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- 18 de Jul, 2019
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Hraesvelgr is 100% both an accomplice (he says so himself) and a complacent turd who's done nothing but sit around. Really in a way his father not flying over and demanding the war end strikes me as something that isn't entirely sensible but dragons in every piece of fantasy media are imperious, self-obsessed pricks. It usually takes an ass-beating and an act of a god to get them to get off the proverbial couch. Thankfully both Hraesvelgr and Midgardsormr admit to this in the story, they're aware they're being shitty.
I'm still convinced the Knights of the Round and Battle Pope were going to have more to them and there was a lot of lore in the books and even in game that was clearly left on the cutting room floor. Really I'd rather the Pope have played his hand later on and THEN try to become Mega Primal Popius so we'd get more to it.
The Extreme version of the Knights of the Round battle is super rad though so that's always nice. I almost wish they made the normal battle a bit harder purely to make it feel more fitting instead of the unmitigated ass-stomping it was then and now.
In the end I still enjoy HW a lot but I'll never see Aymeric as great as others do. Mostly because I don't find his build as attractive, I think that plays pretty heavily in it. There's a whole lot of people who furiously simp for Aymeric because of his looks and that's about it. He got stabbed through armor by a kitchen knife!
I can only comment on the mobs right now but how much is a sufficient change? Because I know there are plenty of new models like the "iguanas", the hobgoblins (who don't even look like the goblins on the source, weirdly shaped cactuars and these weird tomato monsters that look dormant until you go near them.Why is it just so widely accepted that new expansions aren't full of content, new models, and job reworks? I remember the first many expansions of WoW having almost entire new class fantasies added on, such as mage actually having a fully-arcane rotation, whereas jobs in XIV are treated as if stuck in time and any and all minor changes are welcome.
I started XIV when summoner was a glorified dot warlock, now they're basically machinist but with spells. Nuke phases and immediate damage, no planning ahead. Okay, so I ditch that job like an ugly baby, but what else is there? Dragoon has too many jumps and only gets more complicated, while shit like machinist has 6 buttons and 3 OGCDs.
Brand new expansion; "Oh look, it's that old enemy but in a new color, haha!". I really can't make myself get hype for expansions which is fine, but the fact the community is so indifferent is absurd. They're more groomed than Blizzard's remaining cult hivemind.
As an Aymeric simp I can't say you're entirely wrong, but in an objective sense I find it interesting how he's a selfless patriot without it feeling over the top or grating. That being said I do find it kinda strange that no one ingame blamed him for indirectly getting Haurchefant killed by rushing into danger like an idiot.In the end I still enjoy HW a lot but I'll never see Aymeric as great as others do. Mostly because I don't find his build as attractive, I think that plays pretty heavily in it. There's a whole lot of people who furiously simp for Aymeric because of his looks and that's about it. He got stabbed through armor by a kitchen knife!
Are you saying you want the devs to consistently waste their previous efforts and resources via throwing out job changes? That you purposely want jobs to get the WoW Warlock, Priest, and WoD Mistweaver treatment, where core subclass mechanics are/were thrown out with every expansion?Why is it just so widely accepted that new expansions aren't full of content, new models, and job reworks? I remember the first many expansions of WoW having almost entire new class fantasies added on, such as mage actually having a fully-arcane rotation, whereas jobs in XIV are treated as if stuck in time and any and all minor changes are welcome.
I started XIV when summoner was a glorified dot warlock, now they're basically machinist but with spells. Nuke phases and immediate damage, no planning ahead. Okay, so I ditch that job like an ugly baby, but what else is there? Dragoon has too many jumps and only gets more complicated, while shit like machinist has 6 buttons and 3 OGCDs.
You do realize what franchise this game is part of and it's role in the convention of reusing sprites, right?Brand new expansion; "Oh look, it's that old enemy but in a new color, haha!". I really can't make myself get hype for expansions which is fine, but the fact the community is so indifferent is absurd. They're more groomed than Blizzard's remaining cult hivemind.
You mean Arcane Blast x 3 -> Scorch -> Arcane Missiles to clip the AB buff, repeat? Levying up with mage's 200APM rotations of frostbolt, repeat and scorchx5 -> fireball ->(refresh scorch?), repeat in the other specssuch as mage actually having a fully-arcane rotation
It seems stupid to have this much bitching when every expansion you will see the hardest content being beaten handily by groups with any type of tank. This isn't WoW where half the tank classes are basically useless for the latest raidsSlightly out of topic here but since we're talking about a bit of job sperging, if you guys want a laugh, various threads on the official forums have been a riot of copium and autism from edgelords
Tank Roles
forum.square-enix.com
I link the tank thread in particular because thats the one ive been eying, since the recent changes have brought out the autism (DRK threads are especially delicious)
I looked at the OP of one thread and was hit with deja vu of being on WoW forums when I read "the devs don't want to listen to a player like me." The player persecution complex is universal it seems.Slightly out of topic here but since we're talking about a bit of job sperging, if you guys want a laugh, various threads on the official forums have been a riot of copium and autism from edgelords
Tank Roles
forum.square-enix.com
I link the tank thread in particular because thats the one ive been eying, since the recent changes have brought out the autism (DRK threads are especially delicious)
People who post on forums are retards. The real niggas just play the fucking game.I looked at the OP of one thread and was hit with deja vu of being on WoW forums when I read "the devs don't want to listen to a player like me." The player persecution complex is universal it seems.
Why is it just so widely accepted that new expansions aren't full of content, new models, and job reworks? I remember the first many expansions of WoW having almost entire new class fantasies added on, such as mage actually having a fully-arcane rotation, whereas jobs in XIV are treated as if stuck in time and any and all minor changes are welcome.
I started XIV when summoner was a glorified dot warlock, now they're basically machinist but with spells. Nuke phases and immediate damage, no planning ahead. Okay, so I ditch that job like an ugly baby, but what else is there? Dragoon has too many jumps and only gets more complicated, while shit like machinist has 6 buttons and 3 OGCDs.
Brand new expansion; "Oh look, it's that old enemy but in a new color, haha!". I really can't make myself get hype for expansions which is fine, but the fact the community is so indifferent is absurd. They're more groomed than Blizzard's remaining cult hivemind.
No, that's for 8.0 when Nomura finally takes the wheel and has the entire MSQ take place in a Data World accessed via Nier macguffns. The entire plotline will be about you helping a new Warrior of Light and Darkness named Sora.
All MMOs reuse models to populate the world, and all good mmos introduce new models every expansion. Hell, in shadowbringers, plant monsters alone got a solid 3 or 4 new models (Gigantuar, Tomatls, the pitcher plant Snapweeds, and depending on your definition, the plant basket monsters. maybe the fungus with grasshopper legs too, but I can't find a concrete answer on that). There's also Evil Weapons, Talos, Porxies, every fae race, every dungeon has at least one new boss model - there's a lot to just be dismissing it as "no content".Why is it just so widely accepted that new expansions aren't full of content, new models, and job reworks? I remember the first many expansions of WoW having almost entire new class fantasies added on, such as mage actually having a fully-arcane rotation, whereas jobs in XIV are treated as if stuck in time and any and all minor changes are welcome.
I started XIV when summoner was a glorified dot warlock, now they're basically machinist but with spells. Nuke phases and immediate damage, no planning ahead. Okay, so I ditch that job like an ugly baby, but what else is there? Dragoon has too many jumps and only gets more complicated, while shit like machinist has 6 buttons and 3 OGCDs.
Brand new expansion; "Oh look, it's that old enemy but in a new color, haha!". I really can't make myself get hype for expansions which is fine, but the fact the community is so indifferent is absurd. They're more groomed than Blizzard's remaining cult hivemind.
This killed WoW for me. Even that Kermit the frog sounding Ion admitted they do this on purpose to get players engaged. No, fuck off. I mained warlock since tbc until I quit in BFA. Weeee sure is fun to have my class completely changed every expansion!\ if there was one thing that I'd say to sway a wow fan on the fence, it'd be 'FFXIV doesn't fuck with something that isn't broken'.
More like every raid tier, man some of the set bonuses really fucked with play styles.This killed WoW for me. Even that Kermit the frog sounding Ion admitted they do this on purpose to get players engaged. No, fuck off. I mained warlock since tbc until I quit in BFA. Weeee sure is fun to have my class completely changed every expansion!
The people doing sales will sell in PF using accounts like gil sellers do. These days most content sales are handled by middle men. Unless Square wants to nip it in the bud hard, it will keep happening.I wasn't expecting the ToS change until after Endwalker, but it's a nice surprise nonetheless. I like how they're trying a conservative approach with this and letting people still offer bounties for help in clearing content.
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Here hoping they do away with leaderboards. They were rife with botting for expert crafts with bots like miqobot offering an expert craft solver.I'm pretty excited to see what changes they're going to roll out for DoH/DoL. Ishgard resto was pretty fun and gave me a lot of time to just sit around and chill with the discord bois in my programming socks while we ground out turn-ins.
In all seriousness though, I wonder if expert crafts are going to be their model for endgame crafting in EW. In which case we'll be back to HW territory where a lot of stuff can't be macro crafted.
A lot of this stuff becomes non-content when you get to max level. For modern mmos, max level is where the content is supposed to be.All MMOs reuse models to populate the world, and all good mmos introduce new models every expansion. Hell, in shadowbringers, plant monsters alone got a solid 3 or 4 new models (Gigantuar, Tomatls, the pitcher plant Snapweeds, and depending on your definition, the plant basket monsters. maybe the fungus with grasshopper legs too, but I can't find a concrete answer on that). There's also Evil Weapons, Talos, Porxies, every fae race, every dungeon has at least one new boss model - there's a lot to just be dismissing it as "no content".
The reason why FFXIV players are chill is because we have a solid idea exactly how much content there will be. We know for a fact that there'll be six new zones, two new cities, at least eight dungeons with three bosses each (81, 83, 85, 87, 89, 90 MSQ, and two 90 non-MSQ) and at least three trials, all at launch.
As for job reworks, while it's true that the number of classes/specs is small in FFXIV compared to games like GW2, WoW, and others, I think that leads to really tight design and is generally beneficial to the game. As for not including major job reworks... if there was one thing that I'd say to sway a wow fan on the fence, it'd be 'FFXIV doesn't fuck with something that isn't broken'.
the redemption comes in them trying to make you slightly sympathetic to the character, as whoever picked up the writing in the patches realized that she was just comically evil for no reason. what they should have instead realized is that it is better to just let her be a campy villain than to waste your time with the utter schlock that is her 'arc,' in which they trot out a long series of extreme tropes and contrivances and in which she acts on her own volition maybe once. Nothing says redemption quite like having no agency whatsoever. Early on the personified slice of white bread ponders "why don't we just kill her?" and there really is no good reason not to, except that the trial that comes out of the arc is at least fun.I've heard from people that Yotsuyu gets a redemption arc? Not really sure how that's gonna work as she's pretty irredeemably evil from what we've seen/heard, but okay.