Fire Emblem series

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Are any of the fan hacks for the 3DS Fire Emblems worth checking out?
I really liked the Shadow Dragon remade in Fates mod. Mod its what it says it is, Shadow Dragon maps but with Fates stats and mechanics. Though there are a lot of character specific skills rather than Fate's purely class based skills.
 
Are any of the fan hacks for the 3DS Fire Emblems worth checking out?
As for Fates:
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lol.

Against my better judgment I'm installing Thabes onto the 3DS now just to see.
A general rebalancing of the games would be nice, but I'd settle for a randomiser I can run on a cracked 3DS.
Here’s what I remember for Fates:

Fire Emblem Fates Expansion Mod V.O.W Edition: watched a little bit and initially I liked what I saw, the story happened right when Anankos lost his marbles. I was considered playing it until I saw a problem and no it’s not “muh AI voice acting is the devil”
Check this shit out:


MAJOR SPOLIERS FOR THE FOLLOWING FRANCHISES
- Kingdom Hearts 358/2 Days
- RWBY
- Final Fantasy 7 Crisis Core / Final Fantasy 7 / Final Fantasy 14
- Persona 3 / Persona 5 Royal / Persona 4 Arena
- Xenoblade Chronicles
- Cyberpunk 2077
- Guilty Gear Strive
- The Witcher 3: Hearts of Stone

Fuck that!

Before Fates: what I gathered this project revolves around events long before Fates when Garon was sane. The last trailer was years ago and they claimed the release date is soon (Trade Mark) and nothing released yet.

Shadow Dragon - Fates: the fine gentleman above my post pointed it out.

Rebirth: this is a project I mentioned here, I don’t think we will get it until early 2027 for Birthright alone.

Yeah… the situation with Fates is grim to say the least
 
MAJOR SPOLIERS FOR THE FOLLOWING FRANCHISES
- Kingdom Hearts 358/2 Days
- RWBY
- Final Fantasy 7 Crisis Core / Final Fantasy 7 / Final Fantasy 14
- Persona 3 / Persona 5 Royal / Persona 4 Arena
- Xenoblade Chronicles
- Cyberpunk 2077
- Guilty Gear Strive
- The Witcher 3: Hearts of Stone
After reading this I had to check out the mod, and uh.

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I don't know what I was expecting but it was not this :story:

I actually want to try it out now just to see if it's meant to be a joke mod or if it's genuine super cross-over autism.
 
After reading this I had to check out the mod, and uh.

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I don't know what I was expecting but it was not this :story:

I actually want to try it out now just to see if it's meant to be a joke mod or if it's genuine super cross-over autism.
No they seem serious to me
You will play as a Princess of Valla offering a tribute to Anankos them all shit went fucked. Then you meet someone who you will recognize few minutes in which I liked….. so I checked the description and was super disappointed
 
Are any of the fan hacks for the 3DS Fire Emblems worth checking out?
I got a hankering to replay Awakening but after a few times the difficulty of the game feels so 'solved' that it didn't feel worth it. The most touted mod for Awakening is apparently Thabes, which was initially just rebalancing but has since been rebranded as Thabes Overwritten which advertises itself as fixing some of the inconsistencies in the writing which is... ominous. It also changes classes and skills to be gender-neutral, which gives me the mental image of a berserker seething that he Will Never Be a Pegasus Knight.
As for Fates:
Ver archivo adjunto 9027816

lol.

Against my better judgment I'm installing Thabes onto the 3DS now just to see.
A general rebalancing of the games would be nice, but I'd settle for a randomiser I can run on a cracked 3DS.
What are the inconsistencies in Awakening? Just conflicts with prior lore?
 
What are the inconsistencies in Awakening? Just conflicts with prior lore?

  • Fixes to dialogue, plot holes, and minor additions of info that was given post-Awakening, such as information from the Valentian Accordion and other sources. (hence the project name.
So far a few chapters in I haven't seen anything that seems different from how I remember the original script, but I did see a screenshot of some of Virion's exposition about Valentia/Valm changed, presumably to reflect some lore released after FE Echoes?

Even if it's just inconsequential stuff like that and nothing that's outright propaganda I really don't see the point. Why mess with the script of an already released game just to clear up background lore noone ever cared about in the first place?
  • New supports for Robin-only characters and the Spotpass characters.
Yeah, I aint touching those.
 

So far a few chapters in I haven't seen anything that seems different from how I remember the original script, but I did see a screenshot of some of Virion's exposition about Valentia/Valm changed, presumably to reflect some lore released after FE Echoes?

Even if it's just inconsequential stuff like that and nothing that's outright propaganda I really don't see the point. Why mess with the script of an already released game just to clear up background lore noone ever cared about in the first place?

Yeah, I aint touching those.
I remember even before Echoes came out there where some inconsistencies between Awakening and Gaiden, like Chrom saying Duma was killed in the volcano when he wasn't, and those tiny details do tickle my autism so it's kinda neat to see a hack that tries to be consistent, gay supports non withstanding.
 
I appreciate the info. I'm checking out a couple of Fates hacks now as well as Awakening's.

While I'm here I want to get some autism of my chest. I'm sure flaws with Three Houses have already been discussed to death here, personally I find it a pretty good game that wore its welcome out hard on subsequent playthroughs to the point I never got around to finishing Crimson Flower. But something that always pissed me off about 3H is the MAP. and I don't mean the level maps, the map of the continent.
Most of the FE games have either an interactive map or just one to give you some nice animations when you travel to the next stage. 3H doesn't really have any travelling so it makes sense they didn't include that, and instead used it as more of a political/strategy map. But when you actually go to the map in Byleth's room to select the next stage, it doesn't actually let you see any details on the fucking map, it just shows them in a list.
OK that's minor, but in one of the early quests it sends you to the library and nudges you to read a bunch of poorly formatted text dumps about the politics and regions across Fódlan. HEY FUCKHEADS, why don't you take those textboxes, and put them as pop-ups on the map for me to scroll around so I can actually get a visual idea of where everything is?

It is very nitpicky but this is part of why I felt less impressed with FE3H's worldbuilding over time. It doesn't factor into the actual events of the game anywhere near as much as it should, and at times having all this info just feels like it's half-heartedly pretending the world is more detailed than it really is. That works at the start when I'm still getting my bearings, but after 2.5 playthroughs I am sufficiently familiar with all the characters to realise none of these regions and names thrown at me will ever actually matter and I start to view it as pointless noise and filler. A lot would be fixed if they gave some semblance of interactivity with the world outside of the monastery even if it was just actually letting me look at the map in my own time.
 
But something that always pissed me off about 3H is the MAP. and I don't mean the level maps, the map of the continent.
As much as 3H is praised for it's sense of worldbuilding, Fodlan just feels kind of dead, even in 3 Copes. Since any retard can just list off some random places with their local specialties, it ultimately doesn't means much if you never actually have to deal with any of it.

I was honestly hoping for some more urban warfare that went beyond tackling an important city.
 
In terms of maps and politics, having the continent itself be the map is underrated. You wanna talk about scale? Turning what would normally be a bunch of small village fights into the conquest of an entire nation makes so much sense for FE. Hell in Awakening you conquer two whole continents, but it just feels like isolated stages in a mario game, because that's basically what it is. In FE4 you're fighting your ass across the entire world map, from beginning to end, and getting a feel for how much of a colossal undertaking conquest of that scale would be like. I want as little story-to-gameplay dissonance as possible, and FE4 nails it.
 
it ultimately doesn't means much if you never actually have to deal with any of it.
You do? It's one of the things 3H did pretty well, stuff like the Great Bridge of Myrddin, Arianrhod, Gronder Field, etc. are all established in advance and become major parts of the campaigns. I remember more locations in 3H than I do in any of the GBA games.
 
You do? It's one of the things 3H did pretty well, stuff like the Great Bridge of Myrddin, Arianrhod, Gronder Field, etc. are all established in advance and become major parts of the campaigns. I remember more locations in 3H than I do in any of the GBA games.
It's mainly because everything doesn't exactly matches with what the story is making it out to be. Don't get me wrong, most of the maps (including the generic ones) certainly do look like the devs spent an autistic amount of time on them. But reusing them for most of the paralogues just cheapens the experience. The one main map that I actually hated was the simplicity of Fort Merceus. Since there's hardly anything exciting about fighting in the parade grounds of an fort, although 3 Hopes actually fixed this with their version of it. Especially when the end goal is to have Ferdinand punch his father's face in instead of reusing the same set of plot points.

As with 3 Copes, well it can't really be avoided. Although considering just how often that initial fortress gets reused, in addition to that one generic city that has an canal running through it; the game just felt worse than the base edition of Age of Calamity. But hey, the Imperial Palace looks great, along with Fhirdiad
 
You do? It's one of the things 3H did pretty well, stuff like the Great Bridge of Myrddin, Arianrhod, Gronder Field, etc. are all established in advance and become major parts of the campaigns. I remember more locations in 3H than I do in any of the GBA games.
Maybe it's been too long, but I don't remember the geography coming up that much in dialogue. Of those three the only one I remember where it actually is in relation to the nations is Gronder being near in Empire territory near the middle.
I should probably finish Crimson Flower and reassess, but I still hold the game fumbles at actually communicating the information.
 
Such as? The maps being overused doesn't have much to do with lore-gameplay disconnect.
It kind of breaks the immersion to say that this random village  that's somewhere in the middle of House Gautier's territory, and is buried within in an ravine (which, again, is kind of cool) inexplicably has the same layout and landscape as the ones in areas ruled by Fraldarius and Dominic in addition to being one of the generic maps.

I'd see if they've reused it for just one of the side chapters, but it just cheapens the experience in the same way how two (technically three) of the routes just takes the same general approach towards fighting the Empire.

In FE4 you're fighting your ass across the entire world map, from beginning to end, and getting a feel for how much of a colossal undertaking conquest of that scale would be like. I want as little story-to-gameplay dissonance as possible, and FE4 nails it.
See, look. This shit, is fucking awesome. Fuck the retards who are REEEING for faster gameplay. I'd gladly settle for less chapters if we get significantly larger levels.
 
As much as 3H is praised for it's sense of worldbuilding, Fodlan just feels kind of dead, even in 3 Copes. Since any retard can just list off some random places with their local specialties, it ultimately doesn't means much if you never actually have to deal with any of it.
I was thinking the exact same thing. I remember playing Azure Gleam and reading the info dump book I imagine you're talking about.

"The Chungus Tribe is well known for their crochet work" 'is indeed fake worldbuilding. Triangle Strategy does the same thing.

It takes you out of the narrative since it really feels like you're reading some middle schooler's geography project rather than getting immersed in a living, breathing world.
 
I was thinking the exact same thing. I remember playing Azure Gleam and reading the info dump book I imagine you're talking about.

"The Chungus Tribe is well known for their crochet work" 'is indeed fake worldbuilding. Triangle Strategy does the same thing.

It takes you out of the narrative since it really feels like you're reading some middle schooler's geography project rather than getting immersed in a living, breathing world.
I believe the popular saying is, "show don't tell". You can write paragraphs about why Holy Blood is coveted, super valuable, won unwinnable wars, and carved out the world the characters live in... but none of that compares to actually playing a game and getting to experience something like Forsetti firsthand, decimating your enemies with it, and realizing Holy Blood is overpowered - Awesome! Then you get to fight enemies with Holy Blood and realize, oh no Holy Blood is overpowered - Fuck! And you get your shit wrecked.
How much might!!~~.jpeg
That is showing not telling.
 
"The Chungus Tribe is well known for their crochet work" 'is indeed fake worldbuilding
Well, the only times it's tangentially related is that it kind of explains why Ingrid's family can't just dig themselves out of the hole that they're in. Otherwise, it might just set the stage for one or two of the side chapters.

Idk, I just want an FE game that actually takes itself seriously instead of being it's usual retarded self.
 
It kind of breaks the immersion to say that this random village  that's somewhere in the middle of House Gautier's territory, and is buried within in an ravine (which, again, is kind of cool) inexplicably has the same layout and landscape as the ones in areas ruled by Fraldarius and Dominic in addition to being one of the generic maps.
Sure, but again that's an issue about IS being lazy and reusing maps, not a failure of the worldbuilding or campaign writing. Three different unnamed villages in the same general region of the same kingdom have reused maps for optional side battles that have no real lore or campaign connections doesn't really demonstrate that 3H didn't have its world actually interact with its campaign.
but it just cheapens the experience in the same way how two (technically three) of the routes just takes the same general approach towards fighting the Empire.
Only the Dominic paralogue is actually related with fighting the Empire, and the Empire is a geographically fixed country; it makes sense lorewise for there to be a 'general' approach to fighting them, even if it is just cover for IS reusing the same maps. 3H is one of the few games that bothers to actually establish important locations within the countries you're going to be fighting in before throwing you into it; you can say they didn't do the most amazing job of it or Three Houses Dynasty Warriors did a bad job (dunno, haven't played it yet), but I think it's disingenuous to say that 3H didn't take itself seriously.
 
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