Now you listen here, some people have these things called a "life" and they can't spend 12+ hours a day playing an MMO, learning all the ins and outs of it like some kind of autist. They play just to have FUN, and pressing buttons, moving, and not standing in things is just way too complicated for some people. Besides, it's just their playstyle. Who are you to criticize their playstyle? YOU don't pay THEIR sub. So shut the fuck up already and just carry those crybabies like the good little loser nerd that you are.
Everything fucking hurts, I've played this game too much and seen too many spins on these excuses.
well, they're not wrong.
what they fail to understand is that they aren't right either.
3. When is a good time to level gathering crafting, in terms of efficiency? Would it be worthwhile/effective to do concurrent with first time story playthrough with combat spec, or better to leave till high level. If the latter, would you recommend 50 or cap(80 I think)?
preface, my info might be outdated so take it with a grain of salt: if you really want to get into crafting, you most likely want to level all of them asap since there's some overlap in stuff you need (I think they did away with the cross-skill/requirements, but like I said haven't played in a while so no idea what's changed exactly). which means you'll run out of space fast, especially when you don't level it concurrently to your msq progress since every expansion has their own crafting shit you want to store (unless you want to run around grab it for the daily every time or buy it off the market).
imo the most efficient - but also slowest - way is level the crafts while leveling the jobs that can use the stuff you craft, and to level those you want to keep up with gathering. this way you kill 2/3/4 birds with 1 stone. added benefit you learn more what other classes can and can't do and maybe even find a new favorite. then max it per expansion, so first max everything till 50, get it done, clean inventory of most of the ARR crap (be aware HW still needs some ARR mats, thanks squeenix), start HW, and so forth. it's slow and can burn you out depending how much you need the feeling of progress, otoh it made those post ARR quests bearable when you spread them out while focusing on crafting at that point (what helped me is that I didn't treat it as a race to cap, took it slow and did it at my own pace).
multicraft also allows you more options when it comes to the crafting factions you can do, and in the end being able to craft the good shit (ymmv) is it's own reward, however it takes a while to get there and takes a bit more effort than just doing a bit on the side like other games treat crafting.
4. I've heard there is a transmog equivilant. Is it worthwhile hoarding armor sets or does game track what you've obtained? If hoarding equipment is needed, how bad is inventory space as your collection grows?
dunno about later, but some of the looks can be crafted, so no need to store them (even pvp armor is just a recolor I think). in ARR there are also some pieces which don't have a full set, and/or only drop in certain dungeons (I'm a sucker for those brayflox sets), so best to check everything, if you remotely like it store it for later just in case else you might have to grind shit you don't want/need, then clean it out if it gets too full/doubles
either way, make sure to save the coliseum gear from dzemael.