- Registrado
- 21 de Abr, 2019
I've always believed that the 3-4 month patch cycle is one of the biggest things holding the game back from realistically (not actually, but realistically) fixing shit in a timely manner. While I know a lot of the content is pretty stock standard expected, you still have to design everything even within the framework.I'm almost inclined to argue "Why don't they just fucking retool the dungeons then", but it seems like so many outstanding issues about XIV hinge around the fact that they cannot, for one reason or another, make bigger changes to the game as easily as we all assume they might be able to.
Sometimes I really fear for XIV's continued growth at this rate.
It takes from what I remember at least couple months to design a 24 man, then you design the Savage (this takes probable takes twice as long as the 24 man due to tuning being more relevant), Ultimate fights (this takes several months according to interviews and is exhausting to the designer that Ucob's designer left the team completely shortly after), Story/mode EX trials (this is likely around a month or so), the dungeons take about a month due to all the set pieces and that's just all the general pve content. Then you design whatever the fuck for the new expansion on the side, and it just adds up to a pretty constant workflow that basically distracts from trying to revamp shit from usually ARR. Then you need some level of "Okay in case we fuck something up we need this much extra time to fix it" sort of planning because people piss and shit if they don't get their content every 3-4 months, like after 3.0 where the devs took a 1 month vacation due to being on constant workflow since 1.X fixing and FFXIV gamers got so buttmad about it even with that context.
We've been told for years about the Prae/Castrum rework, and it always goes back to "we'll get to it eventually" then you got the round peg square hole of the coding bullshit that likely slows shit down. I've also been told by a little bird who claims they work for SE as a sort of in-between for the JP to international communication who has talked with Yoshi often, that SE has a really aggressive policy on just moving staff in and out of projects constantly, so while you might see a bunch of people in FFXIV's credits that could mean they worked on an expansion the entire time or for only a small handful of months. I believe this for two reasons, one they could get the 1st lore book sent over to someone despite it being completely sold out at the time. Secondly because just look at how SE runs projects like FF7RE, KH3, FF15, FFXIV 1.0, and now FF16 (which I've been told is also a trashfire currently if that weren't obvious with the delay) I'll believe they'll just constantly move employees around to ensure we don't get another FF15 situation ever again. Even in their more glory years, FF12 took 7 years to be made and was the record holder for long game development until LA Noire happened.
At this point the only way they'll ever fix most this old shit, especially the engine issues, is if we basically just make a full new team who ONLY does that. Because they'll never delay an expansion or patch for this.