Final Fantasy XIV - Kiwi Free Company

The first of the two current EX trials has five sources of unavoidable AOE damage in the entire encounter. The moment you play with anyone who isn't stupid, healers are as close to a completely worthless waste of a party slot as they've ever been.
 
The answer is that FFXIV needs more mechanical interactions that aren't just "DR this, damage buff that, interrupt that cast"

I can sympathize with healers not wanting to DPS but if the devs want to cater to this whim, then they need to stop being afraid of actual utility and give it to the healers. Everyone memed on Expedience but it's legitimately the first interesting thing healers have gotten since being 'streamlined' in ShB. The raidtrannies already level everything to cap anyway, so why even bother trying to cater to them by not giving out some unique utility abilities to each of the healers.
The problem is that utility leads to specialization, which in turn encourages a "meta" for those raidtroons to ride into the dirt. Suddenly, there's optimal grouping for each fight because X job does Y and now you have no job choice because some neet faggot treats the guides of another neet faggot as gospel, because said neet thinks his grouping is 2.13% more efficient. It's exactly what happened in WoW for multiple expansions. You don't have an alt in X class fully leveled and geared for the new raid because you don't like how it plays or just want to play something else? Guess who's losing a spot in raid group A unless they grind that shit out in a week of no sleep?
I understand that healers generally need more mechanics but doing shit that enables sweaty kids isn't the way to go about it.
 
The problem is that utility leads to specialization, which in turn encourages a "meta" for those raidtroons to ride into the dirt. Suddenly, there's optimal grouping for each fight because X job does Y and now you have no job choice because some neet faggot treats the guides of another neet faggot as gospel, because said neet thinks his grouping is 2.13% more efficient. It's exactly what happened in WoW for multiple expansions. You don't have an alt in X class fully leveled and geared for the new raid because you don't like how it plays or just want to play something else? Guess who's losing a spot in raid group A unless they grind that shit out in a week of no sleep?
I understand that healers generally need more mechanics but doing shit that enables sweaty kids isn't the way to go about it.
We saw this with Ninja enmity shit (because back in HW especially, without Ninja you are griefing the tank's damage basically), Summoner kiting in T7 being the defacto strat, "who does 2 target damage best?" for anything that wasn't a singular boss for like 90% of the fight, Scholar's unique utility of "I'm the only good shielder" for HW alongside Eos/Selene being free healing for no gcds kept Sch as the best healer in HW, "Need Supervirus" meant we also always brought Scholar/Summoner, "Need Int debuff" meant we brought Monk for prog in ARR, fucking damage type buffs in general also had this issue (which is why we removed them), MP/TP management shit (Goad being a big one for Ninja for example), or "best aoe" for mob trash "bosses" like A2S.

I could probably think of more shit, but those are the stand outs for when a job's "unique traits" caused them to overshadow various other jobs beyond just "Who does biggest numbers?".

Single target DPS is very easy to balance, it is when you have all this other shit that things get murky and messy. The spectrum SE has made of raid dps vs actual dps (+ phys ranged tax due to ease of use) alongside other little things like with defensive utility (Nature's Minne, Arcane Crest, Mantra, Battle raise on dps, etc) makes for a very easy to understand blueprint for the developers AND players to understand what each job does and specializes in while keeping things simple, when it is designed and tuned right. This is one of the major reasons FFXIV doesn't have trap spec options, and why HW when jobs were arguably at their most unique had the most atrocious balancing in the game's history.
 
The answer is that FFXIV needs more mechanical interactions that aren't just "DR this, damage buff that, interrupt that cast"

I can sympathize with healers not wanting to DPS but if the devs want to cater to this whim, then they need to stop being afraid of actual utility and give it to the healers. Everyone memed on Expedience but it's legitimately the first interesting thing healers have gotten since being 'streamlined' in ShB. The raidtrannies already level everything to cap anyway, so why even bother trying to cater to them by not giving out some unique utility abilities to each of the healers.
As a healer main? I'd fucking love this. This is what we've been asking for, for quite a while. What I can't understand though is why they keep adding more defensive utility to other jobs. Massive healing skills to tanks, more mitigation on DPS jobs, etc.
 
As a healer main? I'd fucking love this. This is what we've been asking for, for quite a while. What I can't understand though is why they keep adding more defensive utility to other jobs. Massive healing skills to tanks, more mitigation on DPS jobs, etc.
Because the game's designers literally never play them. All of their design choices over the last ~6 years make perfect sense when you step into the shoes of some DPS main who goes, "healers? They like to cast Cure or whatever right? We'll give them more cure spells. But I better not die so gimme self heals just in case. Design done!"

It's like that uncle who knows nothing about his niece other than that she's a girl and probably 15? Lotion, something that smells like lavender. She'll like that. Gift shopping done!

Compound that with the fact that Japan doesn't see healers as battle clerics. Healing is for the kawaiiiii uguuuuu dewicate fwower pwincess girlfriend who likes to pick out dresses when she's not giggling over Emet slashfiction. That is why healers are "ascawed" of having any responsibilities at all. Because the Japanese don't view them as video game enthusiasts.
 
Última edición:
The problem is that utility leads to specialization, which in turn encourages a "meta" for those raidtroons to ride into the dirt. Suddenly, there's optimal grouping for each fight because X job does Y and now you have no job choice because some neet faggot treats the guides of another neet faggot as gospel, because said neet thinks his grouping is 2.13% more efficient. It's exactly what happened in WoW for multiple expansions. You don't have an alt in X class fully leveled and geared for the new raid because you don't like how it plays or just want to play something else? Guess who's losing a spot in raid group A unless they grind that shit out in a week of no sleep?
I understand that healers generally need more mechanics but doing shit that enables sweaty kids isn't the way to go about it.
The problem only gets bad when the boss fights get so overtuned that the only way to beat them is through specialization, this means the "hardcore raiders" will plow through content , but I've seen the alternative happen too many times where the developers cater to the world first raid streamers to such a degree that every boss fight becomes a fucking take off checklist of mechanics where lacking some utility will be the difference between a wipe or a clear even with BiS gear

You'll of course still have groups demanding that people play the top DPS class for a few seconds faster clear, but it only gets bad when every group that wants to clear the latest raid has to be a slave to the meta
 
The problem only gets bad when the boss fights get so overtuned that the only way to beat them is through specialization, this means the "hardcore raiders" will plow through content , but I've seen the alternative happen too many times where the developers cater to the world first raid streamers to such a degree that every boss fight becomes a fucking take off checklist of mechanics where lacking some utility will be the difference between a wipe or a clear even with BiS gear

You'll of course still have groups demanding that people play the top DPS class for a few seconds faster clear, but it only gets bad when every group that wants to clear the latest raid has to be a slave to the meta
This hasn't truly happened outside of tryhard parser PF groups (that are relatively rare) since Gordias and maybe Midas. It was Stormblood and beyond that ultimately showed the whole "Everything is viable" spiel that is in relative MMO terms is quite true. Gordias was such a disaster and nearly killed raiding at the time because anyone who wasn't a HC raiding masocist gave up within a month of a3s and even the other end of the coin hated the tier because A4S was a terribly designed fight in a multitude of ways such as:

Gear check, certain unavoidable damage was way too difficult to survive through and the dps check was difficult if you did the mechanics as intended because healers had to baby sit people more then normal. It was only after we learned to break the fight that the gear check wasn't as big of a deal, but "as intended" the gear check was rough according to world first autists at the time. Their was no "if you autism hard enough you can clear week 1" if you didn't know the cheese strat, unlike every savage since Midas which gets beaten in about 2 or so days max which means as long as balance isn't garbage, literally any job clears week 1 nowadays.

Paladin couldn't tank the fight even remotely as well as the other 2 tanks because of SE's gay "Paladin can't block magic" policy at the time, but this a fight where most burst damage is MAGICAL so what the fuck. Paladin's damage was also garbage so they made the dps check harder. I think Pld got a a4s clear like a month after the world first did once more gear came into the picture.

Nisi sucked if you did it properly because of server fuckery and little room for error, but you can also completely cheese Nisi via saccing 3 people every royal pentacle and just ignore the entire mechanic for the sake of more damage, so it is a worthless mechanic while also being the most dangerous thing there. If healers want to feel anything, they should do NISI properly sync'd sometime. The developers literally apologized for NISI because it sucked that bad.

Whatever makes fights more braindead is the best option when it comes to class choice, if we had a T7 again and we had the heavy debuff on anything that worked on slow moving yet deadly adds, whoever could heavy the adds the best would be taken 100% because heavy kiting is less effort and more damage then actually doing that mechanic as intended.
 
Última edición:
This hasn't truly happened outside of tryhard parser PF groups (that are relatively rare) since Gordias and maybe Midas. It was Stormblood and beyond that ultimately showed the whole "Everything is viable" spiel that is in relative MMO terms is quite true. Gordias was such a disaster and nearly killed raiding at the time because anyone who wasn't a HC raiding masocist gave up within a month of a3s and even the other end of the coin hated the tier because A4S was a terribly designed fight in a multitude of ways such as:

Gear check, certain unavoidable damage was way too difficult to survive through and the dps check was difficult if you did the mechanics as intended because healers had to baby sit people more then normal.

Paladin couldn't tank the fight even remotely as well as the other 2 tanks because of SE's gay "Paladin can't block magic" policy at the time, but this a fight where most burst damage is MAGICAL so what the fuck. Paladin's damage was also garbage so they made the dps check harder. I think Pld got a a4s clear like a month after the world first did once more gear came into the picture.

Nisi sucked if you did it properly because of server fuckery and little room for error, but you can also completely cheese Nisi via saccing 3 people every royal pentacle and just ignore the entire mechanic for the sake of more damage, so it is a worthless mechanic while also being the most dangerous thing there. If healers want to feel anything, they should do NISI properly sync'd sometime. The developers literally apologized for NISI because it sucked that bad.

Whatever makes fights more braindead is the best option when it comes to class choice, if we had a T7 again and we had the heavy debuff on anything that worked on slow moving yet deadly adds, whoever could heavy the adds the best would be taken 100% because heavy kiting is less effort and more damage then actually doing that mechanic as intended.
Oh I wasn't talking about my experiences in FF14, I feel this game doesn't push the limit so hard as to make classes unviable, but in other MMOs that has definitely been the case

For example while raiding in Old Republic I had to be sidelined for a month of raiding because the last boss of nightmare mode Terror From Beyond had a mechanic which forced all four DPS to split up and take down adds that spawned on platforms around the boss. My class was more focused on sustained DPS rather than burst, which made the mechanic impossible for my class unless you got lucky with critical hits or help from a healer. The mechanic had such a narrow window of opportunity that if we grouped up two DPS we simply wasted DPS if more than one person focused on the same add. And if they didn't all die in time it was a almost certain wipe. What this meant that if I was part of the group there was about a 30% chance to get through the mechanic, and considering it took 15 minutes every time to get to that mechanic people obviously didn't want to bring a class that carried a 70% chance of failure every time the boss was at half health
 
The problem is that utility leads to specialization, which in turn encourages a "meta" for those raidtroons to ride into the dirt.
on the other hand it homogenizes classes, why bring X when it's basically Y with a different icon?

the smart thing is not to balance by class but by role, and then check what they bring to the table. of course encounter design plays into that as well, if you make it a harsh dps race of course people bring only bring dps best suited for the job, else there's simply no way to beat it otherwise etc.
 
The answer is that FFXIV needs more mechanical interactions that aren't just "DR this, damage buff that, interrupt that cast"

I can sympathize with healers not wanting to DPS but if the devs want to cater to this whim, then they need to stop being afraid of actual utility and give it to the healers. Everyone memed on Expedience but it's legitimately the first interesting thing healers have gotten since being 'streamlined' in ShB. The raidtrannies already level everything to cap anyway, so why even bother trying to cater to them by not giving out some unique utility abilities to each of the healers.
Never gonna happen. Healers need to have dps spells to clear story content, and most of their time in raid is spent pressing the dps button.

You already have raidtrannies saying that playing Paladin, White Mage and Machinist is griefing.
 
I've been getting the final endwalker trial on trial roulette pretty much every time I do it at level cap and just now it reminded me of something. In that garlemald cutscene when he approaches the scions in your body and in the solo duty after the trial you can see that Zenos doesn't have the same reaper avatar that the player does. I wonder whether there's some sort of story behind that avatar or if it's just a simple case of them not wanting to lazily copypaste an asset for your schizo stalker husbando.
 
for all the faggotry that some of the more uwu side of FFXIV brings, im glad it sometimes keeps hardcore raidtrannies from bitching in shit outside their autism raiding
Sadly it splits over into the dungeons on roulettes/level grinds. Can't go get my grind in without some FC circle jerk putting some faggot tier shit. Even warned them one time; "You pull early, you die" and added some "I'll sell your organs after" for comedic effect, but they never listen. Which I just kick back and watch them get their shit pushed in while laughing in their face, then afterwards they go into an autistic screeching mode going "Why you ain't helping the team" or "Nah, you're mad af" while ignoring the fact I was laugh emoting them when it happened, but it always end in a rage kick which I get a kick out of.
 
Sadly it splits over into the dungeons on roulettes/level grinds. Can't go get my grind in without some FC circle jerk putting some faggot tier shit. Even warned them one time; "You pull early, you die" and added some "I'll sell your organs after" for comedic effect, but they never listen. Which I just kick back and watch them get their shit pushed in while laughing in their face, then afterwards they go into an autistic screeching mode going "Why you ain't helping the team" or "Nah, you're mad af" while ignoring the fact I was laugh emoting them when it happened, but it always end in a rage kick which I get a kick out of.
Pretty much this. XIV's raidtrannies almost never stay in their own lane. Too often can you see their social media postings conflating their place in the community as being larger and more influential than it actually is.

And then you have the fags that like to pretend they're top tier hardcore raidtrannies themselves even though they paid for their clears/got carried.
 
Pretty much this. XIV's raidtrannies almost never stay in their own lane. Too often can you see their social media postings conflating their place in the community as being larger and more influential than it actually is.

And then you have the fags that like to pretend they're top tier hardcore raidtrannies themselves even though they paid for their clears/got carried.
Apparently there are people openly posting "Logs > 90" in the PF for the current pissbaby extremes. I think we need another raidtranny shoah, GM-kun.

EDIT: Adding in some screenshots
 

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Apparently there are people openly posting "Logs > 90" in the PF for the current pissbaby extremes. I think we need another raidtranny shoah, GM-kun.

EDIT: Adding in some screenshots
I'd almost be tempted to join as a total newfag to the Extremes out of spite, then revel in the spergery.

But then again, there's filters for "Duty Completion" so that probably wouldn't work.
 
Is there an easier way to grind fishing XP that I'm just not seeing? I wish the leves were like botany and mining where you just go to a designated spot, press the button a few times, and get 20k XP.
 
Is there an easier way to grind fishing XP that I'm just not seeing? I wish the leves were like botany and mining where you just go to a designated spot, press the button a few times, and get 20k XP.
Ocean Fishing I believe is the general best way to level fishing, especially early on assuming you don't just buy the leve turn-ins. Fishing is very different from the other two gatherers in many ways due the fact it cares about the time of day and weather for fish to spawn.
 
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