Campbell_Trio
kiwifarms.net
- Registrado
- 23 de Ago, 2025
I really think Emil had no idea what to do with the railroad he just wanted a faction that was pro synth but had no wider plans to incorporate them into the world building of the commonwealth. I think i said it in this thread but they also don't really work when the average commonwealther either hates synths or is schizo delusional about them and pulling guns on family members and neighbors.Railroad is the most stupid faction even written by Emil. You can't just shit up people who sees synths as humans and later just exploding the entire facility who create them.
I mean, if you destroy the fucking factory only to save 24 pieces of metal; there's an actual objective in the end?
I can't wait for the season set in a state that is 90% tribal have barely any tribal characters but another 200 pre war survivors who will die by the second to last episode and do nothingThe shows canonicity will fade with every coming year, especially if Season 3 continues the downward slide.
I like the institute but it's not that out there for them to be a little evil and trying to keep the commonwealth in a state that they can easily stay in the shadows in and do their weird experiments. The problem however is their experiments were really retarded and served little value to what they were trying to do, its why i think one of the better endings in 4 is taking over the institute and making them hard pivot to actually helping the commonwealth because there was literally no reason to keep them around if they were just gonna hide and screw people over.The Institute is absolutely the best faction in the Wasteland, except they made them sadistically evil because Bethesda wants to keep the world as it was just after the apocalypse. They either needed the outside threat to be greater to justify their fuckery, or they needed to be a completely shadow manipulation faction that had a goal with fucking around with the surface.
Hell that's basically what they are described as when characters in game talk about the commonwealth before you leave vault 111. The comparison to yes man is accurate and funny since yes man himself doesn't show up in new vegas until you meet/kill benny but preston is thrown on you right from the start unless you just ignore his cries in concord until 50 hours later.The Minutemen are fine, if they could be fleshed out to a "everyday people rescuing themselves and building their own future" faction they could be good. The problem is, they are just the facade of a faction to support Nigger Yes Man. Preston is the second worst companion in the game(Piper), he's crammed down your throat at the start, and because he fills the role of a story fail safe, he can never be gotten rid of. That makes him a weak bitch of a character.
Have the concord encounter stay the same but have the people in there mention how they got split apart from preston and how once they get established again sanctuary they will wanna try and reconnect with preston.
The thing is we still have no confirmation on how much or what exactly bethesda mandated needs to happen in the show or even if Emil did any work on the show. People say that bethesda forced the show to destroy the ncr but they could have just said to make the ncr weaker so they would have an opening to make california more like the post apocalypse setting they wanted not a full removal of the faction. I do agree that Utah having little lore means bethesda probably will have a bigger list of mandates but they could also just let the writers go hog wild and then work on incorporating it into their lore after the factSeason 2 was carried incredibly hard by New Vegas's existing lore and iconography but season 3 takes place in Utah which I believe has no pre existing lore so it will all be Emile written OC and we all know good of a writer he is.