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Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...
Unpopular opinion, but I'm not a fan of the ultra realistic graphics mods. It loses a bit of identity trying to appear realistic. And it can reach uncanny valley, looking out of place.
In theory, using Unreal Engine should be easier for those to mod. This isn't worth removing the originals from storefronts. They could've sold the OGs in a reduced price.
These two YouTubers are the only ones that I currently know of that are not buying what Rockstar is selling with this recent trailer. Gypsy was more serious and half-joking, where as RADAL was taking the piss out of Rockstar for making a half-hearted remastered trilogy that makes actual modders tinkering around with the effects of the games look better in comparison.
And those modders do it for free, while they get cease and desist letters from Rockstar to stop modding their games.
In theory, using Unreal Engine should be easier for those to mod. This isn't worth removing the originals from storefronts. They could've sold the OGs in a reduced price.
Really though? As far as looks go they are about as crude as 3D graphics of the era could get, they were not good looking games even when they were brand new, you just didn't care because the sense of scale alone was mind blowing, but one of the biggest leaps in games since then though is being able to have both good graphics and open world maps and it's a bit hard to go back.
And as far as how they play, GTAIII's targeting was garbage (which I guess is less of an issue on PC to be fair) and all the games suffered some really frustrating difficulty spikes (there's a reason "all you had to do was follow the damn train!" became a meme)
I tried revisiting them via PC back around 2011 and found them too dated to stick with even back then, now of course everyone's tastes are different and if people disagree that's fine, but I do think it was a very worthy idea to remaster them, it's just a shame they haven't done a great job.
Unpopular opinion, but I'm not a fan of the ultra realistic graphics mods. It loses a bit of identity trying to appear realistic. And it can reach uncanny valley, looking out of place.
Imo "the damn train" was more of a meme because upon failure Smoke would bitch at you for not being able to keep up when it was his fat ass shooting the top of the car, and you were dropped in the middle of nowhere miles away from anything familiar. Once you figured out how to distance yourself properly to get the bullets to hit it really wasn't difficult. The only memorably irritating mission from San Andreas I think was the toy plane one David Cross gave you on PS2 (it was patched on PC to be easier).
I probably replay one of the 3D era GTA games at least every 1-2 years. My goal since I was a teenager has been to play each one in chronological order but I've never had the patience. That might make me slightly biased because I'm used to it, but other than graphics I think they hold up just fine. There's usually one or two story missions more difficult than the rest but it usually at most requires an extra couple of tries. Modern gamers used to autosaves every half second probably would get pissed off at stuff like losing all their guns on death and traveling back to save points but if every 13 year old in the world could deal with it in the mid 00's I don't see why anyone else can't today.
I'd say III is the hardest of the 3D era. Mostly because you can't even crouch in that game so you spend the majority of firefights standing in the middle of the road like a pleb while you wish the M16 didn't use that ridiculous sensitive aiming system.
I'd say III is the hardest of the 3D era. Mostly because you can't even crouch in that game so you spend the majority of firefights standing in the middle of the road like a pleb while you wish the M16 didn't use that ridiculous sensitive aiming system.
I'd say III is the hardest of the 3D era. Mostly because you can't even crouch in that game so you spend the majority of firefights standing in the middle of the road like a pleb while you wish the M16 didn't use that ridiculous sensitive aiming system.
Also, no map. You'd better have a damned good sense of direction and a near-photographic memory of your surroundings. Especially if you're playing the Expresso-2-Go mission.
Also, no map. You'd better have a damned good sense of direction and a near-photographic memory of your surroundings. Especially if you're playing the Expresso-2-Go mission.
To be honest, I never had a problem with Expresso-2-Go. I seem to remember that you could scout the map and have all the stands marked before attacking and that way you weren't feeling as much pressure from the timer.
SAM was III's worst mission. As G-Spotlight was for Vice City and Wrong Side Of The Tracks was for San Andreas.
(Can't really remember LCS, I guess the one on the boat with the chainsaw goons running at you and Light My Pyre for VCS)
Also, no map. You'd better have a damned good sense of direction and a near-photographic memory of your surroundings. Especially if you're playing the Expresso-2-Go mission.
Nice to see love for the older games...but I have to say I am a bit conflicted about the graphical updates.
On one hand, the new lighting and weather look great, but on the other hand, it sort of makes the contrast against the low-poly, lower-detail environments all the more apparent. Same goes for the characters, who have a unique stylized look that I’m not 100% sure translates into HD.
I sort of wish they went in a slightly different direction and stylized the world and the lighting a bit more so that it would look more cohesive alongside the characters.
Now when do we get a RDR1 remake in the RDR2 engine? After all, they already have 2/3rds of the map done, all the voice acting and mission design done, and plenty of HD characters and assets to populate the world with.