Deadlock - An FPS MOBA by Valve.

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McGinnis is annoying if she's going ult build, but you can stomp her pretty easily. The annoying part is that they just rat all game regardless. If you're dealing with a Kidnap Doorman just take blue walker as 6 ASAP and he's fucked for the rest of the game. If he's spirit nuker, just die I guess.
I think part of it is that a lot of the characters I play don’t have particularly good guns to deal with the turrets outside of lane.
 
I think part of it is that a lot of the characters I play don’t have particularly good guns to deal with the turrets outside of lane.
Just build gun on every character? Hello????

Seriously though Monster Rounds gives outsized value against McGinnis, even on characters with really poor guns, though her turrets still scale to insane HP levels late. Heavy melee from around corners also works in laning phase, and if you kill them as she places them she has difficulty exerting control over the lane. Just gotta really bite the bullet on her until the monkey's paw curls on her. Stop me if you know this stuff.

But who do you play, and at what rank, if I may ask?
 
Just build gun on every character? Hello????

Seriously though Monster Rounds gives outsized value against McGinnis, even on characters with really poor guns, though her turrets still scale to insane HP levels late. Heavy melee from around corners also works in laning phase, and if you kill them as she places them she has difficulty exerting control over the lane. Just gotta really bite the bullet on her until the monkey's paw curls on her. Stop me if you know this stuff.

But who do you play, and at what rank, if I may ask?
Seeker hell. Started in Alchemist after not touching MOBAs or Overwatch for like 10 years and didn’t adapt well to the changes that came after the new characters. As for who I mainly play: Abrams, Billy, Mo, and Victor at the moment. I’ve flipped between carries, supports, and frontliners and the last one seems to fit best for now.
 
Seeker hell. Started in Alchemist after not touching MOBAs or Overwatch for like 10 years and didn’t adapt well to the changes that came after the new characters. As for who I mainly play: Abrams, Billy, Mo, and Victor at the moment. I’ve flipped between carries, supports, and frontliners and the last one seems to fit best for now.
That's rough, buddy. As you climb McGinnis gets less and less annoying, then really really annoying again.

If I may:

You'll find a lot of success and it will make games more stress free if you work on memorizing timers and learning proper map positioning. Minion waves spawn every 30 second, small camps at 2 minutes, boxes at 3, bridge buffs every 5 minutes, ect, and if your team is in the right place at the right time 9/10 times, and your opponent is in the right place at the right time 8/10 times, they will lose the game invariably every time. And the main difference between soembody in low elo and high elo is just time investment. And like I said, focus McGinnis' turrets as she places them, tell your team to deal with them, or flank her and bypass them entirely when the opportunity presents itself. When she places a wall, immediately heavy melee it. If you're on the outside, it takes one melee from somebody on the inside to get themselves out, and it's faster to melee twice to escape than to bypass it a lot of the time. If you'd like some codes for builds I've found success with, let me know. I play mostly the same characters as you. Good luck in your games.

On a different note, it's really pissing me off how Yamato's 1 and Apollo's ult can hit you around corners and through walls. I swear to God they're the most forgiving hitboxes in the game.
 
Última edición:
That's rough, buddy. As you climb McGinnis gets less and less annoying, then really really annoying again.

If I may:

You'll find a lot of success and it will make games more stress free if you work on memorizing timers and learning proper map positioning. Minion waves spawn every 30 second, small camps at 2 minutes, boxes at 3, bridge buffs every 5 minutes, ect, and if your team is in the right place at the right time 9/10 times, and your opponent is in the right place at the right time 8/10 times, they will lose the game invariably every time. And the main difference between soembody in low elo and high elo is just time investment. And like I said, focus McGinnis' turrets as she places them, tell your team to deal with them, or flank her and bypass them entirely when the opportunity presents itself. When she places a wall, immediately heavy melee it. If you're on the outside, it takes one melee from somebody on the inside to get themselves out, and it's faster to melee twice to escape than to bypass it a lot of the time. If you'd like some codes for builds I've found success with, let me know. I play mostly the same characters as you. Good luck in your games.

On a different note, it's really pissing me off how Yamato's 1 and Apollo's ult can hit you around corners and through walls. I swear to God they're the most forgiving hitboxes in the game.
I’m aware of the timers, actively tell lane partners to stay behind waves whenever they can, try to get myself or my teamates runes, and try to steal the level 1 camps in lane at minimum. At least my K/D is generally positive now. Sometimes there’s just nothing you can do.
 
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