Culture D&D Renaissance Could Usher in More Accessibility, Inclusivity in TTRPG Fandom - Normies ruin everything

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D&D Renaissance Could Usher in More Accessibility, Inclusivity in TTRPG Fandom​

Fan Service is a column by pop culture and fandom writer Stitch that looks at the highs and lows of fandom, and unpacks how what we do online, and for fun, connects back to the way we think about the offline world.

BY STITCH
JUNE 25, 2021
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We’re in the middle of a tabletop roleplaying game (TTRPG) renaissance. While streamed video and podcast campaigns for Dungeons and Dragons (D&D) have been around for a hot minute — with well-known shows Critical Role and The Adventure Zone dating back to 2015 and 2014 respectively — the chaos and stress of 2020 has seemed to reinvigorate tabletop gaming and those related fandoms as sources of escapism.

Tabletop RPG games have always brought people together through collaborative storytelling and the way that players work in groups to defeat bosses. Prior to 2020, they were a way for people to connect with each other and have fun, whether it was as part of an active campaign with local friends or by joining the fandom for a streaming show hosted by celebrities. With the ongoing COVID-19 pandemic, how we engage with these games and the fandoms for long-running campaigns has shifted to accommodate the ways that the world has changed, and how we’ve changed as a result. This means that many people are seeing and challenging how these fandoms and canons work for the first time, with streamers, podcasters, and a newer generation of fans coming together to make these spaces more accessible than they were in the past.


Across decades, the different tabletop communities and canons have always worked in a way that conveniently excluded marginalized people. Gatekeeping, in the form of knowledge tests from other players or the insistence that Black characters can't exist in D&D outside of the drow, was a frequent barrier to new players. For years, many parts of the TTRPG community took a “no girls allowed” approach to setting up their campaigns, making it difficult for many girls and women to even believe there was a place for them in these spaces until streaming opened the door to mode widely visible female players. That point of view has been reinforced in the demographics of pop culture versions of these games; in shows like Stranger Things and Big Bang Theory, their diehard D&D fans are depicted as geeky men and boys.

“I can only imagine what my relationship with D&D would look like today if I’d grown up with Twitch and YouTube, and seen this sort of representation exemplified,” The Mary Sue editor Valerie Kane pointed out back in 2018, “I grew up surrounded by D&D, but in a weird turn, it wasn’t until I visited Wizards of the Coast that I actually played my first game.”

While gaming communities and fandoms were a significant portion of the reason why marginalized players couldn’t get into these games, the canon served up its own roadblocks. In June 2020, Dungeons & Dragons publisher Wizards of the Coast posted a diversity statement acknowledging the racist histories behind several of their popular character types (focusing specifically on orcs and the drow) and how they had already taken steps to rectify their franchise’s racist past and make the game more accessible for players. But is that enough?

I had the opportunity to speak with Multitude CEO Amanda McLoughlin and head of creative Eric Silver about their D&Dpodcast Join The Party and accessibility in gaming and podcasting — and they shared their thoughts on the fraught (and frequently racist) history of D&D that stems from the fantasy genre itself. Starting with the dwarves. “The thing is I've written and spoken about the ingrained anti-semitism that is just like in a lot of things that we understand from fantasy,” Eric said during our conversation in April. “The dwarves that Tolkien made, they're just Jews, they're literally Jews. Like he said they were Jews. And they were gruff and stubborn and very miserly in The Hobbit. And then World War II happened, and he's like, ‘Oh, no, they're actually really cool, guys. They're still stubborn and miserly, but I love them’.”


Dwarves and goblins are portrayed via anti-semitic stereotypes across much of fantasy media, including D&D and media inspired by that game. In D&D and the decades of fantasy media it inspired, orcs have often been portrayed as a racialized (and racist) Other, pulling heavily from what Helen Young calls “colonialist discourses of Blackness” in the chapter on orcs in her book Race and Popular Fantasy Literature: Habits of Whiteness. Beyond the way that the fantasy races in D&D have come with real world racist elements tacked on to them, D&D has also been a site for racist settings.

Reckoning directly with tabletop RPGs’ history of racist settings is Into the Motherlands, an RPG created by I Need Diverse Games founder and director Tanya DePass and led by devs, cast, and crew of color. In an interview with Polygon’s Charlie Hall, DePass and lead designer B. Dave Walters talked about the diversity designed into their worldbuilding. Walters noted, “Black excellence was a foundational idea, so we came up with a premise that would allow lots of different kinds of people of color to have a place where they flourish and are at the center stage rather than being in addition to, or as a ‘noble savage’ or something that was bolted on to the side [of a Euro-centric universe].”

Inclusive TTRPG games and shows go beyond pushing back against racist stereotypes and worldbuilding. Fans and creators alike have confronted the anti-queer history of many of these games, misogynybuilt into the games and pushed by the players, and ableism (both in gameplay and in the worldbuilding itself).

The rise in diverse casts, campaigns, and fandoms for D&D and other tabletop games over the past two years has created a shift in how people play these games and what their fandoms look like. TTRPG fandoms are spaces that gravitate toward the data-oriented game play and the transformative experience of making a world their own. In some cases, the fandom dynamics of these TTRPG spaces can turn out negatively, as with The Adventure Zone’s fandom; they’ve come under fire, in part, for an unofficial “no bummers” policy that leaves fans of color and other people with criticisms feeling like they can’t speak up.

So, how can creators — of TTRPG streams or podcasts — help make their fandoms more accessible and welcoming to new and fans alike? For this, I asked Amanda about how she and Eric make the fandom spaces they run for Join the Party more accessible to and safer for fans. “I would say as creators, too, we try to model the kind of engagement we are looking for from our community,” she said. “I’m not assuming anyone brings anything to what we're doing. Like I want to enhance their enjoyment however they want to bring it, which is really important to us.”

This sort of positive behavior modeling from creators and streamers (who are also fans themselves) makes it possible for the fans in these developing D&D communities — like the Discord servers for popular streaming shows — to replicate the behavior seen as acceptable and welcome. They also make sure that fans who have concerns or criticism can feel comfortable raising them without being attacked or otherwise punished by other fans.

At the end of the day, there should be room at the table for everyone to join the campaign and feel represented — and that depends on opening up these spaces to fans who can celebrate their gameplay and critique the rough spots. Having a good experience while playing or streaming a TTRPG shouldn’t be determined by a roll of the dice.
 
Lol, WOTC is responsible for this article I bet. They are pushing a new MTG set that is in Forgotten Realms, it's not like both aren't pozzed as fuck already.

Ultimately, the final arbiter of the game is you and your group. It is only as pozzed as you allow it to be.
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Have the shit-canned Hickman? I assume so if he's talking like that.
 
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Yeah that one's been around so long that Tolkien himself addressed it in that "please stop trying to map this to irl" intro for LotR
What cracks me up is that despite their lust for gold and propensity for holding grudges they have a LOT of laudable qualities. Strong community focus and structure. Pride in high craftsmanship (pride in DOING great things, not merely BEING something). Incredible loyalty to those that earn it. Insanely strong work ethic.

You know, something relatably flawed while still being likeable.
 
There is literally no reason to play any Dungeons & Dragons post-Advanced Dungeons & Dragons. You want your inclusivity bullshit? AD&D has it. You want your traditional hardcore tabletop campaign? AD&D has it. You want to do whatever the fuck you want? AD&D has it. AD&D is perfect. Buy the old books and have fun.

Oh my God I thought I was the last person on Earth who thought that.

I know the feelings in the Farms is already clear but since a "news" article slithered its way out I am genuinely curious. What the fuck is the appeal of Critical Role?

Near as I can tell the players are in character far less than out, barely understand the rules and are so easily distracted that I want to slap them upside the head. I could and indeed have GM'd for a dozen 18 year olds that had better focusing skills than them. Who watches Critical Role and enjoys it?

As far as I can tell, looking at it, they're pretending to play D&D. Which is weird, people pretending to pretend.
 
I don't get the draw of these games. I guess I don't get role playing with a bunch of dice and words. I can't see how it's fun at all. I'll stick to vidya.

But if I did I play I wouldn't want to be stuck with a bunch of autistic tranny POC elves in wheelchairs complaining that the dungeon doesn't have any ramps.
 
I don't get the draw of these games. I guess I don't get role playing with a bunch of dice and words. I can't see how it's fun at all. I'll stick to vidya.

But if I did I play I wouldn't want to be stuck with a bunch of autistic tranny POC elves in wheelchairs complaining that the dungeon doesn't have any ramps.
It relies very heavily on who you're playing with. The other players and the DM/storyteller/whatever are vastly more important than the dice, the sheets, and the books.
 
The only "difficulty" for anyone to get into D&D waa teaching them THAC0; which got replaced for an easier system in 3rd. Outside of that, any half-decent DM and player group could cobble shit together. Dwarven wheel-chair with built-in auto-crossbow for the paraplegic, ring of true sight for the blind, etc etc. These people need to be dragged into the under dark and fed to mindflayers.
 
The only "difficulty" for anyone to get into D&D waa teaching them THAC0; which got replaced for an easier system in 3rd. Outside of that, any half-decent DM and player group could cobble shit together. Dwarven wheel-chair with built-in auto-crossbow for the paraplegic, ring of true sight for the blind, etc etc. These people need to be dragged into the under dark and fed to mindflayers.
The illithids would starve.

Oh, wait, that's a great idea.
 
very least, in the case of a titty-haver, at least remembered what I told you twenty minutes ago or last session.
Jesus fuck, back in high school I played on a rare occasion so I never had dice and even I paid more attention than these fucks.

Damn now I miss my old dnd friends, we had a session filled with nothing but the raunchiest porn imaginable :(
 
Oh my God I thought I was the last person on Earth who thought that.
The second version of most things tend to be the best. And in the case of AD&D, they fixed the bugs and added some cool new ideas based upon the knowledge gained from the original. But to the point of this topic, AD&D lets you do whatever you want. And so to the later versions to a lesser extent, but the somewhat dense dice mechanisms in AD&D pretty much let you manage anything the player or GM can come up with. If these people really wanted to do their LTGCBBQ&+ campaign, they can do it in AD&D. Fuck, they can do it in any edition of D&D, I just think AD&D is the best version when it comes to player freedom.

They want control, as fucking usual. It's not about the game, it's about controlling the game and using it as a platform for their agenda. It is anathema to creativity and creative endeavors.
 
The whole thing pisses me off, because they're colonizing fuckwads who have decided that they've always owned the hobby but they weren't allowed in it and it's their hobby now but it's always been their space.

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Pictured: SJW showing off her knowledge of gaming.

You want to know how it must be dealt with now?
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I know it sounds MATI, but it's more I'm tired of these fuckers colonizing and ruining everything that was fun.

Their bullshit 'products' are complete hot garbage. They're designed poorly, their narrative sucks, and they spend more time jerking off than being rulesets.
 
The whole thing pisses me off, because they're colonizing fuckwads who have decided that they've always owned the hobby but they weren't allowed in it and it's their hobby now but it's always been their space.

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Pictured: SJW showing off her knowledge of gaming.

You want to know how it must be dealt with now?
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I know it sounds MATI, but it's more I'm tired of these fuckers colonizing and ruining everything that was fun.

Their bullshit 'products' are complete hot garbage. They're designed poorly, their narrative sucks, and they spend more time jerking off than being rulesets.
I still want to put my hard penis between his haeving breasts.
 
The whole thing pisses me off, because they're colonizing fuckwads who have decided that they've always owned the hobby but they weren't allowed in it and it's their hobby now but it's always been their space.

Ver archivo adjunto 2296734
Pictured: SJW showing off her knowledge of gaming.

> Carefully, Cautiously, planning my move...*string of emojis*


Telling her that she doesn't know what she is doing is sexist even though you definitely don't set up a chess board by size. Like lady if you're going to act like you're deep in thunk about a chess game at least look like you know how to properly set up the board.

These are the people that ruin all your favorite games, remember that. It's why D&D got stupid simplified, removed races, ect and MTG (WotC hired a lot of troons and women over the last few years) started cranking out tons of broken cards ruining the game. If you question it and point out the problem though you're evil, cause they dumped money into doing this shit and you're going to buy it unless you're a bigot.
 
It is hard to come for 40k cause it is a grimdark universe at constant war where only power matters and your life is usually shit no matter what race you are.

That generally acts as a shield from these soyboy faggots cause they can't live out their fantasies in that universe.

Maybe the Adeptus Astartes has a "Don't ask, Don't tell" policy
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