Goldeneye 64

  • 🔧 Site instability resolved. You can report double-posts and broken attachments. For bigger issues, use the Technical Grievances thread.
    🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
A game being considered a GOAT rarely has anything to do with it being the "best" and more so providing the most fun/memories of fun.
Somewhat agree but in gen alpha's case lol no not when they think shitty mobile games they played when they were 5 are good or people who think driver 3 was good ( though personally i would love to see a remake )
 
I'm trying to play the switch version of this game, switching R/L sticks and using 1.2 controls seems fine, but then the gun doesn't auto-center any more. Does anyone know how to fix this.

Alternatively has anyone used the 2.x controller schemes using joycons. I guess you'd need four joycons but only use 1p-L and 2p-R.

Just wanna shoot some guys and it's becoming a headache
 
I'm trying to play the switch version of this game, switching R/L sticks and using 1.2 controls seems fine, but then the gun doesn't auto-center any more. Does anyone know how to fix this.

Alternatively has anyone used the 2.x controller schemes using joycons. I guess you'd need four joycons but only use 1p-L and 2p-R.

Just wanna shoot some guys and it's becoming a headache
Define "auto center." Do you mean auto-aim (gun aims when close) or look spring (camera centers itself when you move)?
 
Define "auto center." Do you mean auto-aim (gun aims when close) or look spring (camera centers itself when you move)?
Look spring I suppose. If you aim up or down it should return your pov to neutral if you move around a little. Some of these control schemes don't do that for some reason, I guess they imagine right-thumb users would want total control. And that would be fine if the switch joysticks weren't like 100x more sensitive than N64.

For some reason I really wanted to play this today so after switch fail I tried emulating it on my laptop, and with an arcane combination of joytokey and the emulator's button mapping I got perfect pro controller controls in HD widescreen but abysmal framerate, basically the reason I want to play it conveniently on switch.

I've got a good a good pc that should run n64 fine and with some more joytokey fooling can get full dual stick analog if you map the 2.0 controls to a single modern controller.

But god dammit I just want to play it on Switch
 
Look spring I suppose. If you aim up or down it should return your pov to neutral if you move around a little. Some of these control schemes don't do that for some reason, I guess they imagine right-thumb users would want total control. And that would be fine if the switch joysticks weren't like 100x more sensitive than N64.
The original does this as well, to be fair. If you put it on any control scheme that has "analog look," Bond will stay looking where you pointed him until you move the camera again. 2.x control schemes are like this, too.

Bear in mind that if you put it on 2.x, Bond will not move as fast and many cheats will be significantly harder to get. The movement speed for the "digital move" control schemes (e.g. 1.2) is bugged. ETA: With diagonal strafing, I mean.
 
Última edición:
Just finished playing through 00 again. Gotta say, between Control and Aztec, Caverns is underrated as a terrible Goldeneye level.

You just know whoever thought the "sidestepping scientist" was funny spent the 2000s shitting up forum threads trying to be le epic trole, while the rest of the thread wished they'd fuck off.

Then there's the outlet pump room, where a guard on top of a hill can see you perfectly but you can't see him.

If you get through that, there's the nonsense with the radio at the very end. Why is this level here? It breaks the flow of the Trevelyan chase and seems to only exist for the sake of having another level.

The rest of the run between Train and Aztec (inclusive) didn't give me nearly as much trouble as I was expecting. So it only might be a skill issue on my part.
 
I still get giddy when I open a door on the train level and there’s a group of enemies to gun down.
Looking over my old posts in this thread it's just bitching about levels I don't like. I really do love the game, so let me counter my last post by gushing about a level that grew on me over the years - Bunker II.

First of all, in my opinion, it's just a neat concept. What if Ourumov, for whatever reason, scheduled the Goldeneye firing for a few hours instead of a few minutes? By the time Bond arrives, ex-Soviet special forces have already started their own cleanup and investigation.

Gameplay-wise, on Agent it's just rushing to the tape and rushing to the exit while facetanking damage. It's on Secret Agent/00 that this level really shines. It's very Die Hard-y. You have to play cat-and-mouse with the guards, luring them around corners and beating the shit out of them.

First you clear out the guards patrolling the middle of the map, giving you control over that section. Then you get the safe key and make your way back to the beginning to grab the dual PP7s, letting you hold your own a bit better. Next, you use those guns to take out the cameras giving you more freedom of movement. Finally, you take on the control room, complete the rest of the objectives, free Natalya and leave.

It's frustrating at first, when you don't know the patrol routes, location of things etc., but it's so, so satisfying when it works. It's gone from a level I used to dread to one of my favorite levels.
 
If you get through that, there's the nonsense with the radio at the very end.
I think this singular moment makes Caverns my least favourite level from a gameplay perspective. It is such an unfair slap to the face that deep into the level.

It's a shame because the atmosphere, music, and even some of the combat of the level is pretty awesome.
 
Atrás
Top Abajo