Guild Wars 2

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I like unlockathons but man, no class feels any good.
There is no class fantasy left. Just like WoW, eventually all classes have to play more or less the same. Sure, you have class "gimmicks", but in the end every class has to have support, heal and dps roles providing the same boons. WoW at least tries to give each class different lore, quests, unique challenges. GW2 has none of that. What counts is your Account, not your Characters.
 
There is no class fantasy left. Just like WoW, eventually all classes have to play more or less the same.
That's one of the biggest positive developments in the game. After that was done, finally, you could play whichever class you want. I am so fucking sick of the whole
>No we need this specific build on this specific class, because the only way to beat this is with this specific utility that only they have and there is no alternative, we deliberately avoid adding any alternatives because muh class identity.
 
There is no class fantasy left. Just like WoW, eventually all classes have to play more or less the same. Sure, you have class "gimmicks", but in the end every class has to have support, heal and dps roles providing the same boons. WoW at least tries to give each class different lore, quests, unique challenges. GW2 has none of that. What counts is your Account, not your Characters.
I've read and followed some build guides and it honestly just seems like you vaguely choose a buff and pursue it. "Oh this build has haste" or whatever; so you spam all your buttons and get some buffs you barely notice and that's it. I was so fucking hype for ritualist returning to gw2 only to see that it's, as per necromancer norms, a transformation-based burst spec. Necromancer, a fucking slow caster. You spam 3 spirits that do vague things and proceed as usual with necromancer. The fact necro/warlock is among the least played classes in all games, yet the most played in gw2, should make it obvious that it's not remotely distinct.
That's one of the biggest positive developments in the game. After that was done, finally, you could play whichever class you want. I am so fucking sick of the whole
>No we need this specific build on this specific class, because the only way to beat this is with this specific utility that only they have and there is no alternative, we deliberately avoid adding any alternatives because muh class identity.
You can avoid the mmo trifecta and still have some sense of identity. I wouldn't use ESO as an example because they literally just reskin shit and call it a new class. Necromancer! Cast a fireba- I mean skeleton bolt! Big fire aoe? But this time it's a skeleton that slams the ground! Some gw2 specs do focus entirely on buffing others but when even the most hardcore dps specs do the same, why bother? WoW had evoker added which instead of doing its own dmg, buffs other people. It's either OP as shit or misunderstood and kicked for performing poorly on meters.
Thanks. If a fantasy game can't have a good greatsword I'm not going to spend half a second reading the woke slop in return.
I do like how mesmer turns a 2h sword into a laser beam and shit. They've had some great ideas for things other games would just sort of go "nah that ain't a thing". I'd fucking love mesmer if not the fact all your illusions disappear the second the target dies. Not having them stay around and retarget is a change you'd expect between expansion 2 or 3. Nah we just keep it going til the end of time.
 
I've still no clue how GW2 was my second most played game in 2025. Yet, I keep getting the urge to play it. I know it's fast-paced, abilities feel as if they have no impact, there's way too many de/buffs to play around with, and yet I just yearn to do some completionist shit. Then I boot up necromancer and realize it's nothing like GW1's necro, let alone the necro fantasy, and close it again.

I've actually put a fair few hours into GW1 as of late and I like the unlockathon nature of it, but I made the mistake of start in Prophecies, meaning I'm playing the 1.0 version of the game and not the "You get a hero to build alongside you" that ended up becoming the main motive of the game. Yeah there's Devona but I fucked up and forgot to unlock her. On one hand I like the idea of building an entire party out, but the other, you're gimping yourself by not using meta builds.

And in the end, all you achieve is a bit of starpower cosmetics in GW2 - a game that I still have no lasting interest in outside the small spikes of delusion.
I'll always maintain despite the lolcow infested company that I do think it's a game worth your money/time (though that evaluation goes down with every skeleton crew expansion they release in the last 3 years). I'm just too deeply dissapointed in the direction the game is going to keep playing. But it's a solid MMO you can get 100-1000 hours out of, it just won't ever be your main MMO because anet is too retarded and they've cultivated one of the most casual participation award playerbases in existence that prevent anet from doing anything remotely cool.

On the topic of GW1 if you're ever looking for a guild of people who won't judge you for screaming nigger in alliance chat I run a medium size 4chan guild that's been doing stuff together for last 4 years. It's pretty comfy, no discord and we aren't metafags.

they’ve banned people for even the mildest complaints about their poor writing, so not surprising on top of all that neo-marxist nonsense.

From memory, people have been global muted for various durations for various silly reasons such as disliking the Disney Star Wars films back when it was in public consciousness, and more recently praising the Harry Potter game. I feel like there’s a group of woke players that mass report people, since I’ve never seen anyone on PVP maps be banned or muted for saying anything.
Anet is the reason the game had such a toxic positivity problem for almost it's entire lifespan image below was from a feedback thread created by anet about ascended armor. Negative feeedback not welcome, you are only allowed to say positive things about the game, if you dislike game additions you WILL be banned for your opinion.
 

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I still think having no subscription model for GW2 is the biggest reason why it's still active, since its monetization is tame compared to most other MMOs. FF14's newest expansion is $40 and has a fucking awful story featuring a tranny doing a Mexican Mickey Mouse impersonation, AND you have to drop $15 per month if you want to use your account after going P2P. Runescape at least lets you play the base game if your sub relapses, and it even lets you use in-game gold to get some subscription time... which sounds good, but has invited thousands of bots that tank the value of gold and items, so you'll realistically never get to grind out your own bond time again. Never played WoW but it looks like it also has a bot problem on top of FF14-tier pricing (and a $90 mount lol).

If we had less Roy and CMC patches where builds get dumpstered at random, no nonbinary agender Engineers and tranny OCs and gay Norns quipping every time you get close, fixes for old events and dungeons that always glitch up, and MORE BAG SPACE YOU GREEDY FUCKS GET ALL OF THOSE JUNK ITEMS OUT OF MY INVENTORY NOW NOW NOW NOW NOW NOOOOOW :twisted:, I think even more people would stick around.
 
no subscription model for GW2
Never-even-mind F2P, but the fact that grinding shit is lateral and account-based vs char-based, and having active, action combat instead of either click-based or having a song-sheet of various abilities and that WoW bullshit also makes it stand out to-date. I seriously need to dip back in at some point.

I just can't help but wish that SWToR used the gameplay mechanics of GW2 to truly shine, especially since GW formula was up for adoption around when SWToR launched, but the cake is always a lie.
 
Wait, first game is still active and everything?? I think I still have a sealed DVD copy and everything
Yep game has been thriving since 2018 when a developer added some new skills to the game in his free time caused a huge resurgence in playerbase, about 4 years ago according to the game director the game hit a new concurrency record seeing triple as many people log in, since then the number of people has continued to grow. Last november anet announced GW reforged, which for the first time in 15 years the game now has an active developer team working on the game again creating new content. They are currently working on a mobile device version for GW1.

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They've released 2 new dungeons and added several quality of life changes since then. According to NCSoft's quarterly reports, GW1 now makes up 10% of anet's entire quarterly earnings. The PvP scene is still going strong with lots of GvG guilds still hanging around, RA is playable again, and community organizes FA/JQ/AB days. Overall great time to get back into the game. Super healthy population for a game that can be largely played single player.
 
GW2 did well because it focuses on the niche of open world zones and meta events. It's not competing that much with the two biggest MMOs which are about instanced dungeons and boss fights. Unfortunately Genshin Impact and its clones came out which are MMO but with the annoying stuff stripped out and also have a focus on the world and much more attractive audiovisuals, so zoomers and gen alphas are going to that instead. GW3 needs to up its game in the audiovisuals department - and be available cross platform on day 1 - if it is to hope to compete.
 
I still think having no subscription model for GW2 is the biggest reason why it's still active, since its monetization is tame compared to most other MMOs.
Just for context, I started playing well before EoD released, lost a lot of interest with the last SOTO release and stopped playing completely with the last JW release.

The "no sub" issue is huge as a headliner. There's a bit more to it though as there's the Living World trap with people who thought they had bought the entire content finding out they hadn't. It's true you can get them with in game currency (I partially did that but was lucky enough to be able to get most of them via the "return to" series) but it's still a dirty trick that leaves a bad taste. The switch to yearly paid expansions also felt like a sub albeit at far less of a cost than FF14 or WoW. Similarly the QoL items such as bag and bank slots, templates, infinite gathering tools, and salvagers are near mandatory to avoid a really bad time especially with the astounding variety of currencies and other general crap swamping the inventory.

f we had less Roy and CMC patches where builds get dumpstered at random

Never-even-mind F2P, but the fact that grinding shit is lateral and account-based vs char-based, and having active, action combat

I though I was the only one who didn't like the escalation and regularisation of wholesale balance changes. I detested it. Spending six months or more getting a character to a meta build with ascended gear only to have it rendered irrelevant by the nerf bat didn't leave a warm and cosy feeling. It didn't help that many changes had the subtlety of a brick. I understand that's not an issue for those with full ledgy gear but what proportion of the playbase does?

GW2 is not as lateral as people claim. Specialisations always (?) outperform core specs and it's the norm that whatever is most recently released will outperform the earlier stuff. I understand why they do that but when DPS builds go from 20k to north of 40k that ain't lateral! And it's not just DPS. Gliding made fall damage a non issue, mounts made a lot of map exploration trivial and the skyscale made what was left of map exploration and other mounts largely irrelevant. And jumping puzzles; say hello to position rewinders. The power creep (creep isn't really the right word) trivialised earlier content. I used to do Tequatil regularly. I don't think I ever saw the event fail and even seeing the bone wall was rare.

I like the combat system. I just wish that I could see what's happening if there are more than ten players involved through the visual clutter and yes I turned all the bullshit down in settings. JW took that to unacceptable levels for me.

Ultimately though it was the storytelling that killed GW2 for me. Yes, the constant faggotry (Fascist Flattener in EoD was top cringe and that was before it ended with the power of memories and feels!) is annoying but the problems go deeper than that. They have set up some great villains and totally wasted them. The Elder dragons were largely squandered and as for their replacements as the big bad in SOTO and JW, I was all but out with the end of SOTO and JW completed that job.
 
I just can't help but wish that SWToR used the gameplay mechanics of GW2 to truly shine, especially since GW formula was up for adoption around when SWToR launched, but the cake is always a lie.
SWTOR is another one I keep fantasizing about playing again. Making troopers capable of healing etc made for some cool dynamics. "Oh but it's a singleplayer mmo-" what fucking isn't now that Discord is dominant? Rather that than shit like WoW trying to keep it social, knowing it's a lost cause. I also love having real thought-out companions and how every swtor class is a mish-mash of existing WoW specs. The double-saber sith assassin playing like a stealthed ret paladin is kino as hell. Yet, amidst all this, I just can't help but shake the feeling that they all play like shit and nothing will ever beat the 1.5 gcd pacing and solid 120 fps of WoW.
Gliding made fall damage a non issue, mounts made a lot of map exploration trivial and the skyscale made what was left of map exploration and other mounts largely irrelevant.
"Welcome to the flying mount expansion!.. oh you didn't unlock it? Well you get a lite version, but it'll never be as good as the one you need to grind for 20 days in a row in a previous expansion. And even then, its flying becomes a weird limited flapping thing. Hope you timed it well for the 'Return to-' even so you can get the currency in only 7 days!". Again, yeah you only need to do it once and it's no biggie if you're really into GW2, but fucking hell. What a way to force people to do old content.

Not to mention the release of new expansions. WoW: Hundreds of people lagging every realm to death as you try to go through a portal. GW2: Here's 3x 45 min instanced exposition dumps. Exciting!
Yep game has been thriving since 2018 when a developer added some new skills to the game in his free time caused a huge resurgence in playerbase, about 4 years ago according to the game director the game hit a new concurrency record seeing triple as many people log in, since then the number of people has continued to grow.
GW1 really appeals to my party-based game preference, knowing only old Bioware made any such good non-ttrpg games, but GW1 is also so far from a traditional mmorpg that I just can't get back into it, despite also fitting that completionist mindset with simple visual clarity and iconic art direction. I'm just too old. No amount of recoating old games can or should move it past the gameplay and all its dated faults. I find myself losing interest in Diablo 2 and then someone goes "Duh, it's 30 years old and the arpg genre is already niche".
 
After I left FF14 in disgust, I have been playing GW2 almost everyday for the better part of a year now (I used to play on and off in between my Wow/FF14/SWTOR sessions).

Completing Daily/Weekly Wizard Vault stuff and slowly inching my way towards legendaries has been pretty nice. I used one of the legendary weapon kits to make one, sell it and I haven't had gold problems ever since.

I'm almost done with leather legendary armors, and slowly working my way to leggy trinket. I'm finally hooked now, I hope they don't ruin it by announcing GW3 too early.

I've been eyeing GW1 lately as I never got it when it was relevant.

I wanted to return to SWToR as well but the harddrive where I had the login codes died and I'm locked out of my account. The dunces at EA can only unlock it via phonecall but I'm not paying international fees to speak with indians.
 
Just unlocked the skyscale in way of le Obscure. Jesus fuck, that journey played like an post-endgame luxury cosmetic reward and not a borderline mandatory mount. And all that lore and story about "wow, grown big and strong" only to be able to flap for 5 seconds is honestly a joke. Even if you gave it infinite flying, none of the zones literally made for flying would be that easy to.. 100%? Or whatever they wanted you to avoid doing by having free-access flying.

Yeah I think I'm done. I got a few more masteries and mounts unlocked, maybe i'll return in the future to do something else. This game is absurdly "german femoid" coded in the sense that people seem to play it religiously to be an anti-wow contrarian.
 
I have never been so let down in several years. GW3 looks like fucking garbage. Holy shit. What happened to their artists?
All of the ones that made the distinctive styles have gone elsewhere.

First thing I noticed with the announcement trailer is that the character on the .. lion stag thing is of course a broccoli haired black. Of note was an asian woman, a Kodan (presumably), and.. a hairy asura. Why does that matter beyond out of universe pandering? ..Why the fuck is a Krytan man and a Canthan just around what I assume is Orr? I believe that place was coded to the middle east, I guess they don't give enough oppression points now.

Its set 1,000 years before the first in the actual guild wars so that means the old pantheon. Abbadon and Dhuum included. There's some mild potential to be something but I'm keeping expectations rock bottom.
 
You couldn't have made a more-generic sequence you prompted an AI with "fantasy MMO trailer in ue5." It sounds, looks, and is shot and scripted like everything Dragon Age and Final Fantasy 14 of the last decade

I don't know why they want to start development on a new MMO in this environment. They aren't just re-using old assets and an old engine like with the GW2 expansions; the team sizes they'd need to make this thing are gonna be big. Yeah, Reforged sold well... so what, did they use those numbers to arrange a big investment? Like, those people aren't gonna be buying this thing, and I get that GW2 attracts a lot of no-future paypiggies, but come on. The new chair isn't gonna bail you out anet, you're gonna eat that interest
 
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