Good games that have really shitty aspects

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The entire Stadium environment in Trackmania Turbo. The car is too stiff and feels too heavy and unresponsive. The gearing makes no sense if you're familiar with the other games' Stadium cars which have an automatic 5-speed gearbox that shifts at precise speed values, while Turbo's Stadium car seems to have a gearbox straight out of a semi truck.

Bugs from older Trackmania games (landing bugs, randstein bugs, landmines) are retained which makes driving Stadium in TM Turbo a woeful experience, especially if you're hunting for the Super Trackmaster medals. It's a letdown because Stadium is the most popular Trackmania environment by and large across multiple games.
 
Rule of Rose - Beautiful story hampered by awful combat. Ask anyone who's played it and they'll agree.

Final Fantasy X - Blitzball. The mandatory match against the Luca Goers, at least. Also the way you get some of the Celestial Weapons (namely Lulu's).

Fatal Frame 3 - The miasma/purifying candle mechanic nearly ruins the latter half of the game. Some of the fights are blatantly stacked against you too, like the Kusabi, and Kei's crouch is basically useless.

Mass Effect - Driving the Mako feels horrible, it's like you're drunk. Movement in general is really clunky and the inventory is a mess.

Lollipop Chainsaw - Zombie basketball and baseball. These "minigames" are not fun, just tedious and stressful. Not looking forward to revisiting them in the remaster.
 
Última edición:
The fucking pressure-sensitive controls from MGS2/3. They were ass at the time (fight me) but they particularly grind my gears because it makes the game difficult to emulate today unless you use an aging DualShock 3.

The blood-maze-platforming-shit in the first Max Payne is the first thing I thought of. It's not fun, you control like you're on butter, it fucks up the pacing, and it detracts from the actually interesting other bits of the dream sequences in that game. I had to mute the audio anytime I got to those parts so I wouldn't have to sit there and listen to the crying baby the whole time. And they make you do it, what, three fucking times? It's been a while, so I don't remember all the details clearly, but it's one of those things that I always thought about when I went back and replayed the series, it just sucks. Great game, though.
aaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!
 
Bugs from older Trackmania games (landing bugs, randstein bugs, landmines) are retained which makes driving Stadium in TM Turbo a woeful experience
Wow that's giga retarded. You'd think once they started fucking with the vehicle behavior they'd also fix these bugs since faithfulness to the original Stadium is no longer a reason to keep them.
 
TROUBLESHOOTER: Abandoned Children
-Very good tactical RPG hidden under cutesy manhwa graphics and too verbose and frankly bad story.
Love the game, but another issue when I played it (was years ago, so I don't know if they fixed it) was that every single character on the map took their turn, even ones outside of field of view, so it could take forever to get a character's turn, especially if that character counter attacked at all, adding more waiting time.

I should go back to it some time, though...
 
It's not really a shitty or bad aspect at all. Just a fairly autistic one. Super Mario 64 was such a great game but has developed an autistic community so dedicated to experiment how frame perfect a human could be during speed runs much like how Minecraft developed an autistic community dedicated to experimenting with floating point precision errors based on the discovery of the artifact of the farlands. Nothing too bad and very tempting to toy around with but kind of redundant in the grand scheme of things in terms of human survival.
But video games as a whole are redundant in the grand scheme of human survival.
 
Honestly this is a meme response because we all know by now that they had a version of the game without it and people would die form not realizing that Baby Mario was floating around..but this is working as intended.
They could have just chosen to not have Baby Mario in the game at all. It was a weird, unnecessary decision from the beginning, and one that probably weakened the game overall.
 
Love the game, but another issue when I played it (was years ago, so I don't know if they fixed it) was that every single character on the map took their turn, even ones outside of field of view, so it could take forever to get a character's turn, especially if that character counter attacked at all, adding more waiting time.

I should go back to it some time, though...
That's the price you pay for those glorious encounters with 100+ enemies.
 
Timesplitters 2, there’s a lot of issues with it I don’t like that, have not aged well for me despite it being a game I have fond memories of on my first play through. Every time now, I don’t even want to bother playing through it again and instead just opt to using a 100% save because I’d rather not deal with the annoying bullshit.

First of all, the controls; they’re much like the weird aim that Goldeneye had. At the time it worked but it’s dated especially at the time of its release when it was released for ps2, xbox and GameCube. It doesn’t feel good to aim, especially the free aim. This issue was fixed in Future Perfect, which I much prefer over TS2. But I still question why they didn’t bother to change it especially when they made a sequel to a pretty good fps which, at the time I think the first one could pass with that aiming.

Second; the difficulty. There’s a lot of things I do not like about the difficulty, the worst offenders being the Arcade Leagues. The AI is straight up cheap, they don’t stagger all the time when you shoot them, they have full auto with some guns like the Plasma Autorifle and shoot faster than the gun normally shoots when it starts firing, many times your placed in unfair scenarios where the AI has an advantage and sometimes it’s pure RNG with some challenges. The sudden difficulty spikes made it a nightmare to deal with on a first time play through unlocking everything and even then; I said fuck it and didn’t bother to go for gold/platinum due to how fucking annoying some of the arcade league challenges are.

I think TS2 is highly overrated in the grand scheme of the entire trilogy, I much prefer Future Perfect which fixed many issues and is a lot more fun to play. But it’s still a game I’d consider good despite it’s annoying ass flaws.
 
Shadowrun (SNES)
Now I can't believe I beat that game in 24 hours as a rental.

"A lot of the game is driven by a cursor, yet there is no SNES mouse support"
They made a spiritual sequel of sorts to the game, no Shadowrun license of course but built around the game they made. It was released on PC with mouse support, of course. The game relied heavily on melee and point and click... Took me years to track down that game, it was absolutely buried by their publisher. Alien Earth if anyone is curious, it fucking sucks.
 
First of all, the controls; they’re much like the weird aim that Goldeneye had. At the time it worked but it’s dated especially at the time of its release when it was released for ps2, xbox and GameCube. It doesn’t feel good to aim, especially the free aim. This issue was fixed in Future Perfect, which I much prefer over TS2. But I still question why they didn’t bother to change it especially when they made a sequel to a pretty good fps which, at the time I think the first one could pass with that aiming.
Precision aiming in GoldenEye, and by extension TS2, is like trying to play those loop-and-wire puzzles.
 
Rise of Nations was really cool with the scale of its gameplay and the Conquer the World mode. Just by using a few cheap tricks like having units be several soldiers in one and having miniature model-looking cities that you build around it created the feeling of an epic empire-building game that merged 4X and RTS while being as long and casual as an RTS game.

What's really shitty is that it also had a very harsh rock-paper-scissors approach to combat. It was so overbearing in its balance and so strict that it made unit spam/combined arms so effective you couldn't really do anything else and every game that wasn't a CTW scenario would bog down into very boring attrition slugfests.
 
The fucking pressure-sensitive controls from MGS2/3. They were ass at the time (fight me) but they particularly grind my gears because it makes the game difficult to emulate today unless you use an aging DualShock 3.


aaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!
https://youtube.com/watch?v=EX9myggDTTI:15
Watch out for the incoming Kojimafags who will try to explain this away as a HiDdEn LoRe DeTaIl.
 
I second/third/etc RDR2. The world and the side content is great, and the first portion of the game is captivating, but it wears out its welcome before you're even at the halfway point of the main story, which is disjointed and poorly paced. Do they do anything with that world? No, they railroad you in every mission.

Cherry on the sundae was playing the mission where you are forced to be cruel to a washed up former slave-catcher. There's clown-shoes shit from that faggot Dan Houser all over that game but this took the cake for me.
 
Every game has something like this. Pokemon Red has that shitty Team Rocket hideout in Celedon, it's a real annoyance with a mazey design and dumb, slow tiles that spin you around. I dread it on replays but it wasn't terrible the first time.

Oh, and the acting by and large is fucking terrible. You all I'm sure know the abysmal acting by the chinksect playing Ada. Delivering lines like she's reading tax law.

Listen and feel your ears bleed.
"I don't kiss and tell"
"I don't work and tell"

I'm guessing this is some bizarre woke censorship shit?
 
@Sniperwoof How is The Last of Us 1 too-deep-for-you-incomprehensible? It is literally one of the most generic zombie apocalypses ever imagined, just executed extremely well and with the final twist of Joel turning on the doctors since their procedure will kill Ellie (who was never given any say in it).

I second/third/etc RDR2. The world and the side content is great, and the first portion of the game is captivating, but it wears out its welcome before you're even at the halfway point of the main story, which is disjointed and poorly paced. Do they do anything with that world? No, they railroad you in every mission.

Cherry on the sundae was playing the mission where you are forced to be cruel to a washed up former slave-catcher. There's clown-shoes shit from that faggot Dan Houser all over that game but this took the cake for me.
It's a fucking slave catcher.
 
3D era GTA RC vehicle missions suck and whoever came up with the idea should be shot. Aside from that they're good games though.
 
Guitar Hero adding drums to compete with Rock Band. I blame that move for causing an oversaturation of the rhythm genre.
 
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