- Registrado
- 17 de Sep, 2015
I just want to know why the hell it took them two weeks post-launch to send out a review copy.
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How do you accidentally give out promos for another company's game?
Since the gaming industry is as big as it is now. I think it would be a nice time to actually protect consumers somewhat and implement some industry standards. These games with endless buy in beta periods that end up being shut down a year later, and games being released that need day 1, day 10, day 20 patches to even work.
Any other industry in the world would've had lawsuits out the ass for this amount of shoddy work.
It's like if you bought the Avengers movie, but the entire movie was pre-effects and partly unedited, so you could see the stunt wires and greenscreens and people talking to nobody, and the studio promised you a real copy of the movie in 6 months. Would everyone be just like "*shrug* thats how movies are"
What the fuck were they thinking?
It could be that not enough people ordered itYeah I dunno how people can buy that "too expensive" bullshit in the first place. Surely lots of people ordering the super duper paypig edition will net you more money not less? Since when does production cost more when you work on a larger scale?
Ah, the GTA Online School of Thought.Make the cheapest game and make the most money possible.
Zenimax owns Bethesda and they're basically the same company.Bethesda did not make TESO, Zenimax did.
Yeah but it isn't the same people making the games so it's not their second online game. Same as Mass Effect Andromeda was made by a totally different group of people than who made the other games even though they're owned by the same parent company. Or RDR and GTA V, different studios, different people involved.Zenimax owns Bethesda and they're basically the same company.
Redditors admitting they've been scammed by the same company in the exact same manner. Why should Bethesda waste luxurious materials like burlap or canvas on these fools.
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Also, mistaking marketing detritus for a relic of cultural heritage![]()
Not sure if this belongs here, but didn’t John fucking Carmack more or less call Bethesda’s proprietary engine an abomination back when he still worked for them)
The problem is Bethesda is the only one really making these kinds of games. If you want a game like Skyrim or FO4 but not want to deal with having to install dozens of mods just so the game works properly and looks somewhat decent, well, you're out of luck. You could try other open world games but they just don't scratch that same itch, that's why people brushed it off before. Plenty of companies make open-world games these days (Rockstar, Projekt RED, Ubisoft, hell even Nintendo) but, for better or worse, no one else makes Bethesda games.This is why I'm laughing so hard at the Fallout 76 mess. People just kept ignoring Bethesda cheaping out and releasing substandard products for so long but now it's impossible to ignore. It was very frustrating in the past to point out all the things they did wrong before and people just kept saying something insipid that brushed away all the flaws.
The bugs are never the biggest problem, people always talk about bugs dismissively in response to any criticism of Bethesda's games, even if the bugs aren't what's being discussed. "It's a Bethesda game, what do you expect??" I expect gameplay and decent storytelling and worldbuilding, nobody expects Bethesda to release a fully stable bug-free game at launch (although no other studio gets away with this being the standard.) The Bethesda defence squad loves to make every critical discussion just about bugs though.The biggest problem with Fallout 76 isn't necessarily the bugs
Ya know, maybe Bugthesda have every honest intention of using canvas, but the Chinese factory they called up already had thousands of nylon bags that were rejected for poor quality just sitting in the warehouse, and they were all like "We have bag! We stitch vaurt boy on nyron bag cheap! Nyron bag like game, need patches! Stitchy stitchy one dorra!"