Hellish Quart: Realistic swashbuckling duels

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14 de Mayo, 2019
Any of you play this? I stumbled across it browsing "historical" in Steam and it blew my mind that I hadn't heard a word about this. It's a 1600s (focused on With Fire and Sword style Eastern Europe, but has Western swashbuckler/musketeer types too) swordfighting game based on motion-capture fencing. No competitive multiplayer, don't think it will be much but a little single-player campaign and a thing to fuck around with the AI for a few minutes, but I love the idea of it all the same. I might wait for an actual full release with the campaign, though.
 
I got excited when I saw this on the main page and didn't realize this was on a vidya board. I look forward to when society collapses far enough backwards that sword duels become the norm again.
 
I simp for Isabella

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Arcade mode with a proper bossfight voiced by the man himself. Easy to forget how it's more or less a one man job with assistance from historical museums and partnerships with HEMA companies
 
You know once most of the slavjank is ironed out, a proper replay system and more robust free camera are really gonna make this game shine. I haven't been this obsessed with making screenshots in forever.

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Maybe we can save a little slavjank, as a treat:
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Kubold released a new character yesterday that fights with a shepherd's axe.


I've only played a few rounds with him but he does handle a bit differently than any of the sword characters:
-He has multiple combos that can hook another character's weapon and pull them off balance. I don't fully understand the timing or distance for this but I've done it once or twice accidentally.
-If the handle connects rather than the bit, it seems to have a stagger effect.
-Longest and slowest feints of any character, and sometimes I trigger these moves without meaning to.
-Main long guard move is a swirling circular motion that I think is meant to get around thrust weapons. Attack must be triggered with another button press. Takes some getting used to.
 
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