Games You Wish Existed - The vidya we'll probably only see in our dreams

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I've talked about it elsewhere but I genuinely c r a v e a 4X game in the vein of Civilization where - not necsesarily as the point of it - you can play, as a civilization, the Jews.

My argument is that they have the potential to be a unique playstyle, and I'm not talking some offensive edgelord meme thing. It's a civilizational identity that transcends borders and maintains some cohesion even over national conflicts. Jews would essentially be hardlocked to their starting Jerusalem, but even if they lose it they don't die. They build infrastructure throughout host civs and can be symbiotic or parasitic. You can be enriching societies with Spinozas and Einsteins, science and art and great industry, and you can also be pushing dope. Control of hosts is something you battle for when interests don't align. Mutual enemies you fight against. An early Jewish game is perilous; you've got banks and doctors but can lose it all easily to a realm turning hostile, while late game you can effectively build international coalitions behind you. Winning is basically IRL: America and "the Jews" (Israel) co-won Civilization IRL, though Germany seriously existentially threatened the latter in a way they never did the former.

To show it's not the kind of gimmick that overshadows everything, I've entertained that the Papists are really similar. The Catholic Church not as a bonus, not even as a mechanic but as a whole parallel civilization-within-a-civilization that really existed as a physical, powerful, geopolitically decisive THING with THINGS. Monasteries, universities, crusader orders that sometimes owned entire realms, the ability to depose kings by propaganda. And in a certain sense the story of modernity is as much about Catholicism having nearly won the world and fumbled and losing it, decisively (when it's dying even in Latin America), as it is Judaism resurging from ashes over and over.
 
One fine day there will be a game that seriously tries to depict being a commander with actual subordinates.

Back when I was optimistic I hoped Vicky III would be somewhat like this. Of course it wasn't, it was AIDS, but this looks a bit different depending on whether you're doing tactically or operationally/strategically. Tactically is harder. There is a very big difference between commanding an army from a God's eye perspective knowing what everyone is doing and experiencing and commanding it from horseback trying to parse what's going on based or garbled, contradictory reports that may actually be lying through their teeth. I want to experience the joy of the hysterical faggots under my command lying about enemy troop dispositions begging me to send more reinforcements because they're terrified of having to do anything themselves, or glory hounds charging recklessly and blowing the ambush because they're fighting over the same stupid bint and need to get promoted and think being a war hero will get them there.

Strategically, same thing. Just easier to make since you don't have to frame orders so much around verbal descriptions the computer somehow interprets.
 
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