Final Fantasy XIV - Kiwi Free Company

In the old days, the younger players wouldn't join in or just tell everyone to chill out when sperging happened. For some reason, zoomers take literally every opportunity to inflame public drama (especially when social issues come up) which only emboldens the shrill crowd regardless of age.
Normally I'd posit some nonsense about fucked up socialization from having grown up with the internet as their primary means of interaction for far longer than the older crop, but at the same time it wasn't like the older crop of roleplayers really did much socializing to begin with.

The older crop seemed to approach it more like a hobby, just a thing they did that they enjoyed. This new crop tethers their very identity to it - and yet they're hellbent on never improving, if what passes for fanfiction among these sorts is anything to go by. Maybe I just can't understand that headspace - is it all just the power fantasy? The sexual fantasy? The troon fantasy? But even then, wouldn't you -want- to get good at it? Write out a power fantasy with proper grammar and fun diction; become a smut god on the level of chuck tingle; try to make it less obvious that you've never so much as touched a boob in your life? Not make every molehill a mountain so as to broadcast to the world some intrinsic insecurity?
 
Ive been still been overlooking the forum tank threads (yeah low hanging fruit but its funni) and the cope still keeps on being entertaining

https://forum.square-enix.com/ffxiv/threads/438862#threads/438862/?page=217 The DRK megathread still gets a fuckton of tards armchair designing and calling a fatwa on the gameplay designers for making it jank

https://forum.square-enix.com/ffxiv/threads/453583#threads/453583/?page=1 and this other DRK thread that goes full elliot in its colorful schizo lenguage on why big edgey sword man is jank (it really is tbh but its still not too bad)

There was also another bitching about raid trannies being raid trannies and kicking pally/whm out of raids because they suck now apparently https://forum.square-enix.com/ffxiv/forum.php#threads/450492

All in all, its just standard forum spergs, but its still entertaining to me because apparently im easily entertained

(Idk why but i actually like oblation, it feels like i can just spam it to atleast make another retarded party member not die as quick sometimes)
 
I've only kicked two people in this game so far, some joker in the World of Darkness intentionally wiping the raid holding Cerebus's chain and some troll that refused to heal that bragged about his burger king crown.
 
The older crop seemed to approach it more like a hobby, just a thing they did that they enjoyed. This new crop tethers their very identity to it
You could say that about almost anything these days.
Identitarianism is fucking rampant, and it feels like people don't have actual personalities anymore.
It's kinda absurd.
Yeah, since it requires around 1300+ Comms (?) most people e-beg for them so they can brag about being a good player, its really sad
1500. But yeah most mentors aren't actually good at the game, they've just played for a long time. Don't get me started on fucking crafting mentors. They're an even bigger joke than battle mentors.
 
Don't get me started on fucking crafting mentors. They're an even bigger joke than battle mentors.
Anyone eligible for the crafting mentor crown is a creature, but knowing one can at least be useful when you want to get your hands on some gear or glamour. I hesitate to give their ilk too much shit as a result.
 
Anyone eligible for the crafting mentor crown is a creature, but knowing one can at least be useful when you want to get your hands on some gear or glamour. I hesitate to give their ilk too much shit as a result.
Crafting mentor only requires 1 crafter at 90, 1 gatherer at 90, and a handful of collectables. Very rarely are they useful. The true omnicrafter autists either have a regular crown or don't wear a crown at all.
 
Anyone eligible for the crafting mentor crown is a creature, but knowing one can at least be useful when you want to get your hands on some gear or glamour. I hesitate to give their ilk too much shit as a result.
Crafting mentor only requires 1 crafter at 90, 1 gatherer at 90, and a handful of collectables. Very rarely are they useful. The true omnicrafter autists either have a regular crown or don't wear a crown at all.

You can genuinely bash out crafting mentorship in a night, levelling aside.

source: I did exactly that.

Mentor chat is basically just a General chat ersatz. that's really all you should take it as being.
 
Yeah, since it requires around 1300+ Comms (?) most people e-beg for them so they can brag about being a good player, its really sad
That is an extremely sad factoid to hear. Getting a lot of comms is as easy as playing a healer or a tank for a month or two. Actually getting into mentor roulettes at least requires the player to finish a good amount of content at least once .. which is why next to no one has the Astrope mount.
 
I want the burger king crown simply so I can queue into the mentor roulette, proudly display it, then immediately go "I have no idea what to do" and drop the group
The true omnicrafter autists either have a regular crown or don't wear a crown at all.
I don't feel like grinding out the collectable gathering, so this is the case. Every crafter maxed out, I am prepared to turn those useless aphorism tomestones into all manner of good stuff for the lads and ladies
 
I don't feel like grinding out the collectable gathering, so this is the case. Every crafter maxed out, I am prepared to turn those useless aphorism tomestones into all manner of good stuff for the lads and ladies
My good man, surely you aren't melding your crafters and gatherers using marketboard materia? That is a grift to be sure.
 
My good man, surely you aren't melding your crafters and gatherers using marketboard materia? That is a grift to be sure.
I bought the purple-scrip ones enough to get everything to 3 melds from the mb, then slowly use the weekly deliveries to work on quad and penta. You only really need them maxed out to do the macro inputs, so if you're willing to just actually do the crafting inputs yourself, it ain't so bad to be below BIS.
There was also another bitching about raid trannies being raid trannies and kicking pally/whm out of raids because they suck now apparently
In fairness, this is pretty bullshit. You can clear with everything. It's true that paladin, dancer, and whm don't really bring enough useful to the group to make up for their downsides, but if you're going to use the PF to do raids, you get what you can get. (Of course, the trannies would never kick a dancer so long as the dancer partners with them.) But the modern sentiment is that if you're not zooming as fast as possible, it's a crime against humanity - see what happened to classic WoW and the worldbuff meta.

Still, dancer needs a buff to its potencies, and paladin should honestly get rdps buffs around the level of astro's if it's going to have low personal dps and have something of a support niche. WHM is fucked because healers are so shallow that I'm not really sure how you make it do anything that isn't already done better by the other three - the most you can do is just buff its potencies and accept that it's just designed in a way that it'll always get sidelined in favor of the others.
 
I remember when WHM was the best healer for big heals and SCH was best for support- once upon a time having both in a party for raids was optimal. I chose WHM eons ago specifically for its healing capabilities, but now they've taken everything that made it good and put it with the others (considering I took a 4-year hiatus for work-related health concerns, it was culture shock to come back and see my prestigious WHM was left a useless husk).

Coming back into the fray, I've learned AST is the healing class to play (and looking at how much it can do from support to big heals, it's not a surprise in exchange for complexity) and WHM has been so dumbed down it's sad, almost not even fun to play anymore. Not that I would kick someone for playing a specific class (I run solo a lot for that reason trying to learn new classes), but I can see where there's a little... rift if anything. I've played all healers, and SGE and AST are just better than the 'lesser healing classes'- people pick one of SCH or WHM and ditch when they can get the better version.

On the flipside, I have a friend who mains Bard and Dancer, and while they love Dancer, Bard just surpasses them in every way- which is surprising since Bard used to be the one thrown to the wayside for being so niche. Amazing how radically the game has changed, and some parts in a matter of months.
 
Tales from the 4 AM Duty Finder: Craft Mentor tank in Dohn Mheg. Seemingly unable to hold aggro when I embolden+acceleration+impact. RP walking through the final corridors. Unable to retake aggro despite me dragging the mobs back on top of him.

Absolute miserable DPS from the party (especially the sam). First boss got four landsblood off.

Abandoned duty. Spent 30 minute timeout farming aethersands.
 
SGE and AST are just better than the 'lesser healing classes'- people pick one of SCH or WHM and ditch when they can get the better version.
Eh, scholar is fine and arguably one of the strongest. Chain Stratagem ensures it will always be relevant, combat peloton is surprisingly useful, and the reality is that their kit makes them ludicrously good at being solo healers or nukebots whose healing primarily comes OGCD. That's fundamentally WHM's problem - their niche is "big regular heals." Well, AST and SCH have plenty of big-enough regular heals to get the job done, and SGE has enough tools to avoid the need to use their piss-poor direct heals. AST and SCH also bring rdps buffs, whereas SGE brings higher personal damage and shields that allow both themselves and the other healers to just hang out and keep doing damage.

Oh, I should add, 3/4 of the tanks now also have giant self-heals that make them need even less healing. Warrior basically heals itself if you rotate the cooldowns correctly.

The WHM specialty at this point is, I dunno, holy spam in 4-mans? Dancer stole bard's thunder in SHB, but now that Bard has its buffs back, both dancer and MCH are seen as pretty underwhelming. MCH was seen that way in SBH too, if memory serves, and it's not helped by having boring rotations like all the RPDPS.
In SHB, this dungeon was bad because it was where the boosties ended up, and was a little more involved than Switch. But maybe that was a smokescreen; maybe it's bad because it requires a tank or RPDPS to do something more than faceroll.
 
Última edición:
Eh, scholar is fine and arguably one of the strongest. Chain Stratagem ensures it will always be relevant, combat peloton is surprisingly useful, and the reality is that their kit makes them ludicrously good at being solo healers or nukebots whose healing primarily comes OGCD. That's fundamentally WHM's problem - their niche is "big regular heals." Well, AST and SCH have plenty of big-enough regular heals to get the job done, and SGE has enough tools to avoid the need to use their piss-poor direct heals. AST and SCH also bring rdps buffs, whereas SGE brings higher personal damage and shields that allow both themselves and the other healers to just hang out and keep doing damage.

The WHM specialty at this point is, I dunno, holy spam in 4-mans? Dancer stole bard's thunder in SHB, but now that Bard has its buffs back, both dancer and MCH are seen as pretty underwhelming. MCH was seen that way in SBH too, if memory serves, and it's not helped by having boring rotations like all the RPDPS.

Admittedly I haven't worked SCH quite as much with the changes, there's a lot of classes that have had their skills reworked to hell and back; not that I'm saying SCH has lost its place by any means- just that I've seen a trend in people, especially sprouts, toss the OG healers aside in favor of the new shiny Gundam Class [while yes, I actually enjoy SGE a lot and prefer to main it, the sheer amount of them in raids makes getting actually big heals hard to come by from my experience and I just tend to go with AST to make up for it]. Once upon a time WHM had several support skills, too; Protect and Stoneskin were almost mandatory to throw on everybody, and now they've lost even that. I don't hate WHM- I actually still have quite a fondness for it and used to mentor healing class learning with it, I just hope they can get something back for them besides 'holy spam' and 'AoE Big Heals'.

I know MCH supposedly had some QoL updates to its rotations, but considering I'm a DoM main rather than a physical DPS player, I wouldn't know from experience- just that from hearsay a lot of DPS in general is met with a ton of mixed sentiments. Even RPR is getting slapped around a bit. Hell I'm at the point I'm not sure what to recommend for a friend of mine wanting to start the game for the first time anymore- every class is just somebody that I used to know now.
 
Admittedly I haven't worked SCH quite as much with the changes, there's a lot of classes that have had their skills reworked to hell and back; not that I'm saying SCH has lost its place by any means- just that I've seen a trend in people, especially sprouts, toss the OG healers aside in favor of the new shiny Gundam Class [while yes, I actually enjoy SGE a lot and prefer to main it, the sheer amount of them in raids makes getting actually big heals hard to come by from my experience and I just tend to go with AST to make up for it]. Once upon a time WHM had several support skills, too; Protect and Stoneskin were almost mandatory to throw on everybody, and now they've lost even that. I don't hate WHM- I actually still have quite a fondness for it and used to mentor healing class learning with it, I just hope they can get something back for them besides 'holy spam' and 'AoE Big Heals'.

I know MCH supposedly had some QoL updates to its rotations, but considering I'm a DoM main rather than a physical DPS player, I wouldn't know from experience- just that from hearsay a lot of DPS in general is met with a ton of mixed sentiments. Even RPR is getting slapped around a bit. Hell I'm at the point I'm not sure what to recommend for a friend of mine wanting to start the game for the first time anymore- every class is just somebody that I used to know now.
At the end of the day, people will ultimately gravitate to the classes they like to play the most. I still remembered when GNB and DNC were the FOTM and every 4-man will see at least one, never mind eights. But by the end of 5.1 it more or less settled to normal.
 
I'm not sure what to recommend for a friend of mine wanting to start the game for the first time anymore- every class is just somebody that I used to know now.
If someone were to ask me that I'd just tell them to start as a lancer because heavensward actually acknowledges it when you play its signature class.
 
I wish I was the mastermind behind this.

Making fun of cringe rpers is like a fun passtime for me.
 
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