Final Fantasy XIV - Kiwi Free Company

"I-I don't know if I can help these people, their kind killed my family and friends."
"Why are you a racist and a fascist who objectively hates other people different then you?"
"B-because they fight with no remorse and they killed my mom and dad."
"You have no right to judge someone on the basis of immutable characteristics and it is stupid of you to have these feelings."
"B-but I understand they're good, but I just need more time to trust them."
"Racism is bad. You are bad for perpetuating it, please stop it."
Honestly, that fucking word gets tossed around so goddamn much that I'm convinced that it's original meaning was completely lost and idiots just toss the word around because it's a buzzword and not because they know what it actually means.

She's afraid of them for actual reasons, in no way shape or form does she belittle or insult the matanga in Thavanir that she comes in contact with. Last I checked, being afraid isn't racism.

People are always so quick to play the racism card, I'm so fucking sick of hearing that stupid fucking word.
 
@Zeke Von Genbu
The more I think about it, the more I come to the conclusion that Hermes just wanted an excuse to be nihilistic; to have excuse when others told him to quit being sad all the time. At several points, Fandaniel says he enjoyed being Amon more than Hermes, more than likely because he essentially recreated Meteion, complete with Xande coming to the same conclusion, and actually got to remember it this time. I can't tell if that makes him a good or bad villain though.
To be nihilistic only has to mean that you have come to the conclusion that life has no inherent and intrinsic meaning. Hermes is basically the edgy nihilist that spouts on and on about how life has no meaning and we should all just accept death like some edge lord, the only thing that makes Hermes special is he had the gull to pull the trigger and not just spout shit. Arguably the WoL/Scions are also nihilistic just they aren't edgy about it. What makes them different is that they've achieved some manner of "enlightenment", for the lack of a better word, and while they accept this outlook as the truth they've still achieved their own sense of meaning. It is why they can survive and cause Ultima Thule to reshape to a place of hope and paths through this depressing land instead of a hollow, bleak, empty void where all roads lead to dead ends and nowheres.

It is as if you showed a theistic person that their deity does not exist, if this were to be true they will either turn into Hermes and decide life has no meaning or they'll make a meaning and purpose all their own. Hermes for most of his life believed that life has an inherent unquestionable meaning (like how a theistic person may take meaning from their religious beliefs) and it tortures him that he can't find that meaning in all his lifetimes worth of existence and his studies into life itself, Hermes thinks he can answer this question with science and it drives him mad that he can't find it and his people aren't helpful in his pursuit for answers (Be it because of him or them we don't really know). In the post level 89 dungeon cutscene despite all his talk, all his poetic words, he still can't fully accept the answer he's given himself, forced onto everything around him, and he ultimately regrets the answers he doesn't have. I think the Amon aspect could be due to his life as Amon is effectively an abridged version of his life as Hermes, Hermes lived for hundreds of years probably, while Amon lived for likely less time due to being more mortal.

If that makes him a good villain or antagonist, I think he's fine his overall actions are used as a means to confront a topic (in albeit a shlocky feels good JRPG sort of way) that I think all people can relate to due to the absolute broadness of the questions presented. I think the biggest problem with Hermes is he's quite last minute relatively speaking and his primary scenes are told via time travel loop paradoxes which are absolute messes to work through. I think Hermes by himself though is good, not exactly a great memorable or extremely relatable antagonist and I prefer Emet overall, but he isn't bad at all.
 
Just came in here to say if you're a healer and you rescue a tank, the tank has every right to pop his desperation and make you destroy your keyboard.
I have only been glad for a Rescue when the healer has used it as it's supposed to be used: To pull my dumb fucking ass out of a mechanic before I eat damage for being retarded.

Every other time, it's been a troll rescue or it's been done one server tick too late.
 
People are always so quick to play the racism card, I'm so fucking sick of hearing that stupid fucking word.
I mean, they're giant elephant people. There might be something if it was a more distinctly humanoid race, but any discussion of real-world racism applied to goofy fantasy monster-races goes over anywhere about as well as it did in Bright. Then again, these are also probably the kinds of people who bitched at WOTC and Paizo and so-on to make orcs not evil in Dungeons & Pathfinder, because their good-natured souls thought that orcs were just black people. tusky tyrone in the house
I think the biggest problem with Hermes is he's quite last minute relatively speaking
Hermes isn't really the issue. You wind up fighting him ultimately three times throughout dungeon / trial content (and I suppose a clone if you want to be cheeky), his vocal performance is fun, and his buildup, while rushed, isn't any more so than the rest of the shit in Endwalker. The issue is moreso the stupid bird, who is absolutely a last-minute inclusion that depends on the player resonating with themes that have been wholly absent not only from the other expansions but from Endwalker itself, which get hurriedly shoved into the zone that primarily exists just to deflate all of the tension while your eyes roll out of their sockets.
Just came in here to say if you're a healer and you rescue a tank, the tank has every right to pop his desperation and make you destroy your keyboard.
If you're single-pulling, you deserve it. You do literally nothing different as a tank between a single pull and more than one pack, except that you need to actually use your mitigation. You do not need a tank (or a healer, really) for single-pulling, and the main limitation on multi-pulls is the healer not being asleep.

That's about the only time I've seen that move used that wasn't an attempted save, since people are rightly aware that using it to grief is reportable.
 
That's about the only time I've seen that move used that wasn't an attempted save, since people are rightly aware that using it to grief is reportable.
Pulling to mob packs is considered griefing and will get you a temp suspension if you do it and are reported. Happened to a friend in an FC. If you're autistic about big pulls, queue as a tank. Otherwise you're just kinda stuck with what you get.
 
The issue is moreso the stupid bird, who is absolutely a last-minute inclusion that depends on the player resonating with themes that have been wholly absent not only from the other expansions but from Endwalker itself, which get hurriedly shoved into the zone that primarily exists just to deflate all of the tension while your eyes roll out of their sockets.
I don't think the themes are last minute, if anything I already knew what the message was before they even said it because I've done enough of the side content and some job quests also reflected on this stuff before. Dark Knight in particular (one of Ishikawa's stories) talks about almost everything EW does regarding the meaning of life is what you define it as (ShB quest, especially if you read the journal) and that loss makes what you have more special (SB questline). Hell that's why Sidurgu if you talk to him as a level 90 Drk after the MSQ is done, he basically says he has nothing left tell you about life and that you need to decide for yourself what life is.

Sure EW takes it to a very extreme level due to the entire final zone and final boss, but I don't think it is that out of nowhere at all considering I knew where it was going once I connected the similarities.
 
I'm in the light phase for another anima weapon, is it better to do savage bosses in HW now instead of farming brayflox again?
According to what little birds of have told me A9S is the best spot for light farming for HW relics (I'm pretty sure Anima is HW anyway). I did it when it was current and back then A1S was the best, but A9S is probably better today due to unsyncing.
 
Pulling to mob packs is considered griefing and will get you a temp suspension if you do it and are reported. Happened to a friend in an FC. If you're autistic about big pulls, queue as a tank. Otherwise you're just kinda stuck with what you get.
Guy I know does it without fail and has yet to even catch a warning, because the trick is if they go back to single-pulling after the first tug, you just drop the group. I'd rather do chores or watch paint dry than waste 5-10 minutes because pushing 1-2-1-2-1-2-1-2 on six enemies is somehow scarier than on three.

It is fair that I mostly play the easiest role in the game to avoid ever running into single-pullers, though, and party up with someone willing to do it should it be alt time.
enough of the side content
Yeah, and Star Wars Episodes 1-3 are great stories if you read all of the EU material, I'm sure. The scholar questline definitely touches on cosmic nihilism, by having you... uh, something with the tonberries and yelling at a waterfall? And of course, who could forget curious george and true love? And there's the groundbreaking paladin line, where... actually, yeah, I forgot that one.

Elements of it kindof exist in some pockets here and there, particularly in her previous lines, but it's not a thematic focus. 'Struggling against unbelievable and insurmountable odds' is very different from 'there is no purpose to everything, all success lies on the road to inevitable oblivion.' If you scrapped Labyrinthos and Moon pt. II to focus more on the end times, and you completely rejiggered the final zone by ripping out every last instance of the eye-rolling, tension-deflating, are-you-fucking-serious-again-really moments, you could fit the themes in and have the bird be a little more compelling. As-is, the final dungeon and trial are cool... but, like, who cares? It's a tired, generic JRPG trope that has no particular attachment to anything in 99% of the MSQ.
 
It really irritates me when people boil WoL down to "Mary Sue who can do no wrong and everybody loves them" while ignoring that you had to earn that shit. On top of that, these are the same people who go "just shoot the bad guy!"
I for one appreciate that the WoL is a better person than I am. Even if personally I identify more with Fray.

tumblr_ps8qdyVJH41rdc6hao1_1280.jpg
 
I for one appreciate that the WoL is a better person than I am. Even if personally I identify more with Fray.

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Another dumb complaint I heard is that for an RPG, you can't play as an evil character. It would be nice if there were branching paths for such scenarios but it sounds like more work than necessary and this is a narrative choice the devs decided. Also, how often does playing an evil character work? It barely does in Fallout.
 
I'm in the light phase for another anima weapon, is it better to do savage bosses in HW now instead of farming brayflox again?
Make a PF for light farming A9S and specify that it's for your relic weapon.

It may take some time but you'll definitely get people for it. Takes about maybe over an hour or two tops, especially if you can get a full party and you run it unsynched. Maybe even less so if you manage to hit that sweet, sweet light bonus window.

According to what little birds of have told me A9S is the best spot for light farming for HW relics (I'm pretty sure Anima is HW anyway). I did it when it was current and back then A1S was the best, but A9S is probably better today due to unsyncing.
A9S was still the best even back in the day. People just went for A1S because it was "easier", but if you could get some halfway competent people with you, A9S could still be farmed no problem.
 
So just out of curiosity, how much needless shit is there in the MSQ, for those who have gone through EW and everything else?

I'm tired of reading/hearing from MSQ sycophants who praise the game's story like it's some mastercraft in literary storytelling when it's good for an MMORPG.

I keep getting told "everything, everything, everything is important", but, like, I can't see how the big Costa Del Sol Leviabeetus Wine Mixer, doing a 3 step quest to get earrings for a banquet or going around and rounding up a bunch of randos for Alphinaud's FC LARP (when really the only dude who mattered was Ilberg) matter or have a significant impact on the overall narrative. I get that some of that shit is window dressing or a callback to 1.0 (I think that's what that whole questline in Costa with that asshole and his banquet is about, yeah?) but I think that if that crap was cut or slimmed down the overall loss to the story would be minimal. (And yeah, I'm aware that ARR already has had some of the fat trimmed.)

There other deadend parts of the MSQ or loose threads? Or any decent analysis of the game's story that isn't just deepthroating and ball-gargling it?
 
If you're single-pulling, you deserve it. You do literally nothing different as a tank between a single pull and more than one pack, except that you need to actually use your mitigation. You do not need a tank (or a healer, really) for single-pulling, and the main limitation on multi-pulls is the healer not being asleep.
And if you roll in with a WAR, you don't even need that. My raid group is so collectively tired of the asstastic healer design in this game that we rolled into limited leveling roulette as a full party of a WAR and three DPS first day of the expansion. We got Gulg. Wall to wall pulls, only wiped once when the WAR stood in something he shouldn't have. Healers are a waste of a slot in dungeons after the tanks get their sustain (insert DRK QQing here)

People are always so quick to play the racism card, I'm so fucking sick of hearing that stupid fucking word.
with a not-unpopular take that goes something like "no really Gay Space Communism was great! The *real* solution to the Final Days was tracking down Venat and Hermes and identifying them as wrongthinkers and killing them before they upset the balance of our perfect utopia!"

The SJW brainrotted beliefs are all-consuming.
 
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Or any decent analysis of the game's story that isn't just deepthroating and ball-gargling it?
That would involve making mild criticism of the game, which is like to get you lynched with the broader community, so you won't see it from any of the "big" voices in the game.

The endless praising of the game's story as "the best ever" is drawn from people making the game a core part of their identity, and thus the game has to be like, the best ever or else they'll be self-conscious. The game has to be a reflection of their self-image. The alternative, that they've never played any other story-driven game, watched any movies or TV, or read any books, is just too far a stretch for me, but I guess it's not impossible.

Aumarot manages to actually transcend FF14's limitation and is genuinely just fucking great storytelling period, but everything else indeed rises at best only to "really good for an MMORPG." And even then, it's almost on a technicality - the game is functionally a single-player RPG where every few levels you need to group up with 3 or 7 other people who had may as well be robots. The story only barely handwaves who you're grouping with for the first portion of it, then is written in such a way that it assumes you're rolling with your pals.
We got Gulg. Wall to wall pulls, only wiped once when the WAR stood in something he shouldn't have. Healers are a waste of a slot in dungeons after the tanks get their sustain (insert DRK QQing here)
See, the Gulg pull is one of the ones I enjoy because it lets you gather up a ton of packs right before the last boss. I guess with a third damage-dealer, if you cycled through all of your mitigation and healing several times over and made use of the classic holmgang->3 benedictions from intuition, they'd burn down before you ran out of sustain.

It winds up being that healers are necessary to complete the dungeons in pugs only because the DPS players so often seem to snack on paint chips (or you get a curebot deathly afraid of using aoes, or both), so the mobs die so damn slowly you will run out of sustain and mitigation 9/10 times. Smileton as a fresh 90 and Bardam's are just about the only places I worry about incoming damage for incoming damages' sake.
Nah mate, it was on boss mechanics that I was perfectly fine in. What WAS NOT fine however, was the boss turned his face right around and started AOE shit on the whole group.
May as well report people who do that and don't immediately apologize, as even if it was a genuine mistake, it'll get the message across to be more conservative.
But rescue-cleaving parties is usually just griefing with the hopes that no-one notices, like shirking a dps.
 
So just out of curiosity, how much needless shit is there in the MSQ, for those who have gone through EW and everything else?

I'm tired of reading/hearing from MSQ sycophants who praise the game's story like it's some mastercraft in literary storytelling when it's good for an MMORPG.

I keep getting told "everything, everything, everything is important", but, like, I can't see how the big Costa Del Sol Leviabeetus Wine Mixer, doing a 3 step quest to get earrings for a banquet or going around and rounding up a bunch of randos for Alphinaud's FC LARP (when really the only dude who mattered was Ilberg) matter or have a significant impact on the overall narrative. I get that some of that shit is window dressing or a callback to 1.0 (I think that's what that whole questline in Costa with that asshole and his banquet is about, yeah?) but I think that if that crap was cut or slimmed down the overall loss to the story would be minimal. (And yeah, I'm aware that ARR already has had some of the fat trimmed.)

There other deadend parts of the MSQ or loose threads? Or any decent analysis of the game's story that isn't just deepthroating and ball-gargling it?
There's some bloat in ARR (1-50) and post ARR (50, but in patches) is very jam packed. Heavenward is great, Stormblood is packed tight, Stormblood is great, Shadowbringers is pretty good, and Endwalker is great but suffers from some of the "resting between the action" bits going on for way too long.
 
That would involve making mild criticism of the game, which is like to get you lynched with the broader community, so you won't see it from any of the "big" voices in the game.

The endless praising of the game's story as "the best ever" is drawn from people making the game a core part of their identity, and thus the game has to be like, the best ever or else they'll be self-conscious. The game has to be a reflection of their self-image. The alternative, that they've never played any other story-driven game, watched any movies or TV, or read any books, is just too far a stretch for me, but I guess it's not impossible.

I honestly think that this is the case. That these folks haven't really dug into media that is deep or has teeth, or if they have, have taken it apart on a surface level. The goto example is Watchmen and Rorschach and how people only follow the surface beats of the character.

The primary audience are animu dorks, and XIV is very anime with a lot of things, so it's understandable that people lap this shit up.

It's just funny seeing people insist the game's story is perfect, culmination of 10 years of planning, etc. and everything is necessary, so don't you dare skip a single solitary cut scene! And yet they've done a culling of ARR and very late in the game's story ended up making Crystal Tower mandatory for MSQ progression.

Like, I have a lot of respect for them plotting out and weaving a coherent story over a decade, particularly the initial beats being done in the crunch they were under, but this isn't
Ulysses or anything.

I enjoy the story (particularly HW), but it's on par with an MCU movie. Even when an MCU movie is good, it's not winning any Oscars, sorta thing.
 
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