- Registrado
- 3 de Ago, 2021
The problem with the ARR dungeons is that they're designed with a different era in mind. The maze-like, winding passageways with optional loot boxes for rewards would matter a whole lot more in a game with just fifty levels - and where those dungeons were the bulk of the content. Issue is, there's just no reason to ever explore the incorrect routes - you replace gear in the blink of an eye. I still remember the names of certain items from the original World of Warcraft that you'd be thrilled to get - like Corpsemaker or Cruel Barb - because you'd be using them easily for 5-10 levels that took a good, long, meaty while.
And that's just not the case in ff14 - even your first time leveling through, the main bottleneck is the MSQ throwing you around. The gear gets invalidated extremely fast, so there's really no point in trying to max it out.
Of course, all that changes once you get to the ARR->HW quests. The dungeons become largely more linear, which... is a good thing, honestly. In older designs of games, the trash mobs were supposed to make for a decent challenge that required some amount of strategy here and there - like wanting a certain class with a certain type of crowd control for a dungeon teeming with the relevant enemies. But... well, that just isn't how it works anymore. The trash in every dungeon is a laughing stock that never does anything interesting, and mostly just serves to waste your time. A competent tank realizes that all they have to do is gather them up, rotate through cooldowns, and hope that the DPS isn't completely fucking braindead... every single time. The only halting consideration to this is if you're leveling and your gear isn't great, in which case you might try to slow down - though even then, any competent healer should be able to just spam the good heals on you if they note that your health is ping-ponging.
There are a few dungeons that have actually-fun trash pulls where you can pick up like five different packs of mobs and have them all whacking on you - a good tank will indeed grab the group, and once you experience the difference in how long it takes to kill someone pulling each one by one and gathering up the whole lot, you'll see why folks just scoop them up. Boss mechanics are also usually pretty intuitive, so even if you croak, you'll normally be able to go 'ahhh' and figure out what to do for next time.
And that's just not the case in ff14 - even your first time leveling through, the main bottleneck is the MSQ throwing you around. The gear gets invalidated extremely fast, so there's really no point in trying to max it out.
Of course, all that changes once you get to the ARR->HW quests. The dungeons become largely more linear, which... is a good thing, honestly. In older designs of games, the trash mobs were supposed to make for a decent challenge that required some amount of strategy here and there - like wanting a certain class with a certain type of crowd control for a dungeon teeming with the relevant enemies. But... well, that just isn't how it works anymore. The trash in every dungeon is a laughing stock that never does anything interesting, and mostly just serves to waste your time. A competent tank realizes that all they have to do is gather them up, rotate through cooldowns, and hope that the DPS isn't completely fucking braindead... every single time. The only halting consideration to this is if you're leveling and your gear isn't great, in which case you might try to slow down - though even then, any competent healer should be able to just spam the good heals on you if they note that your health is ping-ponging.
There are a few dungeons that have actually-fun trash pulls where you can pick up like five different packs of mobs and have them all whacking on you - a good tank will indeed grab the group, and once you experience the difference in how long it takes to kill someone pulling each one by one and gathering up the whole lot, you'll see why folks just scoop them up. Boss mechanics are also usually pretty intuitive, so even if you croak, you'll normally be able to go 'ahhh' and figure out what to do for next time.