Gacha Game Hate Thread

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And didn't the Mihoyo CEO attempted stabbing incident occur because Honkai Star Rail (I think) had an event for a fanservice outfit that wasn't available for Chinese players, which led to that event being cancelled for other regions too? Gacha fans are insane fuckers indeed.

That was Honkai Impact 3rd, the predecessor game to Genshin, not Honkai Star Rail. Hi3rd is also a very different game that attracted a different fanbase than the Genshin fandom. Hi3rd is very much for hardcore male otakus, the kinds who buy bodypillows and figurines of near naked women. Mihoyo had no one to blame but themselves for deciding to court such an audience. Genshin's release rehabilitated Mihoyo's image and built up a much more mainstream audience. HSR also follows Genshin having mainstream acceptable designs and attracting overall normal people... only for Mihoyo to go back to courting the weird otakus again with ZZZ with half of its roster Waterkuma's lolicon and TZ Bard's busty women designs.
 
Relink is about the closest thing you'll ever get to that, and it's honestly very good, but Cygames knows that people forking over money for some $30 barely-animated jpegs nets a lot more than a traditional video game.

It's a shame, really. They already have more than enough story content to convert into a real game within the first 5 years of its existence.
If they would have done a 3d Granblue gacha they would have made in a month what they did in a year, though it's still afloat by the whales.
Japanese fans did actually report an attempted Gacha Game revival project for Nier Reincarnation to Square Enix for copyright infringement:

Ver archivo adjunto 9072974 Ver archivo adjunto 9072989

Also, about the part where they'll ignore Western fans, would Western fans mass reporting those Gacha companies to payment processors to try to debank them if they don't preserve EOS'd games make them change their minds, or would they just do the same thing like DLSite and DMM and disallow non-Japanese users from using Visa and MasterCard, or block non-Japanese players from playing their games outright, unless you use a VPN?
Nothing short of Ross succeeding in his mission of putting game preservation into law would make the Asian devs to care and even then it won't apply to anything already existing.
 
A Chinese Gacha game, Snowbreak; Containment Zone, was recently brought back online after it had to temporarily go offline due to some sort of scandal in China. However, the gooner shit was heavily censored, and many Chinese are not happy about it:

Following the various controversies with Snowbreak, the devs have announced that content updates have been delayed to a later TBA time:

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Also, do Gacha Game studios and their fanbases have similar Toxic Positivity issues that Concordverse-games have, where they ignore any flaw and any valid criticism of their games?
 
Also, do Gacha Game studios and their fanbases have similar Toxic Positivity issues that Concordverse-games have, where they ignore any flaw and any valid criticism of their games?
At least in the west it's the usually Reddit bullshit of enforced toxic positivity unless the game breaches a sacred creed of AI/character drawn too lightskinned/sexism and then they tardrage for a month before giving up and continue playing.

With the Asian fanbase, it's somewhat the same, but their sacred creed is always NTR allegations and usually the companies fold.
 
At least in the west it's the usually Reddit bullshit of enforced toxic positivity unless the game breaches a sacred creed of AI/character drawn too lightskinned/sexism and then they tardrage for a month before giving up and continue playing.

With the Asian fanbase, it's somewhat the same, but their sacred creed is always NTR allegations and usually the companies fold.
Yeah, about that, are gacha-gamers extra allergic to AI or something? I remember when the Granblue Fantasy guys announced they were forming an AI division people review-bombed their games on Steam.

As cautious as I am about AI I hate entitled Twitter users having nothing better to do than form online lynch mobs much worse.
 
Yeah, about that, are gacha-gamers extra allergic to AI or something? I remember when the Granblue Fantasy guys announced they were forming an AI division people review-bombed their games on Steam.

As cautious as I am about AI I hate entitled Twitter users having nothing better to do than form online lynch mobs much worse.
It's not just Gacha. The entire internet has been entirely swept by anti AI freakout, mainly due to a lot of content creators having a large supportbase and seeing the writing on the wall in regards to their future jobs with how only the truly talented ones will remain. Eventually it won't matter, since both talent and technology will catch on and even small studios will be able to output content that looks better than anything AAA would ever been able to create with a fraction of the budget.
 
Also, do Gacha Game studios and their fanbases have similar Toxic Positivity issues that Concordverse-games have, where they ignore any flaw and any valid criticism of their games?

No. This is a problem with fandom subreddit and megadiscords, which by nature become echochambers due to the upvote dopamine/downvote burying and power tripping mods. On forum threads and in the general gacha game subreddit and other discords, people can like something but will freely discuss their frustrations and disappointments with it.

There is a broader societal issue in that there are a lot of NEETs nowadays, not just in Asia but in the West with the bad job economy. There is a lot more people than before who are sitting around becoming animu fanatics. Anime is able to appeal to more energetic young men than other genres/industries. The wish fulfillment part of the anime waifus and the satisfaction of grinding and getting better in place of a thankless real life job is probably part of it. Gacha game have been muscling in on new anime. If you go to an anime convention, you will see that past the 2010s, most of the character merch there for characters from the 2020s are mostly Chinese gacha game characters, rather than new Japanese anime characters.

There is a mild issue in that - like with how the anime fandom blew up at the start of the 2010s with the advent of streaming anime and popular hits like SAO, Fate/Zero, AoT, etc, kicking off of the current "seasonal anime" fandom that is ignorant or disinterested in older anime - the gacha game subculture has an issue where it blew up with Genshin and the following wave of 3D Chinese gachas. So you have a lot of people where for them, gacha game history begins at Genshin, and are ignorant of what came before like Granblue Fantasy and Fate/Grand Order, which barely get mentioned. Talking to these new fans can be troublesome as you might refer to things that GBF and FGO did better, but they have no clue what you are talking about and don't really care to find out.

As for AI, I think it is mainly that illustrations are off limits. A lot of the appeal of these gacha games is the artists behind them. Akihiko Yoshida (Final Fantasy Tactics artist) and Hideo Minaba (FF9 artist) left Square Enix to found Cygames and develop Granblue Fantasy. Fate/Grand Order and Fire Emblem Heroes contracts lots of different artists, including some big names like Akihiro Yamada or Hidari. A large portion of the Girls Frontline's fandom defected from GF and following Pixiv Fantasia veteran Lowlight to his name game Arknights. Liduke being promoted the art director of Arknights Endfield drew attention. There is rivalry within the ZZZ fandom about whether Atwo, Waterkuma, or Atwo is the better artist. And so on. Artist lore and involvement means a lot more to gacha fans than other genres, and people want to feel that they are paying for a handcrafted product. People don't care if AI is used for backend production stuff like QA testing or speedtreeing trees, but they don't want their illustrations to be procedurally generated.
 
Another thing I wonder about with Gacha Games is how the various communities with them interact with each other, in terms of them being competition and such. Is there infighting between fans of different games because of how competitive the games are with trying to get market share? And has that intensified when Chinese Gachas started getting popular, and they think of it as a nationalism issue too?

Also, have Western fans also tried to antagonize Gacha Game fanbases too? Remember that one stunt PETA tried to pull with that cheap shock value Silence Suzuka ad? I would have thought that Western artists would draw more art of Western characters brutally attacking Gacha Game characters, i.e. having Concord or Highguard characters brutally murdering Umas or Blue Archive students, because they blame those games for causing Concord and Highguard to fail and "taking their game away", like that one Brazilian artist that drew The Last of Us 2's Abby punching Uzaki-chan's head off.

On a side note, with Cygames's policy against Umamusume porn art, and brutal violence and political messaging with them is also forbidden, do they actually file DMCAs on those types of art to get them off the internet?

There is a mild issue in that - like with how the anime fandom blew up at the start of the 2010s with the advent of streaming anime and popular hits like SAO, Fate/Zero, AoT, etc, kicking off of the current "seasonal anime" fandom that is ignorant or disinterested in older anime - the gacha game subculture has an issue where it blew up with Genshin and the following wave of 3D Chinese gachas. So you have a lot of people where for them, gacha game history begins at Genshin, and are ignorant of what came before like Granblue Fantasy and Fate/Grand Order, which barely get mentioned. Talking to these new fans can be troublesome as you might refer to things that GBF and FGO did better, but they have no clue what you are talking about and don't really care to find out.

Do those Gacha fans disregard the older Gachas like THE iDOLM@STER series, even with how long that franchise has been going, and it even contributing to things like preventing Miura-san from finishing his work on Berserk before untimely passing away? And are those older Idol-based Gachas and their franchises as a whole also been in decline? Do people even still talk about iM@S, Love Live!, or Bang Dream these days?
 
Another thing I wonder about with Gacha Games is how the various communities with them interact with each other, in terms of them being competition and such. Is there infighting between fans of different games because of how competitive the games are with trying to get market share? And has that intensified when Chinese Gachas started getting popular

There was not that much "rivalry" between different gacha game fandoms pre Genshin. Ie Granblue, Fate/Grand Order, Azur Lane, etc. It's really this new wave of high production value 2020s Chinese gacha games that have some rivalry between them, namely Genshin and Wuthering Waves. Wuthering Waves is the only real individual gacha game fandom that rubs up against others, as WuWa was the first non-Mihoyo Genshin-like released as an alternative, and a lot of people jumped ship to that (for people who preferred more detailed designs or the tacticool aesthetic, slightly older looking characters, enhanced combat, etc). So it is something of a meme that there are WuWa fans who keep insisting that their game is better than all of these other games.

Part of the thing is that because Genshin was the first mover in this market and captured most of the audience, every game releasing after Genshin has to try to step up to compete to draw people away with it. Genshin launched with 90 pulls to guarantee a 5 star character, and 50/50 chance on banners of getting the one you want (hard pity being 180 pulls to get the thing you wanted). So when WuWa launched, they had it require 80 pulls (160 max), and no 50/50 on the weapon banner. WuWa also gave you more pull currency than Genshin did, and during its first few years threw more freebies at people. So you had people citing that to say "see? WuWa is better. Genshin could never be as generous!", though ofcourse once the audience stopped growing Kuro began winding down the generosity to squeeze more money out of the customers they did have.

Within the broader gacha community, there is something called monthly mobile revenue PvP because a website called SensorTower estimates monthly mobile revenue through mobile appstores for most gacha games. It does not track everything, namely #1. Granblue Fantasy which is humongous in Japan but is played via chrome browser and you pay through a mobage web page rather than using a mobile app store. And #2 SensorTower can't track console and PC revenue, which has become important for gachas releasing from Genshin onwards. Especially for WuWa and ZZZ which have more buttons, are faster paced and not great to play on a small little screen.

When the monthly SensorTower estimates/rankings come out, there is some discussion about which games are stable, which ones are dying and thus you shouldn't invest in them, etc. Again, SensorTower can't track all revenue. If you go only by the SensorTower rankings, then ZZZ looks pretty bad compared to Genshin making $10 million USD per month on mobile while Genshin makes $40 million USD per month on mobile during a dry patch. But if you factor in PC and consoles, then ZZZ is probably making $30+ million per month. Most game devs could only imagine making $30 or even $10 million USD per month. Etc. It's only the games that are way, waaaay down the list that are probably in danger of being put into managed decline and eventually EOSed, but most people don't talk about those.

they think of it as a nationalism issue too?

I have been mainly talking about the Western gacha game fandom. Generally, actual mainland Chinese gacha game fans stick to their side of the internet on Weibo (Chinese twitter), Billibilli (Chinese youtube), and NGA (biggest Chinese game forum) and don't really come over to participate on forums or reddits here outside of some organized brigading.

  • In China, a man broke into Mihoyo's offices armed with a knife intending to assassinate Mihoyo founders Cai Haoyu and Liu Wei because Mihoyo previewed a Japanese bunnygirl skin for Honkai Impact 3rd (Mihoyo's biggest game prior to Genshin's release).
  • The Chinese female VA of Rover in Wuthering Waves, Gui Niang, got doxxed and framed by Chinese WuWa fans and accused of bullying someone online, and was then fired by KuroGames. The truth then came out that the messages had been carefully edited to make her look bad, but she never got her role back.
  • South Korean fans of Genshin Impact found out that Furina's character designer was also South Korean, and they found her old social media posts connecting her to a feminist movement, and then hired protest trucks and a blimp to go around Seoul.
  • South Korea fans of Nikke froze a frame of a trailer that they interpreted as the character making the okay sign with their fingers (which in Korea is associated with a girl wrapping her fingers around a penis as a form of mockery that its small), and hired protest trucks.
  • The Chinese fandom of Girls Frontline hired protest trucks when they discovered background lore that one of the girl characters had talked to another man besides the player character.

Bear in mind that economically, the situation for Chinese and South Korean men is even worse than the West. China also suffered from the one child rule until recently, and it was common for parents to kill their baby if it turned out to be a girl and try again and hope for a boy. So there is a huge imbalanced ratio between Chinese men and women, and a lot of young Chinese men today will never get a Chinese wife. And there is a fierce gender war in South Korea. So you're going to have more young energetic guys there who snap and go a little crazy.


Also, have Western fans also tried to antagonize Gacha Game fanbases too?

Western Anime/JRPG/gacha game fans are largely in a different sphere from mainstream Western stuff and don't really think about or interact with each other. There is not that much crossover. Within recent memory, probably the most amount of antagonism from Eastern media fans towards Western fandoms was the FF14 vs WoW stuff from several years back circa 2020 through 2022, when new FF14 fans were being very vocal about how better and perfect their game was, before the honeymoon phase wore off and they were sobered by the issues with the game that had alienated veterans.


with Cygames's policy against Umamusume porn art, and brutal violence and political messaging with them is also forbidden, do they actually file DMCAs on those types of art to get them off the internet?

Yes, but Cygames doesn't do it via American DMCAs. Most Umamusume content is produced by Japanese artists, with the premier Japanese art hosting platform being Pixiv. The Japanese artist's version of Patreon is Fanbox, which is also owned by Pixiv. Cygames just asks Pixiv/Fanbox to delete the stuff that they don't like. Western image boards like Danbooru probably have lewd Umamusume stuff but I'd doubt Cygames would care enough to try to DMCA that.


Do those Gacha fans disregard the older Gachas like THE iDOLM@STER series

I don't think the Idolmaster had an official English version. It's not really talked about by Western gacha fans. Granblue Fantasy had a similar issue where it it was humongous in Japan, but while it did have an inbuilt English translation, it just was not promoted in the West until recently. Outside of the few people like me who were playing the gacha, most other people discovered the franchise via the ArcSystem Works fighting game spinoffs, and now Cygames' new Relink action game.

In general, the pre-Genshin gachas that are still talked about in the West are FGO, Azur Lane, and Arknights.


And are those older Idol-based Gachas and their franchises as a whole also been in decline?

As with any franchise after its explosive growth period during the first few years, yes. It's also generally harder to convince people to spend their time joining an older pre-Genshin gacha that won't have as high production values, will have years of systems and terminology piled on that creates more friction, etc.
 
Another thing I wonder about with Gacha Games is how the various communities with them interact with each other, in terms of them being competition and such. Is there infighting between fans of different games because of how competitive the games are with trying to get market share? And has that intensified when Chinese Gachas started getting popular, and they think of it as a nationalism issue too?
Like with ordinary gaming, it only applies to the games of the same genre so, as Golfing said, mainly Wuwa/Genshin, as there aren't a lot of other big name RPGs that can compete with other Mihoyo IPs. And Mihoyo itself is doesn't have much friction between its titles. In the past I vaguely remember rivalries between the Shipgirl and Idol games. Though nothing major.

As for nationalism, you really only have Korean and Chinese Gacha right now, with any Jap gacha being corporate shovelware.

Also, have Western fans also tried to antagonize Gacha Game fanbases too? Remember that one stunt PETA tried to pull with that cheap shock value Silence Suzuka ad? I would have thought that Western artists would draw more art of Western characters brutally attacking Gacha Game characters, i.e. having Concord or Highguard characters brutally murdering Umas or Blue Archive students, because they blame those games for causing Concord and Highguard to fail and "taking their game away", like that one Brazilian artist that drew The Last of Us 2's Abby punching Uzaki-chan's head off.
Because most Gacha fanbases are filled with troons trying to groom kids, any cultural war can easily backfire on whoever stupid enough to initiate it.
Do those Gacha fans disregard the older Gachas like THE iDOLM@STER series, even with how long that franchise has been going, and it even contributing to things like preventing Miura-san from finishing his work on Berserk before untimely passing away? And are those older Idol-based Gachas and their franchises as a whole also been in decline? Do people even still talk about iM@S, Love Live!, or Bang Dream these days?
The older the gacha is, the more pain is trying to play it. Though with stuff like Idolgames it's not as bad as something lore heavy like Fate. There is a decline though as whales pass to new pastures. And I never heard of anyone blaming Gacha making Berserk not have an ending besides a tongue in cheek jokes.
When the monthly SensorTower estimates/rankings come out, there is some discussion about which games are stable, which ones are dying and thus you shouldn't invest in them, etc.
It's always fascinating to watch the discussions about it. Lots of schadenfreude for games that abused good will.
 
Yeah, about that, are gacha-gamers extra allergic to AI or something? I remember when the Granblue Fantasy guys announced they were forming an AI division people review-bombed their games on Steam.

As cautious as I am about AI I hate entitled Twitter users having nothing better to do than form online lynch mobs much worse.
Most gamers are cause they feel AI will be used by most developer to produce the lowest quality slop in the quickest amount of time (it will and has). What needs to legitimately happens is that a development process is created that use's AI as force multiplier for coding/artwork/rigging/etc that still feels like a person made it naturally. Will probably take a small team of something like 1 to 3 people that feels like a game made by 20+ before people start to accept AI.
 
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Yes, but Cygames doesn't do it via American DMCAs. Most Umamusume content is produced by Japanese artists, with the premier Japanese art hosting platform being Pixiv. The Japanese artist's version of Patreon is Fanbox, which is also owned by Pixiv. Cygames just asks Pixiv/Fanbox to delete the stuff that they don't like. Western image boards like Danbooru probably have lewd Umamusume stuff but I'd doubt Cygames would care enough to try to DMCA that.

At what point would Cygames actually need to intervene and file DMCAs on art being made outside of Japanese websites? And let's say if someone uploads Umamusume art onto Kiwi Farms, or another Western website, that would be considered extremely offensive, i.e. an Uma being depicted as brutally killing someone like Donald Trump, Benjamin Netanyahu, or Charlie Kirk, does Cygames actually have the power to actually take the site down, like how others have tried (and are still trying) to do in the past and now, if the site owner refuses to comply with the DMCA?

Also, Gacha Games released on PC also have kernel-level anticheats included with them, with some of them using proprietary ones like Blue Archive having Nexon Game Security, and Genshin Impact having miHoYo Protect. How invasive and harmful are those anticheats, compared to other extremely harmful and invasive ones like Riot Vanguard, EA Javelin, and SARD?
 
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At what point would Cygames actually need to intervene and file DMCAs on art being made outside of Japanese websites?

These asian companies generally do not care about what is going on message boards outside of asia. JRPG lolcowlizations happened because most companies do not have people who can read English and go over to this side of the internet and read complaints. They just take emails they get from contracted localization companies at face value.

For the gacha games big enough to hire English personnel to do translations like Cygames and Mihoyo, I'd imagine that those people are too busy translating the game, prepping marketing materials, or reading bug reports to go scouring obscure message boards. Maybe at best they glance at reddit to see fandom sentiments to a new feature and relay that back to the company but otherwise wouldn't give a hoot about fanart.

The only DMCAs I can think of that a gacha game company has taken against Western fans is Mihoyo DMCAing animation showcases or leaked concept art of upcoming characters on reddit. And they fined a US citizen $16,000 for leaking Genshin stuff. That is about the extent to which they care.
 
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