Dead by Daylight and other Asymmetric Slasher Games - Discuss the games and the autistic/entitled communities around them

If a Survivor is left in the Dying State for a total of 90 seconds during a match, they gain the ability to pick themselves up after fully recovering.
I don't really have a problem with this, the only times I had to slug that long to win was when I went up against SWFs with unhookable builds and they could get up anyway.
  • Gradually increases crawling speed for Survivors who are left in the Dying State.
  • Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button.
This part is beyond stupid though. I can't think of a single reason to even consider this for balance reasons.

  • When a Survivor is hooked, their hook status is hidden from the Killer. When they’re unhooked, there is no notification and their hook status isn’t revealed immediately.
    • This is disabled once all generators are completed.
  • Unhooked Survivors gain the following effects for a limited time:
    • Haste, Endurance, and Elusive (see below) status effects.
    • No collision with other players (both Killer and Survivor).
    • Immunity to Killer Instinct and sees the Killer’s aura nearby.
    • These effects are lost when the affected Survivor perform a Conspicuous Action.
    • All these effects (except Haste and Endurance) are disabled once all generators are completed.
This has to be a joke. Why the hell do they need wallhacks on top of base kit Off The Record?!

  • After completing a “unique hook” (the same Survivor is not hooked consecutively), Killers get the following benefits:
    • Bonus damage for the next generator kick.
    • Temporary Haste status effect.
    • Temporarily reveals Survivors (think basekit BBQ & Chili) that have less or equal hook states to the hooked Survivor.
    • These effects are slightly lessened for The Blight, The Dark Lord, The Ghoul, The Hillbilly, and The Nurse.
    • These effects are disabled once all generators are completed.
Ok, these would actually be a nice addition if it wasn't for everything before it.

  • Added new effects that disincentivize tunneling:
    • If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial.
    • If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked.
I hate BHVR so much. Whenever I would play with some friends in a 3 man SWF we would sometimes bully the 4th (if it was a streamer we always bullied him) so this is just going to make things worse for killer AND solo queue if they get matched up with a group. Oh, also this punishes Pig for using her power.

  • Replaced “Evil Within” with two modes that can be toggled with a button press:
    • Stalker Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors.
    • Pursuer Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors.
Hey this is pretty neat, I liked playing as Myers but he always felt so weak so maybe he'll be actually good and fun with this update!

Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed):

  • 4.6m/s movement speed, 40m Terror Radius and an increased vault speed.
  • Unlocks Slaughtering Strike ability:
    • Hold the power button to charge this ability, reducing movement speed.
    • Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time.
Fuck this company.
 
They truly cannot come up with sensual changes that are acceptable for both roles.

Basekit UB & Tenacity, Off the Record + other effects, Genspeed buff if killer tunnels or SWF kills the solo Queue

"Basekit" PGTW, BBQ & Chili and Haste

All their DEI hires came up with is to make bandaid perks be basekit bandaids. Inb4 they nerf those perks to be less opressive if killer doesn't tunnel.
 
Remember, these are the balance changes they made AFTER a run of anti-slug that didn't meet internal standards. Make Your Choice is gonna become basically a must-run for killers unless they get rid of the scream when exposed. Same goes for Jagged Compass, and don't even get me started on Floods of Rage. My main(Dredge) just went from low B to top 8, maybe even top 5.
For those who have never played against or as Dredge, he has a built-in anti-camp around hooks: The entity blocks you from using any lockers within around 16 meters of a hooked survivor by showing them as white during your teleport charge, and you get an additional 1.1 second recovery after teleporting back to your remnant when near the hook, which incentivizes leaving hooked survivors. Guess what goes away the moment the survivor gets unhooked?
Now this would be fine if it wasn't for the fact that an infamous Dredge tech is to leave your remnant hidden by the hook in conjunction with Make Your Choice(Or similarly, Dragon's Grip on generators), so now not only is Make Your Choice going to be an S-tier info perk for killers, but Dredge has the ability to immediately capitalize on survivors who think they're safe. On top of this, Dredge IS NOT one of the killers who gets a nerf to post-hook powerup, meaning that Dredge never has to run BBQ and chili again, and Friends Til The End technically gets nerfed from aura read.
If this patch goes forward and you wish to capitalize on this, I have a proposed build for you to have some fun and make overconfident survivors hate you more.
  1. Friends Till The End
    Friends is an extremely oppressive tool on Dredge, as instant downs paired with high mobility often are. Hook a survivor, locker teleport to the new one, down them, rinse and repeat with some downtime as the perk recharges. This perk is a must-have and pairs nicely with:
  2. Furtive Chase
    Alongside your haste buff, Furtive will work in tandem with Friends, allowing you to zip around the map while undetectable(A status that doesn't really aid Dredge in any form) on top of your post-hook powerup.
  3. Make Your Choice
    Paired with the speed buff from Furtive and post-hook, using the Dredge tech of leaving your remnant hidden at the hook now gets an additional buff from the scream and exposure during unhook. If Friends is still on cooldown, I advocate using this while pretending to chase the obsession, which will also make survivors nervous about going for immediate unhooks.
  4. Dealer's Choice(Gen slowdown perk advised)
    This perk slot is for your own personal pick. I don't typically run any gen-slowdown because I'm low MMR and I dislike Pain Res/DMS despite their efficacy. However, DMS on top of post-hook aura reading will allow you to make split-second decisions to ensure generators don't get popped too fast. I recommend one of the following:
    If you enjoy gen denial - DMS, Pain Resonance, Pop Goes The Weasel, Tinkerer, Oppression. Other good options include Coup de Grace, Alien Instinct, Hex: The Third Seal(Which prevents Dredge's big white aura during nightfall), Rapid Brutality(Dredge doesn't often get bloodlust in chases and is arguably Dredge's best chase perk), Languid Touch, Fire Up, STBFL, Weeping Wounds/Gift of Pain, and Sloppy Butcher.
For addons, the Dredge meta is Ottomerian Writing(Faster teleport during daytime) and Haddie's Calendar(Breaks locked lockers faster), but other good ones include Malthinker's Skull, Boat Key, and Field Recorder.
I must preface this with a GIGANTIC disclaimer however, as we don't know what perks will be "fixed", and by how much. For that matter, the devs may see just how bad this all is and back off, which I hope they do. But regardless, I'll post a more in-depth build once I know. Or I'll just abandon all hope and play Singularity instead.
 
Última edición:
Saw this post from Community Submissions / Dead by Daylight Community Thread:


I honestly think BHVR does not know their fucking game at this point. I don't think they know how to make a fucking multiplayer game. Lets be honest if someone makes a better version of DBD that isn't created from a popular movie IP, like Friday the 13th or Texas Chainsaw Massacre, DBD will die.
 
This update is what happens when your main source of community feedback is the subreddit where phrases like "git gud" and words like "skill" are considered toxic. where the DC penalty is a controversial mechanic and where people expect the game to just enforce that you have a good time as survivor.

These changes also nerf a whole lot more than just slugging and tunnelling. For example not receiving a unhook notification is crazy because that's valuable info for the macro game. Is Nancy rotating for the unhook or sticking a gen? Did the survs risk a trade by pulling early? Should you capitalise on the survs negligence and force the hooked surv to go second? Is Steve running a healing build and you should quickly return to deny the fast heal? Now you won't be able to consider any of this, now the surv could be off the hook, healed and raw dogging a generator within 20s of hooking and you're running around like a cunt thinking the surv is probably still on hook as your gens wittle away under your nose. What about slugging? A really effective way of punishing survs early for sticking together is slugging: Down one, chase the other, allowing you to deny hook perks and force 3/4 of people off gens early - can't do that anymore, after 90s now they can just pick themselves up repeatedly, there is no reason for anybody to ever priotise picking a slug up over doing a gen now. There is an entire 'macro' aspect to playing killer that isn't obvious to people who don't play a lot of killer and is apparently not obvious to BHVR either. The normal reaction to these changes would be for killers to play in a way that is more gen focused but you already can't regress a gen more than 8 times so fuck you. None of this includes the new surv strats that will be obnoxious as fuck - you know survs are just going to harass the slug, threatening flashlight/pallete saves, until they can pick themselves up, you know that unhooked survs will just body block and tank hits knowing the killer can't kill them, you know that unhooked survs will attack your gen setup in your face knowing you can't do much, you know survs are no longer going to avoid basement because they can just walk through you if you body block, you know that survs will just get in lockers to avoid basekit BBQ, you know survs will play stealthily to deny the six hooks, you know that the unhooked surv is going to trigger loud noise notification so you waste your time investigating and you know survs will start using repressed alliance if the buffed gen kick the killer gets is in anyway remotely strong (which I doubt it will be).

I think the worst part of this update is not that it just castrates killers in so many ways, but it also complicates the fuck out of playing killer in a way that is stupid. Fundamentally killer is just as simple as: see survivor, down survivor, hook survivor. Now you have to juggle a mental calculus - imagine telling a new player "now, I know you're the killer and your job is to chase and kill people, but ah-ah-ah you can't chase THIS survivor because it's the other peoples turn otherwise you're tunnelling and the game will punish you", it's retarded and the new player would rightly say "Tunnelling, the fuck is that? I'm the killer". If I play Counter Strike I see a terrorist I kill the terrorist, I don't have to think "well, I killed them last round, so I need to go for somebody else". It's changing the fundamental gameplay loop in an unintuitive way which seems to me dumb if you want new people to keep playing your game. BHVR should just admit that they want DBD to be a funfair horror house where killers play the role of scaring people, but ultimately everybody gets to leave. I hope this update doesn't go through, but if it does I hope people stop playing killer and it kills the game.
 
This 6 hook punishment is definitely a red herring. Look at the amount of "killer mains" online who say they agree with most of the stuff in this patch, but that the 6 hook part is just too much. I don't know if it's just me looking too deep into it, but it seems like BHVR intentionally created such ridiculous patch notes, so they can cut out the most extreme bullshit they never intended to implement in the first place and say "See? We listened to you! We care!". Not to mention that even if you are one of those nice killers who don't tunnel at all you are still worse off than before due to changes like removing HUD information, which no one really points out.

And so many people are saying that those are incentives for killers not to tunnel. Incentives? If you do what they say all you get is a pat on the head. If you don't they will make your match so unwinnable you might as well just abandon. It's like calling a robber holding you at gunpoint an "incentive" to give him money. It is insane how such a huge part of a community is not only liking this change, but are actually going out of their way to shill for it.

"Just don't tunnel. Skill issue. No more free wins for you, time to learn how to play!"
This update is what happens when your main source of community feedback is the subreddit where phrases like "git gud" and words like "skill" are considered toxic. where the DC penalty is a controversial mechanic and where people expect the game to just enforce that you have a good time as survivor.
Have you visited BHVR forums in past 24h hours? It's such an insane echo chamber and I'm not joking but everyone who counters the shilled narrative is getting banned. Few months ago BHVR was already mass banning all the sensible posters who all happened to be killer players or people who actually played both roles instead of just posting deranged survivor takes. Now it's only the most insane survivor mains left in there. The subreddit is like a killer paradise in comparison.
 
it seems like BHVR intentionally created such ridiculous patch notes, so they can cut out the most extreme bullshit they never intended to implement in the first place and say "See? We listened to you! We care!".

Myers has consistently ranked among the top if not the top "power mirroring the source material" licensed killer. Myers' power was consistently praised for how innovative to gameplay and true to his character it was. Obviously, mechanically, Myers was bottom tier if you go by sweat ranks but it's so perplexing to me that they would change the character they've been most praised for creating and make him dashslop after people have been complaining about Kaneki for the exact same thing.
 
If a Survivor is left in the Dying State for a total of 90 seconds during a match, they gain the ability to pick themselves up after fully recovering.
It just clicked for me that it isn't 90 seconds straight, but 90 seconds total and picking themselves up might just be permanent. If I'm getting this right now, I really hate this.
 
I honestly think BHVR does not know their fucking game at this point. I don't think they know how to make a fucking multiplayer game. Lets be honest if someone makes a better version of DBD that isn't created from a popular movie IP, like Friday the 13th or Texas Chainsaw Massacre, DBD will die.
Nah, DbD won't die it's playerbase of entitled maamchildren are too retarded for other games and too toxic in better moderated games.

Myers has consistently ranked among the top if not the top "power mirroring the source material" licensed killer. Myers' power was consistently praised for how innovative to gameplay and true to his character it was. Obviously, mechanically, Myers was bottom tier if you go by sweat ranks but it's so perplexing to me that they would change the character they've been most praised for creating and make him dashslop after people have been complaining about Kaneki for the exact same thing.
Would've made more sense to give Myers' stalk the ability to debuff survivors.

His stalking is meant to be unnerving, freezing your blood and force you into making mistakes.

100% causing Exposure + hinder
75% causing slower action speeds
50% Blindness + killer noises are off
25% less gen repair speed + no skillcheck

None of that dashing shit & pallet breaking, make his stalking be Dying Light 2.0, if you didnt get downed by him he's just leaving you creeped out and less capable until he comes back to finish you off.
 
it's so perplexing to me that they would change the character they've been most praised for creating and make him dashslop after people have been complaining about Kaneki for the exact same thing.
The developers do not play enough of their game to know why some characters are more popular than others. They see that the highest pick rate killers are dash characters like Wesker and don't correlate that it's because they're easy to play with cool-looking tech, paired with true-to-form animations and voice lines.
I can't wait for them to turn Trapper into a ranged killer who can throw bear traps in chase while using cave entrances to traverse the map rapidly.
 
Myers has consistently ranked among the top if not the top "power mirroring the source material" licensed killer. Myers' power was consistently praised for how innovative to gameplay and true to his character it was. Obviously, mechanically, Myers was bottom tier if you go by sweat ranks but it's so perplexing to me that they would change the character they've been most praised for creating and make him dashslop after people have been complaining about Kaneki for the exact same thing.
Yeah but majority of survivors cried about how boring he is to go against. So they got what they wanted. Even the Scott faggot Jund the reddit killer justified it with that reason.
 
I think survivors would be much happier if there was no killer and the game was them loading into a trial, doing their gens in peace, and then leaving. Some of these changes are fine. Unhooked survivors having no scratch marks/blood/noises I think is a fairly reasonable change in exchange for built in BBQ and chilli.

But shit like no hook notifications, no kills before six hooks, no double hooks? The fuck? Why is killer being punished for doing the objective?

And the built in unbreakable is bullshit. Self picking up once after 90 seconds per 90 seconds is fine, but this is literally after 90 cumulative seconds you get unlimited pickups on demand with no downside.

If I'm playing killer and I randomly run into the same guy I hooked last, literally the fuck am I supposed to do? I'm not allowed to slug him and I'm not allowed to hook him. Do I just ignore him and leave him to do gens in peace?
It just clicked for me that it isn't 90 seconds straight, but 90 seconds total and picking themselves up might just be permanent. If I'm getting this right now, I really hate this.
That is actually how it works. 90 seconds total and they get unlimited (most likely around 4 due to the time limit on dying state) pickups for the rest of the match.
 
Seems like Tru3ta1ent (almost a decade old killer streamer) might be done with the killer role. He released a hour long rant here:
https://youtube.com/watch?v=ZNb1Pq9Ys2oHow can anyone see those patch notes and act like it can be saved? I unsubscribed from couple creators after they were trying to do damage control for BHVR.
He'll still play it. I guarantee he'll make his little stance and return to playing it daily for about 2-4 hours for shekels.
 
He'll still play it. I guarantee he'll make his little stance and return to playing it daily for about 2-4 hours for shekels.
Oh yeah, he said he was gonna play survivor more, but he also said he is still doing the whole !sellout thing. So, those that want to see him suffer pay him 10 bucks for a killer build and he'll still play the role that way I guess.

Afaik he never said he would downright quit the game over these patch notes. It's still his main money maker game, sadly.
 
They truly cannot come up with sensual changes that are acceptable for both roles.

Basekit UB & Tenacity, Off the Record + other effects, Genspeed buff if killer tunnels or SWF kills the solo Queue

"Basekit" PGTW, BBQ & Chili and Haste

All their DEI hires came up with is to make bandaid perks be basekit bandaids. Inb4 they nerf those perks to be less opressive if killer doesn't tunnel.
Sensible.
 
https://youtube.com/watch?v=xKH8LfJeB8IScoot posted another video on le doxxing of spooknjukes, to no one’s surprise rivernigger is the only person who doesn’t give a shit, even including the doxxer geg
Scott is so unhinged in how he acts and with this video and previously his last talk with river. He's such a manipulative piece of shit. Legit dude is telling others "girls will hate you said mean words 8 years ago" majority of women don't give a fuck about things like that.

He's so slimey, he legit reminds me of destiny and idubbz with some of his mannerisms. The only difference is he usually hides his bullshit better.
 
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