To anyone who's actually played WoW. Does WoW's narrative quests (whatever is closest to FFXIV's MSQ) just require you to do absolutely nothing in terms of combat mechanics or something?
I ask because I got a WoW veteran who recently came over to FF14 at the very start of the exodus a couple months ago, but he hates a few specific solo duties to death and thinks they're bullshit game design because they make you do a few mechanics. He's so ass mad he's considered going back to WoW a few different times even though he hates Blizzard for all the sexual allegations.
The one he's at now is the one in ShB for the level 78 tank role quest, I'm keeping this vague for all the new people who browse this thread but you probably know the one if you have a level 80 tank. Anyway he doesn't like that the enemy does something like "okay tank take this tether or your healer dies" and when he just tries to bull rush through it he auto fails the duty because his allied NPCs die. He doesn't heal himself when he's at 20% hp and dies? Game's dumb, this is bullshit, why does this game make me do mechanics, this is supposed to be the STORY. He's even failed when he puts it on Very Easy because he just wants to unga through the mechanics. This is like DSP levels of bad at this point and its embarrassing to watch.
In my eyes this is easy as hell, you heal yourself when you're low, you do mechanics the NPCs tell you to do or you just fail. Like he knows how to do most of these mechanics, he just chooses not to because he wants to get through it as fast as possible. Even if it wasn't braindead easy, every story mode of any RPG worth a damn always has a few somewhat hard moments that may game over you once or twice, but apparently that is just bad game design because the story is supposed to be braindead.