in - game which is made by the most Leftist major game dev studio which says that the ”happy” ending of the series is mind-controlling everyone to bring about peace and utopia is still not “progressive” enough.

actually, the funniest part of this is that when ME1 came out, people attacked the game for allowing same- sex romance and all the game reviewers flipped out. And now the game reviewers are the ones flipping out about its politics.
Reapers must be destroyed, Batarians must be genocided, Krogun must be kept with their balls snipped, remove Turian, fuck the council.
 
There is no way to play this game that does not acknowledge that law enforcement is stunted not just by bureaucracy, but by systemic corruption, racism, and self-preservation that enable and perpetuate it.

Pretty sure half of that is why Garrus left and joined the crew, he was bored and sick of the bureaucracy and other problems. As for policing in space, aboard what is technically a high sophisticated and pressurized tin-can. You nip shit in the bud, because if you don't, eventually you're gonna have a pack of retards deciding it's totally cool to detonate explosives at all the airlock and kill everyone. Everyone who doesn't walk around with a life-support equipped suit, can immediately die because some asshole decides "fuck the police" and busts a seal or puts a giant fucking hole in the outside wall of your home.

It's like this retard never bothered to think that months of "peaceful protests" in a self-contained and pressurized world is a bad thing. There may be bureaucracy, corruption, and more... But when Battarian Lives Matter start killing people and destroying shit, the Turians wont be held back by politicians, they'll put that shit down, because the opposite is quite literally, everyone is gonna die.
 
You nip shit in the bud, because if you don't, eventually you're gonna have a pack of retards deciding it's totally cool to detonate explosives at all the airlock and kill everyone.
Imagine a Hoot Rat on a space station.

"FUK DA PULICE...ACAB" *smashes the airlock controls spaces the entire station* "SHEEEEEEEEEEEEEEET"
 
Imagine a Hoot Rat on a space station.

"FUK DA PULICE...ACAB" *smashes the airlock controls spaces the entire station* "SHEEEEEEEEEEEEEEET"
It's one reason I don't expect much diversity if we ever do start colonizing other planets; at least not while the environment isn't an open air planet. Not everyone is cut out for certain types of life, ask any submarines, and they'll know people who couldn't hack it. Now throw in low IQ, low self-discipline, mental disorders, etc. And the actual amount of what we could call qualified space explorers/settlers is small. Because the last thing you need, is someone demanding equity and going ACAB. Just throw them out the airlock, because shit won't hold together with that poison.
 
This article really shows how modern politics is so retarded compared to ten years ago.

Mass Effect doesn't reach the level of "Fuck the Police" because the authors weren't gibbering retards who hate the very concept of law being enforced. Even Casey Hudson at his worst never got as bad as modern SJWs who think defunding the police will somehow lead to a utopia not dominated by the mafia or any other criminal organization that would take advantage of the absence of law enforcement.

Shit, if you want to see what the country would look like if you defund the police, look no further than Mass Effect 2, where the main plot takes place in the Terminus Systems-a part of the galaxy where law enforcement is practically nonexistent, so rich assholes hire mercenaries and kill anyone they so choose. You get gang wars between different gangs of mercs who practically run whole districts and even entire planetary bases because the law doesn't exist out there. As much as Mass Effect veers to the left, it was still a realistic form of the left where they still take into account what will happen if you get rid of the law enforcement system among other things.

Also, Garrus, the lone cop on your party in all three games, is a cop who's tired of all the red tape bullshit and corruption back in C-Sec, and how ineffective it is at fighting the real criminals, hence why he wants to go solo or become a Spectre. He even quits his cushy police job and goes full vigilante against criminal gangs, trying to instill a sense of hope on a shithole like the Omega Station. It doesn't work, he gets most of his people killed, but at least he tried.

Also, there is no Space Fascist faction among the Citadel races. The Turians have a meritocratic state, the Salarians have an oligarchy, and the Asari have republics all over their space. The Human Alliance is a democracy. The only government that remotely resembles fascism is the Batarian state, and they're a rogue state that operates outside of the Council's authority, outside of serving as a punching bag for the humans. The Council itself operates as a compromise between an oligarchy and a democracy, where only the most powerful races get to send representatives, but they also take into consideration the wishes of the other races who have embassies on the Citadel. As for Cerberus, they're mostly a human supremacy group/corporate state, with the Illusive Man as the CEO/chief executive, and like the Batarians, they operate outside the Council's jurisdiction as a sort of shadow government. And like the Batarians, they served as a punching bag for the heroes in Mass Effect 1 and 3, with them only helping out the good guys in Mass Effect 2 because they were scared of the Reapers.

Of course, there's the implication that you do create a fascist state in the renegade ending of Mass Effect 1 where you kill off the Council and replace them with a human council led by a human chairman, but by the time of ME3, the other Council races have re-asserted themselves and have regained their seats in the Council, turning it back into a representative oligarchy.

And again, if you still hate how the law and the government runs and think they're the bad guys because "MUH SYSTEMIC OPPRESSION", well, there's several ways to solve that in Mass Effect 3. You can cure the Genophage and let the Krogans rise back to power, and let them be a military counterweight to the Council and the galactic government. You can get the Geth and the Quarians into an alliance, so as to build the strongest fleet in the galaxy outside of the Reapers, ensuring that you have, in your influence, the strongest fleet in the galaxy outside of Harbinger and his pals. With both the strongest army AND the strongest navy in your pocket, you can pretty much go full Grand Moff Tarkin and dictate terms to the Citadel Council, or whoever's going to be stuck fixing the mess the Reapers made after the war.

The endings take things even further: with the Control Ending, you can go full God Emperor yourself and take control of the Reapers-essentially ruling the galaxy yourself as an immortal AI that can act through the Reapers, and ensure a less oppressive galaxy yourself. Or you can go full Space Neo and go for the Synthesis ending so as to make everyone one with each other and with your living essence-essentially giving everyone a Geth-like government where they can all understand and be one with each other in peace. So not only is this article misinformed, it also is obviously written by someone who didn't play the trilogy all the way to the end.
 
If the Turians are such fascists then why is it that you can literally do as much hookers and blow as you want as long as it doesn't affect your work?
Because the Turians aren't fascist, they're a meritocratic state. But you'll never see these idiots admit to it.

You can also have "sparring matches" with soldiers of the opposite sex on the same warship in the Turian fleet. Which makes them far more liberal than most armies today, who would punish such fraternization.
 
Because the Turians aren't fascist, they're a meritocratic state. But you'll never see these idiots admit to it.

You can also have "sparring matches" with soldiers of the opposite sex on the same warship in the Turian fleet. Which makes them far more liberal than most armies today, who would punish such fraternization.

Meritocracy is fascist in their opinions.
 
If the Reapers existed irl, this cunt would be on a sopabox preaching about how the real enemy is systemic injustice and that getting absorbed into a machine hivemind like the Geth is actually a good thing as everyone gets herded into harvesting camps.
Wokies are the most weak-minded creatures on the face of the planet so they'd get indoctrinated immediately from the slightest contact with the Reapers. They get indoctrinated from listening to ordinary human propaganda. What makes this a nightmare scenario is that there's millions of them and they specialize in infestation and destroying group cohesion.

You can be gay.. just not gay enough.
You can be bad.. just not bad enough.

What is this freak really looking for?!
To make mommy and daddy angry.
 
But Mass Effect’s courage stopped there. Sure, you can go Renegade, but it never quite reaches Fuck The Police. You can punch an annoying reporter, dismiss a companion’s death as necessary and unimportant - hell, you can even consign the Citadel Council to death. But even if you do these things, even if you intentionally act as Renegade as the game allows you to, you’re still bound to the predetermined and prescribed onus of being a hero. Sure, you can withhold knowledge from the Council, but this is more conducive to becoming a heroic demagogue than anything else. In Foucauldian thought, “there is no power relation without the correlative constitution of a field of knowledge, nor any knowledge that does not presuppose and constitute at the same time power relations.” The entire dynamic between Shepard and the Council is one born of perceived power held, and so it is at odds with any idea of unity - whether you act in tandem with the Council or alone, there is never any bona fide challenging of a broken status quo, let alone a means of actually implementing a new system. I mean, even if you go full rogue and support Cerberus every step of the way, at the heart of Mass Effect, after all is said and done, you’re Alliance brass through and through.
This is such a strange thing to complain about given the setting. Mass Effect isn't some randomly generated Nethack series of events that happen to result in saving the galaxy by pure coincidence. It's a story about a specific person who did specific things, albeit with some minor derivations to the story. It's like the gospels of the bible. Same beginning, same end, slightly different middle part depending on how much the author remembers and/or embellishes.

If you could choose to allow yourself to be consumed by anti-authority rage and go on a murdering spree in the middle of the citadel, the second and third games would just be you sitting in a prison cell while waiting for the reapers to consume all life. That wouldn't be the story of Shepard, Galaxy Savior. That'd be the story of random brainwashed anarcho-communist who ruined their own life for no reason.
 
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