Ah, thank you very much! I wasn't expecting a warm welcome if I'm quite honest. Posting a reply that could come off as rude or generally snobby nose-in-the-air-esque made me quite nervous.
May I ask which one is which? I think I know the answer but just to make sure.
I happen to be involved with one alternative because I hope to steer the team into a good direction. (mainly to spite Alex)
Also, welcome to the farms, fren
Sure. But before I list them I really do not wish them the worst, nor do I feel they should stop with the progress they've already made -- that would be callous and rather petty. I admire what they are doing (as I'm a simple artist who doesn't know how to code, use 3D or even model) and do not wish them to stop -- but to improve.
The one with the amateurish "2D art" (I really dislike just roping all areas into one, forgive me) is a game called Love Me. Generally I was really excited after seeing the modeling videos as well as the preview animation for it (It wasn't the best but it was really good!!) but it pained me as I looked through the artist's gallery to find they weren't actually as good as yandev's (which is to say that the hentai artist at least has some general understanding of SOME KIND of anatomy even if it's hentai anatomy). And putting one person in charge of all those fields is really not a good idea. I'd suggest separating the "2D artists" into sections. Character designer, storyboard artist (for cutscenes and such), environmental concept artist, and box art illustration (basically advertizing illustrations fully rendered and such). There may also be many categories to 3D art but I'm not well versed in that industry so I can't recommend anything in particular. I do actually like the model, however I wish they had a more competent artist to do the character art -- especially for character design planning. What I can say that Yandev did somewhat right (barely) is his character design. The art is bad, but the designs read like anime characters AND they also have some semblance of each of their personalities in them without going overboard like with the next game I was talking about.
Limerence is the game with the generally SJW themed art style and atmosphere. If you take a look at the rivals(?) they don't seem to fit in an anime setting -- or even just Japan in general. They're just pandering to SJWs who want "muh appropriation" in this game. I've read the asks, Christ they're turning it into some asspatfest.
"Is there gonna be characters that are non-binary?!?!??!?!?""One will teehee!"
Gag me. Which upsets me because the model they're going to use is actually really nice? Albeit kind of janky looking from a professional modeler's prospective but still nice to look at! Plus, the rival+player art doesn't look ANYTHING like the models at all. Which is really weird and kind of makes it feel like the art and game models are two completely different things. (Go check for yourself)
Also thank you again for the welcome! I hope I don't come off as a know-it-all. I just really want a game that throws yansim out of the water and makes him eat his own words. Also, I'd like to work on these projects myself if I am able -- completely voluntarily of course!
I'm with you on the current alternatives not really being what I'm looking for. Those two projects aren't the only ones that tried to do something different with the trope, though. That "Yandere School" game was kind of generic, but at least finished. And I thought the yandere VN that CinnamonToastKen played was actually pretty good.
Ah, see I'm stuck with a dreaded windows phone of death and so haven't been able to play that game even though I read about it in the past few pages. I really do hope these games exceed expectations! I really want to see someone else show him how a real yandere/stealth game should be.