Final Fantasy XIV - Kiwi Free Company

They nerfed it be loosening the dps check and removing the bee adds entirely before 2.1 even came out iirc, because people would just leave if they got Amdapor Keep or even time out the whole instance trying to clear it. It was nuts.
You just reminded me of the time I took a long break from the game in early 2.0, came back either just before or a little bit after 2.1 went live, cleared through the rest of the game then got to Amdapor Keep with some friends, one of them kept hyping up how I was going to get absolutely ball busted by the DPS checks, we ended up clearing it super easy, and their response was just "Uhhhhhhhhh I guess they nerfed it, I dunno." Kinda funny.
 
They nerfed it be loosening the dps check and removing the bee adds entirely before 2.1 even came out iirc, because people would just leave if they got Amdapor Keep or even time out the whole instance trying to clear it. It was nuts.
I mean I do that now if I get the Dark Within in trial roulettes, that fight fucking sucks for rando's way harder than even Titannia did.
 
put a dorrito on yourself and it's easy as shit

same strat works on the ex version when it comes to learning the fight, one guy with the dorrito trivializes most of the mechanics, so it's just up to your dps to not suck shit and tanks to complete an incredibly lenient swap
 
I mean I do that now if I get the Dark Within in trial roulettes, that fight fucking sucks for rando's way harder than even Titannia did.
Finding it easier myself, now that I know the fight. It's a very useful experience in practicing my rotation in the middle of all the bullshit a trial/raid throws at you.
 
put a dorrito on yourself and it's easy as shit

same strat works on the ex version when it comes to learning the fight, one guy with the dorrito trivializes most of the mechanics, so it's just up to your dps to not suck shit and tanks to complete an incredibly lenient swap
Finding it easier myself, now that I know the fight. It's a very useful experience in practicing my rotation in the middle of all the bullshit a trial/raid throws at you.
You would fucking think huh?

I've timed out multiple times due to double sages and DPS that hit like they're holding pool noodles.

Kill all DPS and healers Tank supremacy. Red Mages can live tho.
 
I was doing one of the reaper quests and the one big bad voidsent just made an ahegao face wtf. I wish I'd screen captured it.
Think it's one of those re-watchable cutscenes from the hotel room. But yeah, screencap that Jojo shit.

Speaking of DPS that hit like wet noodles, ran into this shitter of a BLM in Qitana Ravel that just spammed Fire 1 and 2 while acting like a complete spaz when the tank calls him/her out on it which the tank did said the BLM opener and I've said "wait, you've actually bought into being lvl 70 and just NOW starting playing BLM?". I left right after the tank left right after the second boss.
 
I've also experienced it in Qarn the rare times I actually get thrown in there, but usually only in cases like I mentioned where the DPS is chewing crayons. They usually can't clear the first boss either because reading is for gay nerds and they refuse to listen when told to "stand on the glowing platform to clean your Doom".

Half of every other party I've gotten for Qarn can clear it just fine, though.

Here's a question you might be able to answer.

Did they also change Cutter's Cry? I ask because the first boss has an add phase where it mentions summoning an army of Mobnames, using the plural term...but only one add pops up.
 
Here's a question you might be able to answer.

Did they also change Cutter's Cry? I ask because the first boss has an add phase where it mentions summoning an army of Mobnames, using the plural term...but only one add pops up.
I was going to speculate, in so many words, that I might be Mandela effecting the fight because my memory sucks dick sometimes, but after doing some cross-referencing between an older video and a newer video, I can actually say that yes, Cutter's Cry appears to have been nerfed at some point and I never really noticed until now.

See: MTQ guide from 8 years ago about the dungeon. In it, you notice significantly higher add spawns throughout the duration of the fight.

Contrast: A guide for Cutter's Cry made just 6 months ago. Hardly any add spawns on the first fight, aside from the one big add and one trash wave near the end, which is entirely negligible.

As an aside, the newer guide hurts because it feels like it was made by someone new to the game. Why the fuck would you need to clean a Silence on a Monk/Pugilist, of all classes? It's not a Pacification. And the healer running the trash adds to you really doesn't make much of a difference since the boss is basically dead by that point anyway, and the adds despawn as soon as the boss is down.
 
I've timed out multiple times due to double sages and DPS that hit like they're holding pool noodles.
The regular version? EX is pretty tight with timing, but it's still possible to carry shitters - my first clear had a BLM that was doing less than the healers and yet somehow we did manage to just barely get it through.

On regular, the only cap is Styx. Even with two sages throwing Kardion on the MT, the only actual cap to the fight is surviving the stack no matter how long it drags on, as far as I'm aware. You just need enough people alive to soak the damage, no matter how shitty they are at dealing damage - and so long as they follow the dorrito and the dorrito can do the incredibly simple movements on normal, they shouldn't die. If some number are retarded and die to stars and he's gonna drop styx afterwards, bear in mind that you can blow a tank limit break to keep the group alive if there's only 4-5 people but one happens to be a healer.
Speaking of DPS that hit like wet noodles, ran into this shitter of a BLM in Qitana Ravel that just spammed Fire 1 and 2 while acting like a complete spaz when the tank calls him/her out on it which the tank did said the BLM opener and I've said "wait, you've actually bought into being lvl 70 and just NOW starting playing BLM?". I left right after the tank left right after the second boss.
Black Mages are either godlike or complete shit because of the nature of the class. There's almost no in-between. The class got a ton of QoL improvements in EW that really should make it easier for new players to get into... but that would require them to read their fucking tooltips and look up a guide. Freeze mages and retards who spam their weakest spells are going to byfar be the norm.

I will admit that I'm a little stumped with what to do with the second sharpcast charge at level 90, however. I can't figure out what rotation would possibly need to frontload a sharpcast ahead of where it normally goes, and there aren't many guides out there at the moment given that people are still feeling things out. You already hit the astral fire paradox with the first charge of surecast every time that you need to hit it, so the second charge should only matter at the start of a fight or after an interlude. At best, all I can figure with it is that the second sharpcast is useful for applying thunder to two different targets during the opening umbral ice phase - or ensuring that you get a thunderhead proc on single-target, though you almost always get one anyways.
 
My friend talked me into joining his server and playing a tank since I was looking for an mmo. I was told that I would have a static position as long as I learn my job since they always need a tank. Leveling was fun, but now I've finished the story and about to have my 2nd level 90 tank without getting invited to one ex. Apparently they had a dps switch to tank on a whim so I'm just watching everyone's ilevel rise while I'm stuck in tombstone gear.
Feels nice after everyone asked me constantly to tank while they got through the story. Must have done the 80-90 dungeons and trials 7 times each. Considering a server change.
 
My friend talked me into joining his server and playing a tank since I was looking for an mmo. I was told that I would have a static position as long as I learn my job since they always need a tank. Leveling was fun, but now I've finished the story and about to have my 2nd level 90 tank without getting invited to one ex. Apparently they had a dps switch to tank on a whim so I'm just watching everyone's ilevel rise while I'm stuck in tombstone gear.
Feels nice after everyone asked me constantly to tank while they got through the story. Must have done the 80-90 dungeons and trials 7 times each. Considering a server change.
Welcome to the average FFXIV social experience. Enjoy your stay.
 
First tier of Pandæmonium is pretty fun. Especially the fourth fight.

On the topic of gearing up for savage, don't bother farming the ex fights. Just take the crafter pill and do some hunt trains. The pentamelded crafted weapon is almost certainly going to be equal or better for prog.
 
Última edición:
Here's a question you might be able to answer.

Did they also change Cutter's Cry? I ask because the first boss has an add phase where it mentions summoning an army of Mobnames, using the plural term...but only one add pops up.
It did summon multiple...like 6 years ago. We just kill it far too fast for that to be a threat. Once upon a time the best way to handle this boss was for the healer to just kite in a circle and hit the main boss because killing the adds is a waste of time, I remember doing that while leveling Ast to try out the new healer. It took awhile before any adds showed up but we also killed it in about 2-3 minutes as opposed to 1 minute, so I don't think it is a nerf just a case of our damage is just too inflated at low levels.
 
It did summon multiple...like 6 years ago. We just kill it far too fast for that to be a threat. Once upon a time the best way to handle this boss was for the healer to just kite in a circle and hit the main boss because killing the adds is a waste of time, I remember doing that while leveling Ast to try out the new healer. It took awhile before any adds showed up but we also killed it in about 2-3 minutes as opposed to 1 minute, so I don't think it is a nerf just a case of our damage is just too inflated at low levels.
Mr. Brappy brought up a pretty good point in his history of raiding vid that the way people even play the game is pretty drastically different than it was in ARR. It wasn't until pretty late in 2.0 that healers gave a lot of thought to DPS and ABC wasn't so heavily ingrained to the playerbase yet. So yeah, the potency creep is part of it, but also players are significantly more efficient when it comes to clearing shit.

You could see the same phenomenon in WoW classic - even before mage cleave groups became the norm, it was pretty common for groups to clear dungeons so fast that they'd run out of instance allowances and have to wait a few hours for it to reset. The same dungeons that might take upwards of an hour to clear back in the day because everyone was just really bad back then.

So, apparently 81-89 dungeons and hunts got boosted experience rates?

They really want people to rush to 90, huh?
I think they're changing things around with the expectation that people are going to try and cap every job now. In the media tour Q&A, Yoshi-P said that they (apparently) had never really built the system around normal players leveling everything to cap and the fact that so many did was a bit of a surprise and that they were making adjustments with that in mind.
 
It did summon multiple...like 6 years ago. We just kill it far too fast for that to be a threat. Once upon a time the best way to handle this boss was for the healer to just kite in a circle and hit the main boss because killing the adds is a waste of time, I remember doing that while leveling Ast to try out the new healer. It took awhile before any adds showed up but we also killed it in about 2-3 minutes as opposed to 1 minute, so I don't think it is a nerf just a case of our damage is just too inflated at low levels.
Multiple adds pop on the 2nd phase (have had it happen a few times with all Sprout groups) but the first phase specifically has "the Boss summons an army of Antdudes" with only one popping up. Was wondering if this was a translation error or an artifact from 1.0 (or whatever.)

There's a ring reward I recall getting early on that has Blunt Resistance on it, too, haha.
 
So I finished the Pandaemonium raid questline, it's a little too early to tell what I think about it, but as a melee dps main I'm actually genuinely surprised that the bosses in this expansion actually allow me to maintain uptime and even if I can't, I like that melee isn't completely bound to a rigid rotation. (With the exception of ninja but that's a fucking scathing that I might get into once I get it to 90)
As for the story itself, I really don't know how all of what we're doing in Pandaemonium is going to payoff in the long run. It's glaringly obvious that, like what we did in Elpis in the MSQ, we're required once again to set into motion another event in the past like we were essentially destined to do when we first talked to Elidibus in the Crystal Tower who sent us to Elpis. Obviously we have to win this fight because time travel destiny makes that abundantly clear, but I don't know aside from that where this story is going to go or what payoff "Past-Elidibus" is going to have at the end of the raid series. Like I said it's way too early to tell, but I'm intrigued nonetheless.
 
Pandaemonium's music is great Hic Svnt Leones in perticular sounds like someone challenged themselves to make a DMC song with a pipe organ.
 
Think it's one of those re-watchable cutscenes from the hotel room. But yeah, screencap that Jojo shit.
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