Forza Horizon 5 introduces sign language support throughout in-game scenes - The game already had subtitles

Original, archive: https://archive.is/CoWTT

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Even though Cameron Akitt grew up hard of hearing, for him British Sign Language is a second language. English is his first. An avid gamer, subtitles supplement what he hears, correcting things he may have misheard or missed because of too much background noise. But he has friends who are deaf, for whom reading captions can cause fatigue.

“For them, it’s a really tiring experience, not being able to access your first language,” says Akitt, a London-based teacher of the deaf and accessibility consultant. “We should be able to access the same story beats and narrative components. Otherwise, we’re only getting half the picture and not getting the full experience. Including sign language is about enabling more deaf and hard of hearing people to have ownership over their gaming experience.”

Xbox Game Studios developer Playground Games and Xbox invited Akitt in as a consultant when they decided early in development to incorporate sign language support into Forza Horizon 5. Starting March 1, a free, in-game update will include American Sign Language (ASL) and British Sign Language (BSL) support for its in-game cinematics.

The update includes actors from the deaf and hard of hearing community signing in parts of the story between driving, such as jumping into challenges, getting ready for a race, meeting other players and racing across Mexico while planes fly overhead.

Having a human being on the screen explaining those elements in a person’s native language (sign language in this case) is a different dynamic, Akitt says, that breaks new ground.

“It’s surreal and fascinating to see a deaf actor in the corner signing BSL in the game,” Akitt says. “It’s fantastic – another language option.”

Software engineer Michael Anthony lost his hearing when he was a toddler. For him, being deaf means being a part of a cultural and linguistic community. While ASL (which comes from a different linguistic family than BSL) isn’t his first language, he’s fluent in it.

So, when he was able to get a sneak peek of the update in Forza Horizon 5 that includes ASL, one of the things that surprised him was how much easier it was to interact with the game. He feels like he can get more involved in the game, clued into the tone of voice and enthusiasm of the voice actors in the game through the talents of the sign language actors.

“I was really impressed with the team’s willingness to take this on. One of the things I advocated early on was that they shouldn’t just get an ASL interpreter. They should get native speakers to come in and do these performances. It just can’t be done by one person. It takes a team. A lot of nuances are lost with just subtitles or captions,” says Anthony, who works at Microsoft on services that ensure creating accurate financial reports for quarterly/year-end reports and who’s also on the Gaming and Disability steering committee for the company. “But with this, I’m not missing anything. It’s giant in a good way.”’

For Jenny Lay-Flurrie, Microsoft’s chief accessibility officer, her deafness is part of who she is. When people tell her they’re sorry she’s deaf, she says she’s not. (She’s sorry they can’t sign.) For her, captions are never going to convey the depth, semantics, emotions and excitement that come from spoken language.

"The complexity the games have, which is their strength, is also bringing with it a whole load of challenges that we as creators need to find a way to solve."

Knowing there are actors signing in Forza Horizon 5 means she won’t have to turn to her family, asking them what she missed.

“There are so many people with disabilities and people who are deaf. And, there are a lot of closed doors every day. And what I mean by that is that we are consistently and constantly dealing with inequities that exist. The fact that I can just be on the same level playing field as them means I’m not focused on a closed door. I’m not trying to solve for an inequity. I’m being present with my family and there’s nothing that’s more important to me than that,” she says. “It’s communicating to me as a deaf individual. Play is an important aspect of everyone’s lives, now more than ever as many will continue to be socially isolated given the pandemic.”

Gaming played a big part in getting through a traumatic injury for Tara Voelker, who leads accessibility for Xbox Game Studios. She was 10 when she was hit by a car as she was walking home from school and had an extensive recovery period.

“I couldn’t go outside, do things with my friends. I had loved playing video games anyway, so during that time period, video games were how I got to keep being a kid while I was recovering, how I was able to still do things with my friends,” says Voelker, who remembers playing the original Zelda, Sonic the Hedgehog and Indiana Jones and the Last Crusade. “That was my only life for a few months, but the impact on me is still there. I know how important gaming can be.”

A few years ago, Voelker led an inclusive workshop at Playground Games – which had committed early in the development of Forza Horizon 5 to get feedback from deaf and hard of hearing individuals – and tapped into her network of people in the disability community in the U.K. She contacted Akitt and other subject matter experts and brought them together in the same room as the developers working on the game.

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“It set the tone for the entire product going forward,” says Voelker, whose background includes game development, including BioShock Infinite. “They baked it into the development process.”

Over two days, the developers learned from people within the disability community, rotating into rooms where people shared their experiences with games and what was preventing them from having the same experience as peers without disabilities.

“We got to talk to them and understand what it is that they struggled with in-game,” says Tarnya Smith, a producer at Playground Games for Forza Horizon 5. “For me it was quite an eye opener. We learned that although we think subtitles are great and help everyone, they actually aren’t that helpful for people who are deaf or hard of hearing who rely on signing. It was a big wake up call for us.”

Playground Games made a decision at that point to make accessibility a key pillar of the game, which won the Innovation in Accessibility award at The Game Awards 2021, as well two Can I Play That? Accessibility Awards the same year.

“And we realized that there’s an opportunity to help people enjoy our games more by adding this feature,” says Mike Brown, creative director of Forza Horizon 5. “These are the key parts of the game that need to be preserved and protected.”

The team also understood the deeper need for these accessibility features.

“Games demand things of you in order to experience them. And when you do that, then there are going to be players who find different things, different levels of challenge,” Brown says. “I think we are going to keep pushing and keep solving those problems for people for a very, very long time. The complexity the games have, which is their strength, is also bringing with it a whole load of challenges that we as creators need to find a way to solve.”

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It was a learning curve for Playground Games, but they course-corrected along the way.

Smith says the first thing they did was hire a company run by deaf people to hold auditions and help cast the actors for the scenes. Then they realized they needed more people: an interpreter to communicate with the cast and crew as well as with the actor and a consultant to make sure that what the actor is signing is up to standard and is good language.

For Playground Games, the focus on accessibility prompted a whole new process of getting it all into the game and then testing to make sure it’s actually working correctly. The studio constantly consulted with the deaf and hard of hearing community, such as Akitt, who they invited back to play the game and gauge his reaction.

For Akitt, the update sets a precedent for other game studios and the gaming industry in general.

“It really sets a precedent; it sets a bar. It’s very much like new territory because if a company like Playground can do this, why can’t other big studios go to the same lengths?” Akitt says. “It’ll be interesting to see what comes. Will there be a standardizing format, will other studios emulate? And what opportunities could there be for the deaf and hard of hearing community?”

Brown says the commitment to all gamers is ongoing.

“I think it’s easy to come through the development of a game like this and start to think that maybe you’re an expert in the field of accessibility,” he says. “I think that we have to have real humility and the ability to keep going, asking questions and trying to be better.”
 
I swear this rise in sign language fuckery is some sort of deep state plot.

SUBTITLES EXIST! Why do we need some flailing retard taking up screen space? Or worse two of them like we've seen with Trudeau recently. Deaf people are less than 1% of the population and have subtitles. Why is there this sudden practice of having some sign person all the time?

Like how it was Kiev for my life until suddenly it was Kyiv.
 
I swear this rise in sign language fuckery is some sort of deep state plot.

SUBTITLES EXIST! Why do we need some flailing retard taking up screen space? Or worse two of them like we've seen with Trudeau recently. Deaf people are less than 1% of the population and have subtitles. Why is there this sudden practice of having some sign person all the time?

Like how it was Kiev for my life until suddenly it was Kyiv.
The deaf are one of the most militant disabled communities on the planet. If you could fix deafness a good chunk of them would scream about erasing deaf culture, it's nuts.
 
That's a neat feature.
I'm not deaf but personally I think that Forza Horizon 5 isn't the best game to showcase this feature because it's about racing with little to no plot, as the article describes it's used mostly for the pre-racing cutscenes where the racers wish each other luck and stuff, you don't need to hear or even read the subtitles to understand what's going on because of the context. I could see this being useful in RPGs with lots of text though, in those games I just start skimming through the text because there's so much and as the article says it gets tiring even more quickly to the deaf. Frankly the smartest solution for developers would be to be frugal when adding cutscenes and dialogues in games but, no, it's extremely important to hear Ellie's girlfriend lecture you on how bad the holocaust was in a post-apocalyptic setting, essential to the plot in fact. :roll:
 
I swear this rise in sign language fuckery is some sort of deep state plot.

SUBTITLES EXIST! Why do we need some flailing retard taking up screen space? Or worse two of them like we've seen with Trudeau recently. Deaf people are less than 1% of the population and have subtitles. Why is there this sudden practice of having some sign person all the time?

Like how it was Kiev for my life until suddenly it was Kyiv.
It's cultural, there is no purpose to it besides aesthetic for deafs. Also there are lots of sign language interpreters that need jobs and this creates an artificial demand for them.
 
First they added they/them as a gender identity but this is the last straw for me. I will never play these gay sign language supporting racing games again.
 
I'm not deaf but personally I think that Forza Horizon 5 isn't the best game to showcase this feature because it's about racing with little to no plot, as the article describes it's used mostly for the pre-racing cutscenes where the racers wish each other luck and stuff, you don't need to hear or even read the subtitles to understand what's going on because of the context. I could see this being useful in RPGs with lots of text though, in those games I just start skimming through the text because there's so much and as the article says it gets tiring even more quickly to the deaf. Frankly the smartest solution for developers would be to be frugal when adding cutscenes and dialogues in games but, no, it's extremely important to hear Ellie's girlfriend lecture you on how bad the holocaust was in a post-apocalyptic setting, essential to the plot in fact. :roll:
Probably true, but it gives a testing ground for it even if the game itself isn't a great fit.
 
The deaf are one of the most militant disabled communities on the planet. If you could fix deafness a good chunk of them would scream about erasing deaf culture, it's nuts.
I have no doubt that the deaf community saw everything shifting to everyone needing to be represented all the time and were like well what about US! Hence why there are sign language translators taking up screen space everywhere instead of just reading subtitles. I know not all deaf people are crazy, but the ones that get caught up in deaf culture are. Here's the community watch thread for those interested.

Remember that being deaf is a disability. Nobody would choose to do that to themselves voluntarily, but there are examples of batshit insane deaf parents wishing their kids (with working hearing) were deaf too so they are a part of the "community", stuff like that. They also straight up treat people who can hear like shit.
Forza has a story?
The Horizon series does, it's an open world adventure racing game with (kind of) a plot and fully voiced characters. I like it. Horizon 5 is also the game that now lets you choose your pronouns and wear prosthetic arms and legs like you got blown up in Iraq.
 
The deaf are one of the most militant disabled communities on the planet. If you could fix deafness a good chunk of them would scream about erasing deaf culture, it's nuts.
There are actual pockets of the deaf community that are screaming genocide whenever someone is working on curing deafness. Just like those autists that scream genocide whenever Autism Speaks talks about effective treatments for children.

It's... peculiar to say the least.
I have no doubt that the deaf community saw everything shifting to everyone needing to be represented all the time and were like well what about US! Hence why there are sign language translators taking up screen space everywhere instead of just reading subtitles. I know not all deaf people are crazy, but the ones that get caught up in deaf culture are. Here's the community watch thread for those interested.

Remember that being deaf is a disability. Nobody would choose to do that to themselves voluntarily, but there are examples of batshit insane deaf parents wishing their kids (with working hearing) were deaf too so they are a part of the "community", stuff like that. They also straight up treat people who can hear like shit.

The Horizon series does, it's an open world adventure racing game with (kind of) a plot and fully voiced characters. I like it. Horizon 5 is also the game that now lets you choose your pronouns and wear prosthetic arms and legs like you got blown up in Iraq.
Well that and schools are no longer requiring passing grades for reading in various areas. It's just pointless because most deaf people can't understand sign language anyways. It's just taking up space and resources. If they really wanted to be the change they should be helping fund various schools to teach it or offer programs for the community to learn.
 
Reading is tiring but watching a person gesture wildly isn't?

Asking this as a hearing person who uses subtitles and captioning as the default mode of watching.
I was wondering about this as well. I'd be very interested in knowing how much easier it is to "read" a sign interpreter compared to subtitles. I think that it's mostly because live interpreters take shortcuts in their translations so it doesn't overwhelm those who are "listening" to them.

Imagine actually being upset about a feature you don't have to use. This board is just righty tumblr
So far there was only one person that's upset about it, most of us are just wondering what's the point if there's subtitles. I seriously can't understand how people like you are able to generalize an entire group based on a quick half-assed conclusion and think that's a mic drop moment.
 
I swear this rise in sign language fuckery is some sort of deep state plot.

SUBTITLES EXIST! Why do we need some flailing retard taking up screen space? Or worse two of them like we've seen with Trudeau recently. Deaf people are less than 1% of the population and have subtitles. Why is there this sudden practice of having some sign person all the time?

Like how it was Kiev for my life until suddenly it was Kyiv.
I have a couple friends who are ASL translators for schools, and I used to ask that too. They basically told me that ASL “grammar” and subtitle “grammar” aren’t really the same at this point - because it’s easier to get certain concepts across in sign and some words we commonly use in speech aren’t really needed - ASL has become something of its own language.

Watch people who speak one language try to speak another, and even if they understand word for word, the grammar and structure can be harder. It’s the same even if one of the two languages is non-verbal.

I’m not going to say it’s necessary, but it does seem like a nice gesture, and certainly better than the stupid pronoun bullshit they put in as well.
 
I have a couple friends who are ASL translators for schools, and I used to ask that too. They basically told me that ASL “grammar” and subtitle “grammar” aren’t really the same at this point - because it’s easier to get certain concepts across in sign and some words we commonly use in speech aren’t really needed - ASL has become something of its own language.

Watch people who speak one language try to speak another, and even if they understand word for word, the grammar and structure can be harder. It’s the same even if one of the two languages is non-verbal.

I’m not going to say it’s necessary, but it does seem like a nice gesture, and certainly better than the stupid pronoun bullshit they put in as well.
Can you ask them why so little of the community seems to know ASL? Eh, I guess it doesn't really matter, but I'm still curious why the sudden push for something so little of the community actually know. Is it to drum up a need to create more jobs or what?
 
Unless they sign the sounds of the engines and the other cars, it's literally denying the rights of deaf people to exist.

I swear this rise in sign language fuckery is some sort of deep state plot.

I suspect it's something that you just can't say no to once it is suggested. It's so harmless to anyone and may be good for some people. It's some kind of good intentions grift. Is it doing good? I bet no one actually knows.

What I do find interesting is that there are various examples of people who don't know sign language who get jobs doing this and seem to last a while before anyone figures that out.
 
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