Info that nobody asked:
I tested the blender integration with Opus 4.8:
Absolutely atrocious geometry. You ask it to make a floor plan based on a blueprint image, it somewhat manages to do that and labels the rooms correctly. You ask it to make an apartment block, skyscraper or building in general, it finds it complex to do anything other than a rectangle building.
Unsurprisingly, it excels at geometry nodes and materials. Both good time saves, especially geometry nodes which I have not bothered to learn anything more than the basics yet.
Today I tested Fable 5:
Way better at geometry, doesn't stop at simple boxes. Still messy, terrible geometry, but for a floor plan it sets up lights, doorways, windows and all that stuff. Way better at creating arbitrary geometry, such as an apartment block or skyscraper (needs further testing), of course, way more token hungry.
So I would still make the geometry myself as what it outputs is unworkable, good enough for a proof of concept, but Claude may get better at it over time.
I've read it's good at rigging characters, which makes sense, but I have not tested that nor do I have models lying around.
I have not tested animations or keyframes, but I guess it could also work with those.
As for the coding side, I haven't tested Fable much, yet. It did not refuse the coding tasks I gave it (contrary to what I read everywhere) but it just ate through the entire 5 hour limit trying to diagnose the (very complex) issue, in 1 hour.