Critical Role - Tabletop RPGs is serious business, man.

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I watched like, 20-30 episodes of the first season a couple of years back before giving up on it. Up to like 13 on this one.
Campaign 1 gets really good once the methhead playing the Dragonborn gets booted, which is only a few episodes after where you stopped watching I think. It's still absolutely the best of the campaigns and is genuinely entertaining. Campaign 2 is good at the beginning, but dips in quality in the end, and so far 3 has been a total shitshow.

Sam Riegel is the best roleplayer by far. Most in character, most coherent backstory, most aware of what's going on, certainly plays smarter than anyone else in the room.
Sam has always been the best at RPing his character. Despite being "the least experienced" of the players at DnD he's consistently: The only one who understands his abilities, what's going on in the current situation, and how to appropriately react in character.

I'm much less annoyed by Marisha's monk than expected. It helps she seems to genuinely enjoy the character.
She becomes a total one trick pony and her character becomes "Stunning Strike" and nothing else. It gets so bad that Matt explicitly starts to make most important enemies immune to Stun. She also convinced me that aside from pure DPS output Monk's have the most consistent and some downright OP abilities.

Travis and Laura are also okay. Travis isn't very active and his character isn't that interesting but he plays it ok when he needs to. Jester is a bit of a gimmick character but Laura can pull her off ok and will occasionally do seriously clever stuff. They're not great but they are passable. Occasionally they pull of something fun.
Fjord is a decent character and comes into his own after the first half of episodes. He takes the lead when they spend several episodes playing as pirates and thoroughly exploring his backstory elements.

Talesin is clearly not liking his character, can't get it to work, and when he tries to do something he usually isn't that aware of what's going on. Part of the problem I think is he tried to make a 'cool debonair' swashbuckler. A high social status character. Those are always much more difficult to pull of than something low status. Especially in a campaign where the premise is clearly to play as misfits.
If I recall he rolled really shitty stats for Mollymauk, also he dies fairly early on and is replaced by a gay looking Firbolg stoner cleric.

No idea how long I'll keep watching it.
It starts to really dip in quality around episode 80+, around when Covid started if I remember correctly.
 
Campaign 1 gets really good once the methhead playing the Dragonborn gets booted, which is only a few episodes after where you stopped watching I think. It's still absolutely the best of the campaigns and is genuinely entertaining. Campaign 2 is good at the beginning, but dips in quality in the end, and so far 3 has been a total shitshow.


Sam has always been the best at RPing his character. Despite being "the least experienced" of the players at DnD he's consistently: The only one who understands his abilities, what's going on in the current situation, and how to appropriately react in character.


She becomes a total one trick pony and her character becomes "Stunning Strike" and nothing else. It gets so bad that Matt explicitly starts to make most important enemies immune to Stun. She also convinced me that aside from pure DPS output Monk's have the most consistent and some downright OP abilities.


Fjord is a decent character and comes into his own after the first half of episodes. He takes the lead when they spend several episodes playing as pirates and thoroughly exploring his backstory elements.


If I recall he rolled really shitty stats for Mollymauk, also he dies fairly early on and is replaced by a gay looking Firbolg stoner cleric.


It starts to really dip in quality around episode 80+, around when Covid started if I remember correctly.
I like how it matches what I've seen in almost every rpg I've played in. Usually you have one or two players who's really good, either cause they're just good at roleplaying or cause their character just click with them, a couple of others who are decent, and then one or two who might as well just not be there. It's a shame cause Nott and Caleb are fun, but they could really use someone external to play off against and no one in the group can provide.
 
It's a shame cause Nott and Caleb are fun, but they could really use someone external to play off against and no one in the group can provide.
Other than the forced relationships for shippers and fanart the group never really feels like they are a cohesive unit like they were in the first campaign. They remain fairly independent and cliquey from each other the entire campaign. There's a little bit of crossover, but only from circumstance/Matt's forced hand, not because the characters work well together or feel like they belonged together.

The only characters that really bridge that gap aside from the aforementioned forced relationships is Caduceus (Taleisen's Cleric) and Fjord due to a literal God's intervention in Fjord's backstory.
 
Other than the forced relationships for shippers and fanart the group never really feels like they are a cohesive unit like they were in the first campaign. They remain fairly independent and cliquey from each other the entire campaign. There's a little bit of crossover, but only from circumstance/Matt's forced hand, not because the characters work well together or feel like they belonged together.

The only characters that really bridge that gap aside from the aforementioned forced relationships is Caduceus (Taleisen's Cleric) and Fjord due to a literal God's intervention in Fjord's backstory.
Yeah from the clips and assorted fan material I was vaguely familiar with, my initial thought was that Molly would become the father figure of the group. Aaaaand then he barely has a presence in the game.
 
Other than the forced relationships for shippers and fanart the group never really feels like they are a cohesive unit like they were in the first campaign. They remain fairly independent and cliquey from each other the entire campaign. There's a little bit of crossover, but only from circumstance/Matt's forced hand, not because the characters work well together or feel like they belonged together.

The only characters that really bridge that gap aside from the aforementioned forced relationships is Caduceus (Taleisen's Cleric) and Fjord due to a literal God's intervention in Fjord's backstory.
This is one of the many core issues with campaign 2. Every character was made in a vacuum, sans Nott and Caleb, and it really shows. They never really feel like friends, or a proper party, they all get their little moment in the spotlight and everyone else gets a bad case of 'also here'. In the original campaign everyone was playing a fairly standard fantasy archetype, so they naturally slotted in together using familiar dynamics that have been at work in the cultural zeitgeist since, like, the 60s. Without that, the whole thing kind of falls apart. Everyone loved the Whitestone arc so much that they all tried to make their own Percy -- an edgy loner with a dark backstory -- and it didn't work. A party of Percy's does not a good cast make.
 
This is one of the many core issues with campaign 2. Every character was made in a vacuum, sans Nott and Caleb, and it really shows. They never really feel like friends, or a proper party, they all get their little moment in the spotlight and everyone else gets a bad case of 'also here'. In the original campaign everyone was playing a fairly standard fantasy archetype, so they naturally slotted in together using familiar dynamics that have been at work in the cultural zeitgeist since, like, the 60s. Without that, the whole thing kind of falls apart. Everyone loved the Whitestone arc so much that they all tried to make their own Percy -- an edgy loner with a dark backstory -- and it didn't work. A party of Percy's does not a good cast make.

I'd like to see Mercer run a "Nice 5-page backstory, anyway, the owlbear rolled a pair of crits, so here's your new sheet" campaign. IME the most authentic character bonding comes through the struggle to survive against long odds.
 
I'd like to see Mercer run a "Nice 5-page backstory, anyway, the owlbear rolled a pair of crits, so here's your new sheet" campaign. IME the most authentic character bonding comes through the struggle to survive against long odds.
That would require potentially pissing off his thin skinned fanbase who go into "PTSD" fueled rage if their favorite characters are even looked at wrong, so its never going to happen. Which is sad because the only non-boring part of the 2nd campaign was when a PC died.
 
Watching the Exandria Unlimited two-shot and I dunno if it’s my misanthrope ass but every single time I look up and see Mercer interacting with Lindbeck in any way she looks visibly uncomfortable.
 
Watching the Exandria Unlimited two-shot and I dunno if it’s my misanthrope ass but every single time I look up and see Mercer interacting with Lindbeck in any way she looks visibly uncomfortable.
Well, the dude is a very vocal male feminist, and we all know the cliche about people like that by now.

Also, did you actually watch all of those EXU episodes? I have heard incredible things about how Aabria She-Boon DMs. Any opinions you wanna share with the group?
 
Well, the dude is a very vocal male feminist, and we all know the cliche about people like that by now.

Also, did you actually watch all of those EXU episodes? I have heard incredible things about how Aabria She-Boon DMs. Any opinions you wanna share with the group?
Eh I'm not so sure.
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Yeah, I definitely agree, this is a cliché for a reason, but tbh... I still kind of have Mercer pegged as almost the exact opposite.

I still fully believe that he's the kind of guy who likes to watch other guys fuck his (way younger than him) wife, possibly even doing the scat stuff that he's already been happy enough to RP. I don't think he's even actually alpha enough to be a male-feminist predator though. I suppose I could be wrong though.
 
Also, did you actually watch all of those EXU episodes? I have heard incredible things about how Aabria She-Boon DMs. Any opinions you wanna share with the group?
You know how in the Devil May Cry series if you suck enough ass the game will take pity on you and offer to enable Easy Automatic Mode? That’s playing a game run by Aabria.

There are some things she does that I can appreciate, namely granting Inspiration to players when they do something inventive or funny, which is an optional, official rule (as opposed to some homebrew batshit Matt came up with). She doesn’t do it so often as to encourage breaking the flow of the game so someone can show off or tell dumb jokes, either, so she seems to have a sense of keeping the focus on the group being entertained, and therefore hopefully the audience.

But holy fuck I have never seen a DM go so far out of their way to guide players away from bad decisions. At least once an episode there will be a “bear in mind that…” or “are you sure you want to (x)?” and that shit sets my teeth on edge because that’s really bending the purpose of the game away from collaborative storytelling and into “everyone just wants to win and have a good time”. It’s worth noting that at the time the miniseries was recorded one of the players, Amy, had never played D&D at all, ever, period. To my mind that would make me ask “okay, so what the fuck are you doing here, on a show where people play D&D to entertain an audience?” but perhaps that’s just me. I don’t know what sort of relationship she has with the core group. It’s whatever. But carefully steering players into a particular course of action isn’t the same as helping a newbie with the intricacies of combat; you don’t need to have rolled dice for a year to know that peering over a cliff edge in a rainstorm is a potentially very bad idea. Aabria is more or less overtly what everyone accuses Matt of doing covertly, in terms of railroading the narrative, at least.

And yeah, “but it was only eight episodes worth of filler to bridge the gap between campaigns”, and I can see that point, but I dunno. Sometimes you just wanna see a character doing something dumb get smushed by a boulder or whatever. It’s a game. Not everyone has to be victorious 100% of the time.

I also wasn’t a fan of how imbalanced the story was in terms of which characters were the most “important”. I won’t go into spoilers but if you watched the first two episodes you’ll likely have worked it out.

Aabria’s fine as a DM for what EXU was I guess, since I suppose not as many people would be fine with seeing a character getting cacked during a miniseries, despite the stakes not being nearly as high as a group playing a campaign spanning over a hundred sessions.
 
I'd like to see Mercer run a "Nice 5-page backstory, anyway, the owlbear rolled a pair of crits, so here's your new sheet" campaign. IME the most authentic character bonding comes through the struggle to survive against long odds.
I echo the sentiment, that was honestly one of the reasons I hoped Liam would take over as DM for campaign 3. A 'prepare to die' style campaign would have been a genuinely great way to mix things up and instill some actual excitement into the frigid corpse that is Critical Role these days. Of course that would mess with the paypiggies and offend someone.
Well, the dude is a very vocal male feminist, and we all know the cliche about people like that by now.

Also, did you actually watch all of those EXU episodes? I have heard incredible things about how Aabria She-Boon DMs. Any opinions you wanna share with the group?
"You want to look at that sign on the door? Make a wisdom check. Okay, yeah... make a wisdom check for picking the lock. Oh, this woman has long blue hair and a half-shaven head and dark skin."

She's retarded and didn't even bother learning basic rules. The campaign falls apart almost instantly when they catch an NPC she was clearly not expecting them to interact with that early, and it's kind of funny to see Liam be the only one to bring up how they probably shouldn't jump right to helping a bunch of dickass thieves, then all the other players hop on him to keep it on-rails. It's a fucking trainwreck, there's a reason the viewership tanked.
I still fully believe that he's the kind of guy who likes to watch other guys fuck his (way younger than him) wife, possibly even doing the scat stuff that he's already been happy enough to RP. I don't think he's even actually alpha enough to be a male-feminist predator though. I suppose I could be wrong though.
They call him DoorMatt for a reason. He's a fucking wimp, which doesn't necessarily preclude him from being a creepy rapist but it's possible. I'm banking on a trooning here soon, myself. At worst he propositioned her to come over and fuck his wife while he watches.
 
I echo the sentiment, that was honestly one of the reasons I hoped Liam would take over as DM for campaign 3. A 'prepare to die' style campaign would have been a genuinely great way to mix things up and instill some actual excitement into the frigid corpse that is Critical Role these days. Of course that would mess with the paypiggies and offend someone.

Somebody once told me you should never kill a character without talking to the player beforehand. LMAO no, that's why hit points and dying rules exist.
 
Somebody once told me you should never kill a character without talking to the player beforehand. LMAO no, that's why hit points and dying rules exist.
I was playing a campaign where our group got hold of a magical McGuffin fairly early on, and naturally being an artificer my character decided to see if they could figure out how it works. Well a 1 on the dice helped me find out it was a device storing a high level fireball inside of it when we were level 3. Needless to say I spent the second half of the session rolling a new character while the party buried my cooked corpse.

That's the fun of DnD, sometimes you just fuck up and have to deal with the consequences. It's no fun when you know it's coming.
 
You absolutely cannot allow characters on the stream to die. It doesn't matter if the fans complain or not, the entire point of the stream is to get people invested in the characters. If they don't complain they'll still stop watching the stream.

Taking months or years of work and throwing it into the garbage because the dice went wrong or because the players did something stupid would be self-destructive.

Roleplaying is at best the secondary purpose of the stream. Its primary purpose is entertainment. The only time you can permanently remove a character is when it doesn't serve the purpose of entertainment. Like Tiberius in campaign 1 whose player did not realize he needed to be an entertainer first and a roleplayer second, and like Molly in S2 who Talesin just could not get working.

This does make combats on Critical Role pointless and very boring. However the real solution to that would be to have a failure state other than player character death. Dnd is't the best system for that but you probably could sling something together. It would help if Resurrection was easier, not harder. Clearly though it is not a critical flaw as they still rake in large amounts of cash. If they started regularly murdering characters they wouldn't.
 
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