2.0's a mixed bag, leaning towards positive. New police system genuinely is good, it would have been nice to change it so that the police are called if you go ham on a gang hideout though so more players will see it beyond shooting rando innocents. I get people's complaints about build nerfs but the new perks are genuinely an improvement, it's nice to see perks that actually do something rather than the "do +10% more damage when crouching and using pistols" bullshit so common to modern RPG-lites and the consequences of the perk reworks (like being able to use weapons without stat requirements and craft anything without having to get perks) was also good. Making clothing basically entirely cosmetic (besides some giving various bonuses outside of stats) and changing it so that cyberware is more impactful was also a good change. That said, removing mods from iconic weapons and not allowing you to upgrade the tiers of non-iconic weapons was genuinely a baffling change and I hope they reverse it in a hotfix/patch.