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Not just the studio but all of Microsoft. Microsoft wasn't humbled when they released Kinect or XBOX One so they aren't learning to reflect anytime soon. The last time they got humbled was the red ring of death and they actually had to pony up and spend money, time and effort to fix their reputation.I'm all out of "I can't wait for this to humble them and force them to learn from their mistakes!" for this fucking studio.
They wanted to skirt the issue of having to cheap out once again on split screen modes and launch incomplete multiplayer suites that offer only a quarter of what the original did.I'm surprised they didn't just call it "Halo: Combat Evolved". That's the standard practice when raping history; make a new version, insert subversive elements and use the same exact title to dilute the visibility of the original.
Halo 2a looks better than this shit, and it's a shitty ugly 343fied version of halo vista.Everything about this game is so baffling. Why remake CE again when they already tried and failed in 2011? Why make it single player only when Halo Infinite has been dead with no new content for years? Why redo the voice acting?
Make it make sense. 343i can rebrand all they want but incompetence will always be their middle name.
Neo343 will claim they actually are stronger smarter and more masculine than the males, xey will also claim females lead the elite civilization like some kind of hekin empowered ayylmao matriarchs, just like gears of war did with the locust.So what do you guys think female sangheili look like?![]()
Meh, he was comparing it directly to other Halo titles. We can say for sure that this game only brought in a small fraction of the player base that MCC or Infinite did, and I don't see any reason to assume that it's any different on consoles. The last two times I've opened Steam, I'm immediately beset by a full page advertisement for this game. I can't imagine a >10K peak is what they were hoping for.One issue with chartposting this time around is that Halo has been predominantly a console game, especially Xbox, for its entire existence, and Microsoft doesn't publish any sort of player counts for Xbox
Bad news pal, that was 15 years ago and we are cranky old men now :/I thought they already did a remake like six years ago?
Doublepost but the game released officially 4 hours ago
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Its all-time peak was 19,000 players when it first went into early access.
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The MCC's and Infinite's players for context on how poorly this game is doing on its release day. Both Infinite and the MCC's Steam releases resulted in player counts in the 100,000's
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The new girlboss reminds me of that one cunt from The Boys who's constantly bitching to Homelander a guy who's entire life was nothing but pain and torture as a living lab rat about how she's the bigger victim because she grew up poor and her dad fingered her or some shit.
I think the suits have rightly identified that they need to appeal to gen z but wrongly think that they can do it by turning things they remember older people playing into accessible franchises with woke slopThe people who would have been huge Halo fans in their teens are in their 40s now and probably don't play many videogames and zoomers don't care about Halo.
Who is the intended audience here exactly?
No. It's been out in early access for people who bought the expensive edition since like Thursday of last week. The fact that it's barely beating its peak player count for early access on its actual launch day is all the evidence you need of how much of a failure this game is.Give it a few days before you start posting the Steamchart numbers. However, this looks really bad for a AAA game at launch so far.
I can't see his face, but I could read through it from the helmet.
That and they had two chances to change the Pillar of Autumn's goofy bridge that holds the two halves together, and both times they just didn't. I get the warthog run is supposed to just be fun and not necessarily believable, but the bridge is just too stupid not to fixIf there was one thing to change in the remake, it was UNSC soldiers calling Chief rampant.
Combat evolved is not a particularly long game, unless they added a bunch of dead time for no reason it shouldn't take anyone with a pulse more than 10 hours to beat. These numbers are pretty bad, especially since you'd think it's only your most hardcore fans and streamerfags that bothered to pay extra for a few days of early access.Apparently 49% of players beat the Pillar of Autumn during the early access period, according to this simps tweet. They then had two big 10% drops in player retention during the Levels Halo and Silent Cartographer
Only 10% of the early access playerbase beat the game on any difficulty.
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They padded the fuck out of it. You should see the "Prequel" missions, they are designed like baby's first forge mapCombat evolved is not a particularly long game, unless they added a bunch of dead time for no reason it shouldn't take anyone with a pulse more than 10 hours to beat. These numbers are pretty bad, especially since you'd think it's only your most hardcore fans and streamerfags that bothered to pay extra for a few days of early access.
Yeah it's not looking goodCombat evolved is not a particularly long game, unless they added a bunch of dead time for no reason it shouldn't take anyone with a pulse more than 10 hours to beat. These numbers are pretty bad, especially since you'd think it's only your most hardcore fans and streamerfags that bothered to pay extra for a few days of early access.