- Registrado
- 27 de Sep, 2023
Gee, almost as if they didn't understand what game they were trying to recreate, let alone "improve" on.There's definitely some baffling choices here on the part of 343/HS and quite a bit of jank that wasn't even present in the original from 25 years ago. Levels have, for the most part, been recreated to match the originals, for better or for worse. The addition of sprint makes a lot of them claustrophobic and the devs decided to emulate the hardware shortcomings of a quarter century ago. They spent too much time trying to capture authenticity instead of fulfilling the implications of what couldn't be represented properly in the original.
I'm good. If the new Doom game is anything to go by, gameplay might have been better but writing and characters would have been even cringier.A game that is 90% someone else's legacy wrapped in UE5? Microsoft cut the wrong team, they should have handed Halo over to iD.
Shotgun reload animation when not empty is fucked. Chief racks the gun after a reload despite a round already being loaded, which would eject a round you JUST LOADED.
Nobody at 343 understands how guns work, that's about right.Magnum weapon ready animation is fucked. In OG Halo, Chief only pulls the slide back far enough to check the chamber for a round. In Campaign Evolved, he pulls the slide all the way back to the point you can fully see the cartridge, which, again, would eject a round.
On Truth and Reconciliation, Marines used to wait on the ridge until you started shooting and would only drop down to the lower ground when you did. In Campaign Evolved, they jump down immediately as soon as you shoot. If all your Marines are killed, Foehammer still brings reinforcements, but Cortana's voice line for it is absent. While tractoring up into the ship, Marines don't have a floating animation, so they run in place as they ascend. Cortana's voice line about grunts running to replace a killed gunner on a turret only triggers after you mount a turret.
Marines spawning without heads
Flood Elites have a single death animation. Flood bodies suddenly vanish when destroyed with melee and no longer leave green residue. Flood outside of a certain distance have their animations slowed, probably holdover code to keep performance optimal on original hardware.
Banshee AI is quite possibly more retarded than it has ever been. They somehow made AI in a quarter century old game worse.
Are we sure this is UE5 and not Creation Engine?
Because old games le bad, niggercattle doesn't care about gameplay and only cares about how shiny their toy is. Not that it matters, most of them don't even finish games, just play them for several hours and forget about them.I don't understand why people want to play games with "upgraded graphics". I've seen modded Skyrim and it just looks like an uncanny "riced out" classic Ford Mustang. Yeah, it probably looks cool to pretentious faggots who think painting a Ford Mustang with bright colors and gold rims is cool for some reason, but isn't there a beauty to the original model?