Klokateer636
kiwifarms.net
- Registrado
- 7 de Ago, 2021
Interesting! Thanks for the little history lesson. I think makes things a clearer for me now.-snip-
The idea of cross-class skills, on paper, sounds cool, but could very quickly become extraordinarily tedious at best, or even cause people to quit the game at worst.
If I were a betting man, I'd say this is exactly why they changed how classes work. It possibly caused more problems than it solved Perhaps even population problems?
So best way to fix things would be to homogenize what the classes do. But then you have add things to make them more flavourful.
Now it's swinging the other way. They added so much they have to take things away, to take flavour away. But because you've added flavour, using Kaiten as an example, taking it away means making what surrounds it feel less unique.
Doing something like, and throw in making numbers smaller, and you're asking for some backlash. Unless they have something up their sleeve.
FFXIV should be far easier to balance than WoW because there's less classes (specs in this case).
This makes me think this: they're trying to take ahold of both a balancing situation and a button bloat problem at the same time by heading it off early and testing the waters with what they can take away. But when you take things away, especially when it comes to easy to read numbers, they may have been abit too heavy handed.
A part of this problem, is why WoW is so badly fucked, because balancing the game is impossible. And let's not even bring talent rows into the equation.
I hope YoshiP doesn't go full retard and consider Talent Rows a solution to the games problems.
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